• Publisher: SCEA
  • Release Date: Aug 11, 2015
  • Also On: PC
User Score
6.5

Mixed or average reviews- based on 637 Ratings

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  1. Sep 1, 2015
    2
    first time i took a chance by purchasing online on day 1 (on sale for PSN +)instead if basing my decision on other gamer's reviews... a decision i regret. what a boring game. I mean, there is literally NOTHING to do in this game. I tried playing for about 1 hour,waiting for something interactive, ANYTHING to happen.. but nothing did.
    I'm a Big fan of adventure games as i grew up on point
    first time i took a chance by purchasing online on day 1 (on sale for PSN +)instead if basing my decision on other gamer's reviews... a decision i regret. what a boring game. I mean, there is literally NOTHING to do in this game. I tried playing for about 1 hour,waiting for something interactive, ANYTHING to happen.. but nothing did.
    I'm a Big fan of adventure games as i grew up on point n' click classics, but everybody's gone to rapture is simply a boring disgrace.
    no wonder everybody's gone to rapture... who would want to stay?
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  2. Sep 1, 2015
    6
    A matter of taste, but delightful in its efforts to be different.
    ....................................................................................
  3. Aug 31, 2015
    8
    The view in this game is absolutely fantastic. Peace and quiet. But when you go deeper in the lore, you'll find touchy moments of townspeople's life. If you're looking for sightseeing - that's the right game for you. But it might feel a little bit too slow (you literally crawl through the whole game).
  4. Aug 31, 2015
    7
    I liked this one. Good story, but you have to follow it pretty closely to get more than just the basic story line. The graphics are very pretty and I caught myself in awe at times. The gameplay itself, well....it's pretty limited. You walk, you find a bit of the story, you walk some more. An interactive movie...or something. I even managed to get confused. There are these points in theI liked this one. Good story, but you have to follow it pretty closely to get more than just the basic story line. The graphics are very pretty and I caught myself in awe at times. The gameplay itself, well....it's pretty limited. You walk, you find a bit of the story, you walk some more. An interactive movie...or something. I even managed to get confused. There are these points in the game that are supposed to alert you to a part of the story you can kind of initiate with your controller. (about the height of player control) It shows you how to do this at the very beginning, but I played a bit when I first got it, then fired it up a couple of days later. By the time I ran into one of these "points" again, that required interaction to initiate on my part, I had forgot. I walked past dozens of those points, always wondering what the hell they were for. LOL. The main parts of the story unfold without you shaking the controller or whatever it requires at those other points, so I got used to the story just unfolding on its own. So I missed a good chunk of the story because of this gimmicky "interaction" they threw into the game . I only figured out what I did wrong nearing the end of the game when you have to interact with one of them to keep the story going. I had to youtube a walkthrough....then remembered. I havent played the game since, much less finished it. Over all, as long as you are aware what you are getting, it does tell a haunting and well thought out story. Either youtube a "lets play", or experience it yourself. Expand
  5. Aug 30, 2015
    9
    Wonderful story. Excellent voice acting, beautiful visuals, enchanting score. It's could benefit from the opportunity to increase walk speed for all those impatient 12 year olds.
    Although I would argue, this is a game that needs a mature approach.
    If you could run, the impact of the scenes, music and lighting would be utterly destroyed. We can't all like the same thing. I just wish
    Wonderful story. Excellent voice acting, beautiful visuals, enchanting score. It's could benefit from the opportunity to increase walk speed for all those impatient 12 year olds.
    Although I would argue, this is a game that needs a mature approach.
    If you could run, the impact of the scenes, music and lighting would be utterly destroyed.
    We can't all like the same thing.
    I just wish more people valued this sort of thing.
    Sad really.
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  6. Aug 29, 2015
    9
    I was unsure about this game but the more I played the better it got. It's a beautiful game and a solid 9 and a must play at the $15 price. Another great new IP for the Sony PS4.
  7. Aug 28, 2015
    10
    Great game or experience might be a better word.
    Although it's not action packed, I enjoyed this game as one of the best of 2015.
    The atmosphere is excellent with beautiful graphics and even more amazing sound and soundtrack to add to the experience.
  8. Aug 28, 2015
    9
    Definitely not for everyone, but personally I loved it. A beautiful, big world to explore at your own leisure. It's not too big to get lost, and there are plenty of landmarks and maps to help you find your way. I really like these kind of games, where I can just forget about everything else and explore every corner of the game world to unlock every little piece of the story. The world isDefinitely not for everyone, but personally I loved it. A beautiful, big world to explore at your own leisure. It's not too big to get lost, and there are plenty of landmarks and maps to help you find your way. I really like these kind of games, where I can just forget about everything else and explore every corner of the game world to unlock every little piece of the story. The world is very detailed and immersive, and together with the amazing music and old school sci-fi story, it creates such a wonderful atmosphere. I knew I loved this game the second I started playing, and I didn't put the controller down until I finished it. I played through it again the next day, and I'm sure I will return to it very soon.

    Clearly a case of 'either love it or hate it' though, and I can understand why a lot of people are negative about it. But I found this a very welcome, relaxing experience in between all the action packed AAA games (which I enjoy very much too).
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  9. Aug 27, 2015
    10
    The game to end all games. Everybody's Gone to the Rapture is a first-person non-linear interactive story. There are no puzzles to be solved. You look around for clues while walking through an astonishing environment and listening to a wonderful soundtrack.
  10. Aug 27, 2015
    10
    This video game is unbelievably expansive with it's story, there comes a point every now and then within the game that you think ahhhhh I know what happened to make everyone disappear and then another ten minutes go by and you're like WHOA DAMN I WAS WRONG, this game is very impressive, from someone who adored Dear Esther, this is definitely on par with Dear Esther, this game isThis video game is unbelievably expansive with it's story, there comes a point every now and then within the game that you think ahhhhh I know what happened to make everyone disappear and then another ten minutes go by and you're like WHOA DAMN I WAS WRONG, this game is very impressive, from someone who adored Dear Esther, this is definitely on par with Dear Esther, this game is ridiculously good and if you don't play games for the story, then simply do not play this game, the only people I see say this game is bad rather moaned about no gameplay or the fact that they just ran about without listening to vital story parts, I fully understand if you disliked this game due to having no gameplay as such but just don't play it and do your research before you play it. I personally loved this game, it's beautiful. Expand
  11. Aug 25, 2015
    3
    Horrible "game" that is not a game at all. Player cannot "do" anything.. in this "game" player is just a floating camera that moves around spectacling, doing nothing else. After you float around for awhile and see a number of dialogues between ghosts of gone people, the "game" is over. I want my money back! :(
  12. Aug 24, 2015
    5
    This review contains spoilers, click expand to view. I have gamed for over 35 years. The games that I have recently played or will play are Fallout 3 (played) and Fallout New Vegas (played), The Last of Us (played), DC Universe Online (playing), Until Dawn (upcoming), Just Cause 2 (played) and 3 (Upcoming), Fable 3 (played) Far Cry 3 (played), Infamous (played), The Evil Within (just finished), Crimes and Punishment (playing) and Monopoly (played). So you get an idea of what I have under my belt going in to this experience.

    This is not my kind of game yet I appreciate its development. I'm going to keep it short. I do not play sports games and I do not play or like medieval games. I really enjoy the music and the scenery. It is one of the most casual gaming experiences one could ask for. The subtle atmospheric changes within the game explain why you have to move so slow. They system can't handle you moving at the same time the sun is changing positions in the sky. Also apparently acceptable is invisible walls.

    The 5 rating is generous in my opinion and it's only due to the graphics and story line. I fell asleep having to meander around so slowly. I found that the attempt at an open world experience with a linear story line is not good. If you do not hit each of the points you are supposed to hit because you were wandering and exploring, the story doesn't unlock and you'll find areas like the Main Hall and the Train Station glitched out because you missed an interaction waaay back at the beginning, which you have to walk slowly all the way back to. The lack of an on demand map meant that until you because familiar enough with your surroundings, you'd have to walk aimlessly to the next map point only to realize that is not really the way you wanted to go. The pace of the game is so completely frustrating that being forced into an experience was too frustrating for me.

    I do like the lack of skill trees, points, levels, companions, any physical self rendering, ammo dumps, jump scares and cheese zombie quantifiers. I did not like the movement speed and brainless strategy where a leaf would keep you from moving in the direction you wanted to go but a wheat field could be wandered through without issue. I would have more fun banging my head into a desk surface, personally and if you're getting a breast reduction and will be bed ridden for 4 weeks, this game is probably right up your alley to help pass the time. That's right I said it!
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  13. Aug 24, 2015
    8
    This review contains spoilers, click expand to view. Sometimes you need to take a step out of your comfort zone when gaming, and experience new things, im very reluctant to do that, and if im honest I look down on Indie games as somehow not worth the money.

    I took a chance on Every one’s gone to the Rapture, and actually I wasn’t disappointed entirely.

    The first thing to make clear is, this isn’t a game per se; it’s a narrative, a collection of spoken accounts that make up the overall story. The basic premise is, ultimately, everyone is dead, right from the off, there is no one, you are tasked with piecing together what happened and making sense of it.

    As you enter the small village of Yaughton in Shropshire you notice a glowing ball of light, and this will be ultimately your guide throughout the journey you embark upon, this spirit if you watch it carefully will show you where the major points of interest are, but it’s important to stress that it doesn’t go everywhere and you will need to be nosey to learn all the information, for instance taking a woodland footpath will often lead to hushed conversations and side lines in the major plot, and its actually critical sometimes that you hear these in order to make sense of everything.

    As you wind around the village and its surrounding area you learn that something catastrophic happened here, some celestial event has wiped out Yaughton and ultimately the world.

    What starts as an isolated village soon becomes apparent to be something bigger than they anticipated and it’s too late to stop it.

    The main characters Stephen and Kate are scientists, and for most of the story argue a lot about what to do about the being that is killing everyone, the real gem here is that the stories are so personal you can’t help but get involved, I don’t want to spoil too much, but you gain the most from this adventure by taking your time and exploring and listening, and more importantly understanding what is going on, it took me 30 mins to realise who I was and why I was seeing the things I was, but the ending made little sense and didn’t really explain everything, I still have unanswered questions and that is one of my gripes.

    What you do learn is that everyone gets infected and eventually dies, after nose bleeds, headaches and other symptoms, it doesn’t explain why some people turn into ash or just disappear, my gut feeling was it was a radiation type of thing inside some alien being that came to earth via the black hole event that took place, but that’s my theory, it’s a frustrating story as well as a rewarding one, you also garner that the event has already happened and you are witnessing something else, some sort of echoes stuck in time.

    Lots of questions are generated by story and ending…

    For example, what exactly happened, I get that an “event” happened, but what exactly…? Why do I see spirit echos from the past? Why me? why at the end do I see myself disappearing? These questions are never answered, or if they were, not clear enough that I grasped it first time through, and the explanation that is read out at the end gives some wishy washy sentimental reason how were all dead now, but were together, and that life will go on after were gone (humankind)…. Sigh.

    The graphics are truly beautiful as you can see from the screenshots I’ve added to this blog piece, but what really sets this apart from anything else is the music score, it’s one of the best I’ve heard in a long long time, the timing of the music with the events that unfold is truly an emotional thing and it’s hard to describe, I caught my breath a few times when the sunlight hit the trees and the music kicked in with its haunting, lilting meoldies and voices, truly inspiring at times.

    My biggest gripe with this title, is the time it takes to play through, even with the imposed cripple speed walking, the story can be told in 4 hours of play, for £12.99 that’s pretty poor, there was a massive amount of un explained stories and theories that could have been put in to fill out the story, but weren’t.

    Having said that, I would recommend Every one’s Gone to The Rapture, it’s an emotional journey that all PS4 players should undertake, and ultimately form your own theories about what is going on and why.

    I rated 8 because its short, something are unexplained even at the end and its a bit slow moving about.
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  14. Aug 23, 2015
    9
    This review contains spoilers, click expand to view. Its apparent that a lot of the other user reviews are completely unaware of the r2 button on their controller. It makes you go faster. Its written in the user manual. That being said, the point of the game is not to speed through it. Its to listen carefully and see the state of the world. You SHOULD be looking at all the details. Those posters that say the goings on of the town are important to the story. The variety of tiny details gives the environments their own stories. The musical cues and various sound effects draw you to investigate certain places and help with pacing. The few emergency vehicles present are few in number for a reason. The intimate look into the lives of the other townsfolk give context to the rest of the story. There is narrative depth here, just dont expect to be beat over the head with it like most stories in games. Expand
  15. Aug 23, 2015
    6
    This was a very interesting game in a way, there isn't very much game play to it since you are basically exploring the post apocalypse world while overtime you learn about some of people lives before the world ended. first off this is one of the most beautiful game I have ever played. The graphics and visual is very amazing it should have been a Project Morpheus game. The voice acting isThis was a very interesting game in a way, there isn't very much game play to it since you are basically exploring the post apocalypse world while overtime you learn about some of people lives before the world ended. first off this is one of the most beautiful game I have ever played. The graphics and visual is very amazing it should have been a Project Morpheus game. The voice acting is also well done, the music is spot on, its even emotional at times. Only minor problem i had with the game is that you walk a bit slow and you can't really run which if you don't like a slow pace game. I don't think everyone will be able to appreciate for what this game is, if you are interested in it I would recommend you should give it a try on this short adventure. If not, then don't worry about it.

    4 out of 5
    Note: I find this game very mild for being a M rated game, the only reason for this game rating is because of the few F bombs that were mostly used near the end of the game
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  16. Aug 23, 2015
    9
    I found this game very intriguing. I particularly like the fact that the developers have tried something new and different. I find myself continually thinking about it and pondering its meaning. I believe the slow pace is completely appropriate and fits with what I think they were trying to achieve. I can see that it will not suit everyone, especially people who want clear cut andI found this game very intriguing. I particularly like the fact that the developers have tried something new and different. I find myself continually thinking about it and pondering its meaning. I believe the slow pace is completely appropriate and fits with what I think they were trying to achieve. I can see that it will not suit everyone, especially people who want clear cut and unambiguous answers. However, I believe that ambiguity is sort of the point of the game. I also believe that the players only limited interactivity in the world is also part of the message. Expand
  17. Aug 22, 2015
    5
    This isn't a game, is just a slow and boring walking simulator with lots of backtracking, i just find myself forcing me through the "game" to witness the disappointing ending.
  18. Aug 21, 2015
    8
    This Game is set in the County I was born and raised in. So I had an immediate interest. Shropshire in England I can tell you for a fact is the greenest county in the UK. The game shows off the Shropshire countryside In fantastic detail.
  19. Aug 20, 2015
    4
    Stunning looking game, but it falls flat in every department.
    Storyline is not interesting at all. The graphics and the music are pretty good but the slow movement just ended up killing this game for me.
    It's a gigantic regret i have, because i expected much more than this.
  20. Aug 19, 2015
    6
    Unique Idea. Underwhelming ending. Not much gameplay really. More like an interactive movie... Could've been better. Also, I could've settled for less amazing graphics in exchange for faster movement.
  21. Aug 19, 2015
    5
    Impressive visuals tempted me to purchase this game, but I wish I hadn't. The story, while interesting to begin with, gradually slips into the depths of tedium over time and by the end it just feels like a "go to point A, go to point B, go to point C" list of things you have to do in order to rid yourself of this nightmare.

    This game truly earns the title of "walking simulator". If
    Impressive visuals tempted me to purchase this game, but I wish I hadn't. The story, while interesting to begin with, gradually slips into the depths of tedium over time and by the end it just feels like a "go to point A, go to point B, go to point C" list of things you have to do in order to rid yourself of this nightmare.

    This game truly earns the title of "walking simulator". If that's what you're looking for, I highly recommend it. If you're even slightly unsure if you'd like it, my advice would be to avoid it or at least wait until it's *heavily* discounted.
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  22. Aug 19, 2015
    7
    First and foremost: Do you like old science fiction radio dramas? Do you have audiobooks or listen to them on the radio? If yes, then this game will delight. If no, then it probably shouldn't trouble you further.
    I absolutely love old scifi radio shows and it's a very beautiful game, so really this ticked a lot of boxes for me. I can see the criticism that having everyone represented as
    First and foremost: Do you like old science fiction radio dramas? Do you have audiobooks or listen to them on the radio? If yes, then this game will delight. If no, then it probably shouldn't trouble you further.
    I absolutely love old scifi radio shows and it's a very beautiful game, so really this ticked a lot of boxes for me. I can see the criticism that having everyone represented as light was lazy but I think it's done incredibly stylishly, and makes more sense and has more impact as the game goes on. So if you're on the fence, I think you'll come to appreciate it.

    However, what to make of the story? Well it's no slow burn, dropping you into the plot surprisingly quickly. In retrospect, I feel somewhat cheated by this. The game offers you several characters in order as you progress, and they talk to each other a bit and that's about all it has to offer. Then you reach the end and you've learned very little about the "scifi" part of it, and if you're unlucky, learned little about the people too.

    I found that if I didn't constantly look for the orange blob, I had absolutely no idea where to go. Without it, I would be so lost that I'd have to close the game (there's no ingame Quit option) and reload, just so I'd be near the last checkpoint with a chance at catching the orange blob again. This meant that I could never really explore, because losing track of the blob was such a nightmare, and ensured that I didn't get to fully appreciate it all. I'm sure this is in large part down to my fault, with more time and more love, and maybe a pen and paper, I could have worked through.

    Checking the trophies is the most damning evidence though - 2.8% of all players managed to see all of the story before the end of the game. Perhaps we're playing it wrong, but I feel like that is a massive failure on the part of the developers. The trophies suggest there was a modest wealth of things I could have done that I just didn't know about - interacting was such a rarity that it was tiresome to keep checking anything that wasn't a door or a phone. This is a brave attempt to go without holding the hand of the player, but ultimately if 99% of the things I look at aren't responsive, I am just not going to spend six hours still trying to interact with everything I look at.

    I want to love it, I do love parts of it, but in the end the story never quite becomes memorable and it's not a very player-friendly result. Fortunately there's still old scifi audio dramas on the radio.
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  23. Aug 19, 2015
    3
    as others have said...am slightly confused - one by the high scores some are giving this and two how anyone can have the cheek to call it a game! graphically it is very pretty and the soundtrack does enhance the emotional content of the "game". BUT how can it be considered a game? players have no input other than to painfully walk the character around which in itself is like stabbingas others have said...am slightly confused - one by the high scores some are giving this and two how anyone can have the cheek to call it a game! graphically it is very pretty and the soundtrack does enhance the emotional content of the "game". BUT how can it be considered a game? players have no input other than to painfully walk the character around which in itself is like stabbing yourself in the eye with needles its that slow and tedious. you put up with it for the first town, then maybe the 2nd, hoping that the game will come alive....but then you realise the pretty scenery is about all it has to offer! very disappointed....for me it promised so much but never got close to delivering Expand
  24. Aug 19, 2015
    2
    Let me start off by saying that I really enjoy games with a good story. I don't need a lot of action as long as I can explore and interact. That being said, this isn't really a game at all. You walk around painfully slowly to find points of interest in order to get pieces of a story that never really become cohesive. There's no real interaction with the universe aside from findingLet me start off by saying that I really enjoy games with a good story. I don't need a lot of action as long as I can explore and interact. That being said, this isn't really a game at all. You walk around painfully slowly to find points of interest in order to get pieces of a story that never really become cohesive. There's no real interaction with the universe aside from finding these points of light, opening some doors, and clicking on a radio or phone. My 3 year old nephew could successfully play this game and probably get as much understanding from it as I did. It was BORING!
    The landscape was beautiful, the music was wonderful. That's all that can be said for this "game". Save your money.
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  25. Aug 19, 2015
    7
    EGTTR is a game about regret.
    Mostly the regret you'll have after playing it.
    More seriously, some great stuff there, a great base for some kind of mystery solving point and click that could have been. Find the gas jerican for the truck to clear the road kinda thing. Instead it's just a nice stroll, a very long, very very long, very very very long stroll. I just gave you a sample
    EGTTR is a game about regret.
    Mostly the regret you'll have after playing it.

    More seriously, some great stuff there, a great base for some kind of mystery solving point and click that could have been. Find the gas jerican for the truck to clear the road kinda thing. Instead it's just a nice stroll, a very long, very very long, very very very long stroll. I just gave you a sample there.
    Also let me sum up the story for you:

    setup-setup-setup-setup-setup-setup-setup-setup-setup-setup->super vague explanation THE END

    With intertwined some depressing familly drama from side characters, wich is actually the only "midly" interesting thing about the game. The two heroes being as unlikable as humanly possible, you end up hating them 5 minutes into the game.

    Dear Esther was better, more poetic with a natural flow, and I daresay, more beautifull.

    But hey, this kind of game deserves to be supported at the end of the day if we all want gaming to grow as a medium.. So maybe buy it as a contribution to the cathedral of gaming as a culture, as it's still super shaky. A for effort, D for execution.
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  26. Aug 19, 2015
    9
    With beautiful scenes, amazing music, and a mysterious story, even walking slowly should not be a problem anymore.

    Storytelling of this game is completely nonlinear, which makes it very different from other games that want to be cinematic. It's strongly driven by story, thus you may feel boring with its gameplay if you're not intrigued by the story. Some may hate it, but others will
    With beautiful scenes, amazing music, and a mysterious story, even walking slowly should not be a problem anymore.

    Storytelling of this game is completely nonlinear, which makes it very different from other games that want to be cinematic. It's strongly driven by story, thus you may feel boring with its gameplay if you're not intrigued by the story.

    Some may hate it, but others will love it, and I love it.
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  27. Aug 18, 2015
    5
    I was left with more questions about what the game was missing rather than what I had played. It is one of those games that while you play it, you begin thinking; "it would be better if...". Rapture is more reliant on the players own intrigue, and it relies on this way too much. I did not feel there was a mystery, or at least a mystery that you are involved in, unlike Gone Home or TheI was left with more questions about what the game was missing rather than what I had played. It is one of those games that while you play it, you begin thinking; "it would be better if...". Rapture is more reliant on the players own intrigue, and it relies on this way too much. I did not feel there was a mystery, or at least a mystery that you are involved in, unlike Gone Home or The Stanley Parable.
    Everybody's gone to the Rapture is better described as an interactive experience, with the same level of interaction of watching an episode of Murder She Wrote. It feels so poorly paced and bloated that I just wanted it to end. The story is nothing ground breaking, but the method in which it is delivered killed it for me. It's like reading a book one paragraph at a time, between each you go and perform a house chore. The "characters" are nothing more than mediocre stereotypes pulled straight out of Agatha Christies reject bin. Simply put; Are the greatest stories you have ever heard the stories you we're told in nursery school? Do you love the depths of the characters from Emmerdale? Do you lie awake at night mystified by what could possibly be inside a Kinder egg? Do you love listening to your neighbours argue and wish you could Voyeuristically sneak into their house when they go out? If you're blinded by "OMG look at the pretty graphics", and you don't mind simulated walking, for hours at a snails pace around a beautifully crafted representation of middle England, just to discover that, there's nothing to really discover, than Rapture is the interactive experience for you.
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  28. Aug 17, 2015
    1
    First off, this is not a game. This is a tech demo. It is very impressive and pretty to look at. I enjoyed exploring the environments and I appreciate the work that went into creating such an achievement, which is why I gave it a point. However, there is not one single game mechanic in this "game". People should be aware of this before they purchase it. But even if you take it for what itFirst off, this is not a game. This is a tech demo. It is very impressive and pretty to look at. I enjoyed exploring the environments and I appreciate the work that went into creating such an achievement, which is why I gave it a point. However, there is not one single game mechanic in this "game". People should be aware of this before they purchase it. But even if you take it for what it was, I think it could have done much better. If you were able to interact with things in the environment it might have kept me interested enough to keep playing. Then throw in a few puzzles, you could of had a great thing.

    Swing and a miss
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  29. Aug 17, 2015
    1
    How does this "game" have positive ratings? It is an amateurish insult to game developers everywhere. It takes the worst parts of a first person shooter(cliches like story being told via tapes found everywhere) and puts it into a world where you can not run and instead you walk slowly for minutes at a time only able to interact with radios, tv's, doors and gates. It has no structure, noHow does this "game" have positive ratings? It is an amateurish insult to game developers everywhere. It takes the worst parts of a first person shooter(cliches like story being told via tapes found everywhere) and puts it into a world where you can not run and instead you walk slowly for minutes at a time only able to interact with radios, tv's, doors and gates. It has no structure, no missions, no purpose you just walk around and turn on radios and listen to ghosts talk who aren't even animated, they're just a vague spiralling example of the "developers" inability to even animate a single human character into their hellishly slow and pointless excuse for a game going for $15-20. Expand
  30. Aug 15, 2015
    7
    Everybody's Gone to Rapture is not perfect and oftentimes frustrating, but also hauntingly beautiful and intriguing. The game mechanic is simplistic and yes, it is slow. You walk around or glide around trying to piece together the story of why you are walking around the English Countryside, with seemingly no life except for plants.
    The story is told through orbs of light, which represent
    Everybody's Gone to Rapture is not perfect and oftentimes frustrating, but also hauntingly beautiful and intriguing. The game mechanic is simplistic and yes, it is slow. You walk around or glide around trying to piece together the story of why you are walking around the English Countryside, with seemingly no life except for plants.
    The story is told through orbs of light, which represent the last moments of some of the inhabitants. The game unfortunately ends up punishing you for trying to explore every nook and cranny, since you are never sure whether a door will open or not and if you go off the beaten path, even with the run/glide mechanism it''s going to take a while to get back.
    Also the game doesn't have the sheer gripping tension or sense of urgency/purpose that Gone Home had. Also the level of interactivity is limited and you just feel like you are walking around to get to spots so that more of the story is revealed to you and not that you are actually discovering it for yourself.
    The game is designed well enough that everyone will at some point manage to reach the conclusion, but i don't think the narrative holds up when i was wondering everywhere and picking up snippets of what appeared to be disparate conversations.
    The premise and conclusion is weak. But that is to be expected, explaining a supernatural phenomenon of light that wipes out all of humanity is pretty hard and they just about manage to keep it from becoming too silly.
    It's a good 4-5 hours of a unique if imperfect experience that just about justifies its price point after adding the PS+ discount.
    Since the world is already created, if the Chinese Room were to provide more stories of people into the game as free DLC, it may actually become a more fun experience. Because right now it's just too empty and there is just too much real estate to cover for meagre rewards.
    Expand
Metascore
78

Generally favorable reviews - based on 89 Critic Reviews

Critic score distribution:
  1. Positive: 60 out of 89
  2. Negative: 4 out of 89
  1. Nov 10, 2015
    60
    The things I like about Everybody’s Gone to the Rapture are many: the self-paced discovery and chronological asymmetry, the significance of entangling yourself in a visually “complete” environment, the poignance of a well-crafted, well-delivered character exchange. I’m just not sure how often I’d want to repeat the experience.
  2. Oct 28, 2015
    70
    The slow, idyllic exploration, paired by some good narrative make Everybody's gone to the Rapture something that should be played, but only by those with patience. It's a sluggish walk to the end, that pays off, but probably not enough for many players.
  3. CD-Action
    Oct 17, 2015
    45
    Everybody’s Gone to the Rapture claims to be something more than a game, but that claim is completely groundless. [10/2015, p.50]