User Score
Mixed or average reviews- based on 637 Ratings
User score distribution:
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Positive: 293 out of 637
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Mixed: 199 out of 637
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Negative: 145 out of 637
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Aug 31, 2015
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Aug 15, 2015
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Feb 22, 2016
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Aug 11, 2015
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Jan 3, 2017The gorgeous visuals and open-ended story telling deliver a beautiful but flawed experience.
To start, in an attempt to manage pacing, the movement mechanics are overbearingly slow.
And while the characters and voice acting are top notch and the manner through which this tale is told is unique, the story's conclusion feels hollow. -
Apr 11, 2016This game is better called a linear walking similtor. You are forced to follow an absolute linear path where you chase a glowing orb. This orb will stop from time to time to force a plot or mini-plot point. There are occasional phone calls and memories but they are absolutely on the forced path.
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Aug 19, 2015
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Aug 6, 2016Everybody's Gone to the Rapture is a first-person adventure art video game developed by The Chinese Room and SCE Santa Monica Studio. It is a story-based game, taking place in a small English village whose inhabitants have mysteriously disappeared.
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Aug 19, 2015
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Jan 11, 2017
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Nov 17, 2016Awful gameplay of all times, , but the story might surprise you if you dig deeper. Fortunately, I just read about it on some blogs, instead of searching in the game. Developers - maybe, next time, better write a book?
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Aug 11, 2015美丽的世界,绝妙的光影,一连串动人的小故事。
可这算不上游戏吧,只是互动媒体,互动非常简单。
开放世界反而肢解了故事的连贯性。 -
Dec 31, 2016Everybody's Gone to the Rapture is a first-person adventure art video game developed by The Chinese Room and SCE Santa Monica Studio. It is a story-based game, taking place in a small English village whose inhabitants have mysteriously disappeared.
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Dec 9, 2015
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Sep 28, 2017
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Jun 2, 2017
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Aug 16, 2016Everybody's Gone to the Rapture is a first-person adventure art video game developed by The Chinese Room and SCE Santa Monica Studio. It is a story-based game, taking place in a small English village whose inhabitants have mysteriously disappeared.
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Nov 16, 2016
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Nov 7, 2016
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Feb 14, 2017
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Dec 8, 2016
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Nov 2, 2021It is a Fun walking game with an interesting story. But nothing too special.
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Apr 6, 2019Beautiful landscape to explore, but walking was too slow to want to go back to explore it, I never particularly cared about the inhabitants of the world, and I felt that it overstayed it's welcome. Also the wandering ball of light tended to get lost and I wouldn't know where to go. I imagine I wasted at least an hour of playtime due to that.
All in all I enjoyed the experience though. -
Nov 16, 2016
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Oct 19, 2015
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Oct 26, 2015A nice idea and I managed to finish it but lets be honest, it is pretty boring.
If you want to do hardly anything and have a great story, watch a movie or read a book. -
Mar 14, 2017"Walking simulator" i quite enjoyed. Looks nice, those mystery feeling, listening sad stories and fireflies. But the hell, why no possibility to ride a bike?
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Jun 19, 2017I'm not a huge fan of walking simulators but this one I wanted to give a try. The game has an interesting story, but there isn't really much there except that.
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Aug 19, 2015Unique Idea. Underwhelming ending. Not much gameplay really. More like an interactive movie... Could've been better. Also, I could've settled for less amazing graphics in exchange for faster movement.
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Aug 23, 2015
Awards & Rankings
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Nov 10, 2015The things I like about Everybody’s Gone to the Rapture are many: the self-paced discovery and chronological asymmetry, the significance of entangling yourself in a visually “complete” environment, the poignance of a well-crafted, well-delivered character exchange. I’m just not sure how often I’d want to repeat the experience.
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Oct 28, 2015The slow, idyllic exploration, paired by some good narrative make Everybody's gone to the Rapture something that should be played, but only by those with patience. It's a sluggish walk to the end, that pays off, but probably not enough for many players.
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CD-ActionOct 17, 2015Everybody’s Gone to the Rapture claims to be something more than a game, but that claim is completely groundless. [10/2015, p.50]