• Publisher: SCEA
  • Release Date: Aug 11, 2015
  • Also On: PC
User Score
6.5

Mixed or average reviews- based on 637 Ratings

User score distribution:

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Aug 31, 2015
    7
    I liked this one. Good story, but you have to follow it pretty closely to get more than just the basic story line. The graphics are very pretty and I caught myself in awe at times. The gameplay itself, well....it's pretty limited. You walk, you find a bit of the story, you walk some more. An interactive movie...or something. I even managed to get confused. There are these points in theI liked this one. Good story, but you have to follow it pretty closely to get more than just the basic story line. The graphics are very pretty and I caught myself in awe at times. The gameplay itself, well....it's pretty limited. You walk, you find a bit of the story, you walk some more. An interactive movie...or something. I even managed to get confused. There are these points in the game that are supposed to alert you to a part of the story you can kind of initiate with your controller. (about the height of player control) It shows you how to do this at the very beginning, but I played a bit when I first got it, then fired it up a couple of days later. By the time I ran into one of these "points" again, that required interaction to initiate on my part, I had forgot. I walked past dozens of those points, always wondering what the hell they were for. LOL. The main parts of the story unfold without you shaking the controller or whatever it requires at those other points, so I got used to the story just unfolding on its own. So I missed a good chunk of the story because of this gimmicky "interaction" they threw into the game . I only figured out what I did wrong nearing the end of the game when you have to interact with one of them to keep the story going. I had to youtube a walkthrough....then remembered. I havent played the game since, much less finished it. Over all, as long as you are aware what you are getting, it does tell a haunting and well thought out story. Either youtube a "lets play", or experience it yourself. Expand
  2. Aug 15, 2015
    7
    Everybody's Gone to Rapture is not perfect and oftentimes frustrating, but also hauntingly beautiful and intriguing. The game mechanic is simplistic and yes, it is slow. You walk around or glide around trying to piece together the story of why you are walking around the English Countryside, with seemingly no life except for plants.
    The story is told through orbs of light, which represent
    Everybody's Gone to Rapture is not perfect and oftentimes frustrating, but also hauntingly beautiful and intriguing. The game mechanic is simplistic and yes, it is slow. You walk around or glide around trying to piece together the story of why you are walking around the English Countryside, with seemingly no life except for plants.
    The story is told through orbs of light, which represent the last moments of some of the inhabitants. The game unfortunately ends up punishing you for trying to explore every nook and cranny, since you are never sure whether a door will open or not and if you go off the beaten path, even with the run/glide mechanism it''s going to take a while to get back.
    Also the game doesn't have the sheer gripping tension or sense of urgency/purpose that Gone Home had. Also the level of interactivity is limited and you just feel like you are walking around to get to spots so that more of the story is revealed to you and not that you are actually discovering it for yourself.
    The game is designed well enough that everyone will at some point manage to reach the conclusion, but i don't think the narrative holds up when i was wondering everywhere and picking up snippets of what appeared to be disparate conversations.
    The premise and conclusion is weak. But that is to be expected, explaining a supernatural phenomenon of light that wipes out all of humanity is pretty hard and they just about manage to keep it from becoming too silly.
    It's a good 4-5 hours of a unique if imperfect experience that just about justifies its price point after adding the PS+ discount.
    Since the world is already created, if the Chinese Room were to provide more stories of people into the game as free DLC, it may actually become a more fun experience. Because right now it's just too empty and there is just too much real estate to cover for meagre rewards.
    Expand
  3. Feb 22, 2016
    7
    I have to say that I loved the game setting and concept but cant give this game any higher than a seven due to the implementation of the concept and how the story was played out.

    At no point is the rapture mentioned nor are there any religious tones other than a church that you can enter, everything else is kinda played out like a paranormal episode of the archers (bbc radio drama)
    I have to say that I loved the game setting and concept but cant give this game any higher than a seven due to the implementation of the concept and how the story was played out.

    At no point is the rapture mentioned nor are there any religious tones other than a church that you can enter, everything else is kinda played out like a paranormal episode of the archers (bbc radio drama) which just so happens to have a visual component but no real ability to effect your surroundings so as many have said, this is a walking simulator.

    I loved the layout but would have killed for a sprint button (yes there is R2 to move faster but this really does not cut it!)

    The story and atmosphere had me hooked up until the last 30 mins where it felt awkward and does a disservice to not only the entire premise of the game but also to the story that was being told and destroys any replay value which is a real shame as everything up to that point was brilliant.

    I have high hopes for the Chinese room's next game.
    Expand
  4. Aug 11, 2015
    7
    The mystery is very interesting, but thats it. You can not pick up and examine anything in the game and in my opinion the walking is too slow and with no sprint can lead to a long boring stroll. I believe a game lacking so many moving parts in the world should make for a dynamic interesting world, but it doesnt, for the most part the world seems very stiff and even static at times. TheThe mystery is very interesting, but thats it. You can not pick up and examine anything in the game and in my opinion the walking is too slow and with no sprint can lead to a long boring stroll. I believe a game lacking so many moving parts in the world should make for a dynamic interesting world, but it doesnt, for the most part the world seems very stiff and even static at times. The game is touted by many professional review sites as an open world game which is only technically true. Going through the game a majority of the buildings are locked and there are many roads you cannot go down on top of that there is a marker in game to keep you on the correct path through the world. I feel like the game was more like a open world guided tour than a open world exploration. This game overall was very over hyped and I personally am very let down overall. Expand
  5. Jan 3, 2017
    7
    The gorgeous visuals and open-ended story telling deliver a beautiful but flawed experience.

    To start, in an attempt to manage pacing, the movement mechanics are overbearingly slow.

    And while the characters and voice acting are top notch and the manner through which this tale is told is unique, the story's conclusion feels hollow.
  6. Apr 11, 2016
    7
    This game is better called a linear walking similtor. You are forced to follow an absolute linear path where you chase a glowing orb. This orb will stop from time to time to force a plot or mini-plot point. There are occasional phone calls and memories but they are absolutely on the forced path.
  7. Aug 19, 2015
    7
    EGTTR is a game about regret.
    Mostly the regret you'll have after playing it.
    More seriously, some great stuff there, a great base for some kind of mystery solving point and click that could have been. Find the gas jerican for the truck to clear the road kinda thing. Instead it's just a nice stroll, a very long, very very long, very very very long stroll. I just gave you a sample
    EGTTR is a game about regret.
    Mostly the regret you'll have after playing it.

    More seriously, some great stuff there, a great base for some kind of mystery solving point and click that could have been. Find the gas jerican for the truck to clear the road kinda thing. Instead it's just a nice stroll, a very long, very very long, very very very long stroll. I just gave you a sample there.
    Also let me sum up the story for you:

    setup-setup-setup-setup-setup-setup-setup-setup-setup-setup->super vague explanation THE END

    With intertwined some depressing familly drama from side characters, wich is actually the only "midly" interesting thing about the game. The two heroes being as unlikable as humanly possible, you end up hating them 5 minutes into the game.

    Dear Esther was better, more poetic with a natural flow, and I daresay, more beautifull.

    But hey, this kind of game deserves to be supported at the end of the day if we all want gaming to grow as a medium.. So maybe buy it as a contribution to the cathedral of gaming as a culture, as it's still super shaky. A for effort, D for execution.
    Expand
  8. Aug 6, 2016
    7
    Everybody's Gone to the Rapture is a first-person adventure art video game developed by The Chinese Room and SCE Santa Monica Studio. It is a story-based game, taking place in a small English village whose inhabitants have mysteriously disappeared.
  9. Aug 19, 2015
    7
    First and foremost: Do you like old science fiction radio dramas? Do you have audiobooks or listen to them on the radio? If yes, then this game will delight. If no, then it probably shouldn't trouble you further.
    I absolutely love old scifi radio shows and it's a very beautiful game, so really this ticked a lot of boxes for me. I can see the criticism that having everyone represented as
    First and foremost: Do you like old science fiction radio dramas? Do you have audiobooks or listen to them on the radio? If yes, then this game will delight. If no, then it probably shouldn't trouble you further.
    I absolutely love old scifi radio shows and it's a very beautiful game, so really this ticked a lot of boxes for me. I can see the criticism that having everyone represented as light was lazy but I think it's done incredibly stylishly, and makes more sense and has more impact as the game goes on. So if you're on the fence, I think you'll come to appreciate it.

    However, what to make of the story? Well it's no slow burn, dropping you into the plot surprisingly quickly. In retrospect, I feel somewhat cheated by this. The game offers you several characters in order as you progress, and they talk to each other a bit and that's about all it has to offer. Then you reach the end and you've learned very little about the "scifi" part of it, and if you're unlucky, learned little about the people too.

    I found that if I didn't constantly look for the orange blob, I had absolutely no idea where to go. Without it, I would be so lost that I'd have to close the game (there's no ingame Quit option) and reload, just so I'd be near the last checkpoint with a chance at catching the orange blob again. This meant that I could never really explore, because losing track of the blob was such a nightmare, and ensured that I didn't get to fully appreciate it all. I'm sure this is in large part down to my fault, with more time and more love, and maybe a pen and paper, I could have worked through.

    Checking the trophies is the most damning evidence though - 2.8% of all players managed to see all of the story before the end of the game. Perhaps we're playing it wrong, but I feel like that is a massive failure on the part of the developers. The trophies suggest there was a modest wealth of things I could have done that I just didn't know about - interacting was such a rarity that it was tiresome to keep checking anything that wasn't a door or a phone. This is a brave attempt to go without holding the hand of the player, but ultimately if 99% of the things I look at aren't responsive, I am just not going to spend six hours still trying to interact with everything I look at.

    I want to love it, I do love parts of it, but in the end the story never quite becomes memorable and it's not a very player-friendly result. Fortunately there's still old scifi audio dramas on the radio.
    Expand
  10. Jan 11, 2017
    7
    There is a lot of things to fault in this game. Namely its not a "game" per se rather a walking simulator! the light trailing gets frustrating, stories hard to piece together and vague plot, slow walking speed and lack of proper running leads to frustration....Still I really enjoyed as an experiance and loved exploring the quaint english village depicted and hearing stories of itsThere is a lot of things to fault in this game. Namely its not a "game" per se rather a walking simulator! the light trailing gets frustrating, stories hard to piece together and vague plot, slow walking speed and lack of proper running leads to frustration....Still I really enjoyed as an experiance and loved exploring the quaint english village depicted and hearing stories of its inhabitents...I thought the story reach a good conclusion if still somewhat vague. It was a different experiance more than a game.. Expand
  11. Nov 17, 2016
    7
    Awful gameplay of all times, , but the story might surprise you if you dig deeper. Fortunately, I just read about it on some blogs, instead of searching in the game. Developers - maybe, next time, better write a book?
  12. Aug 11, 2015
    7
    美丽的世界,绝妙的光影,一连串动人的小故事。
    可这算不上游戏吧,只是互动媒体,互动非常简单。
    开放世界反而肢解了故事的连贯性。
  13. Dec 31, 2016
    7
    Everybody's Gone to the Rapture is a first-person adventure art video game developed by The Chinese Room and SCE Santa Monica Studio. It is a story-based game, taking place in a small English village whose inhabitants have mysteriously disappeared.
  14. Dec 9, 2015
    7
    Quite an interesting game! I thoroughly enjoyed my play-through and would recommend all to play it through. The mystery and wonder to this game is so cool and creative, and wandering around this ghost town is so spooky. I had to look up online to see if there were any jump scares because as I went from house to house investigating I was shaking in my boots so much I wanted to know if IQuite an interesting game! I thoroughly enjoyed my play-through and would recommend all to play it through. The mystery and wonder to this game is so cool and creative, and wandering around this ghost town is so spooky. I had to look up online to see if there were any jump scares because as I went from house to house investigating I was shaking in my boots so much I wanted to know if I could relax. The stories of everyone coming together is fascinating, but I felt like there wasn't quite enough connecting all of the characters to keep me from being confused at times. One issue I had though is I did not realize the glowing orb floating around town was actually leading you from scene to scene and that you were supposed to follow it, so I got my story a little out of order. Still, the experience was very neat. Once I got going with the orb the story was quite emotional as you followed the footsteps in these people's final moments. The ending was a little more sub-par than the rest of the game. There was such an emotional build-up and it ended with more questions really. Still this is one of the very popular artsy titles to be released, and one people will really enjoy!

    7.9/10
    Expand
  15. Sep 28, 2017
    7
    This is decent interactive adventure game. It is quite a nice concept really, so you walk around looking for spots that trigger conversations that tell you the story. The setting is quite nice, you’re in probably the 80’s or something like that in a small village in England (or the UK anyway); I won’t go into details, I don’t want to spoil anybody, but the village is deserted, nobody isThis is decent interactive adventure game. It is quite a nice concept really, so you walk around looking for spots that trigger conversations that tell you the story. The setting is quite nice, you’re in probably the 80’s or something like that in a small village in England (or the UK anyway); I won’t go into details, I don’t want to spoil anybody, but the village is deserted, nobody is around, some kind of anomaly has happened. Anyway, the game is about you walking around the village looking for things that will trigger some kind of flashback and therefore you will unfold step by step the story. In terms of a game, it is quite a calm, relaxing slow experience. You walk around see the next small chunk of story. It is a game where the narrative is the main element. So those for you that are looking for some adrenalin or some thrill might want to look somewhere else. However, if you’re looking for a more relaxing experience, with a story, full of mystery and some drama, this is your game. I don’t want to go into too much detail (and I won’t) but the story is interesting so if you’re looking for that I doubt this game will disappoint you.

    Graphics and sound are good, nothing that will make you go wow, but they serve their purpose and some of the views are quite nice, it is overall a visually nice experience.
    Only bad thing I can think of is that I found a couple of bugs while playing, nothing mayor but still a bit annoying.

    Summarising, looking for a relaxing adventure game that plays like a walking simulator and has an interesting story? Stop looking, you found a good game and you’ll enjoy it. If you’re looking for something more “active”, maybe you want to look somewhere else.
    Expand
  16. Jun 2, 2017
    7
    Everybody's Gone to the Rapture at its core has a lot going for it; it has really great graphics, beautiful art design, memorable music, and an interesting story. The main problems are the slow character movement speed and the large scale level design. It takes forever to explore the vast areas of the game due to your character moving so slow. They should have implemented a jog/runningEverybody's Gone to the Rapture at its core has a lot going for it; it has really great graphics, beautiful art design, memorable music, and an interesting story. The main problems are the slow character movement speed and the large scale level design. It takes forever to explore the vast areas of the game due to your character moving so slow. They should have implemented a jog/running feature. Also because most of the game is vast in exploration, it can warp how you unfold the story making it either confusing or less memorable. Overall it was an enjoyable experience, but definitely left me frustrated a few times due to the movement and level design. Expand
  17. Aug 16, 2016
    7
    Everybody's Gone to the Rapture is a first-person adventure art video game developed by The Chinese Room and SCE Santa Monica Studio. It is a story-based game, taking place in a small English village whose inhabitants have mysteriously disappeared.
  18. Nov 16, 2016
    7
    This game is quite the experience. My full run was in one single sitting, which I hadn't planned on, which I guess speaks for how engaging the thing can be. The beginning chapter held genuine mystery for me, and I imagined myself as a survivor of the epidemic that had struck the fictional town of Yaughton, walking through the aftermath and attempting to piece together what happened, whichThis game is quite the experience. My full run was in one single sitting, which I hadn't planned on, which I guess speaks for how engaging the thing can be. The beginning chapter held genuine mystery for me, and I imagined myself as a survivor of the epidemic that had struck the fictional town of Yaughton, walking through the aftermath and attempting to piece together what happened, which I guess is the whole point of the game.

    It was sort of fun, though. My first hour was spent mainly exploring the town and going door-to-door, my main goal seeing if I could find any survivors, the ball of light urging me to follow it remaining ignored as I felt uneasy around it, actually acting hostile to it due to its unknown nature and intentions, but nonetheless I had to accept that it wouldn't go away, and it seemed mostly benign, anyway. Along the way, I realized I wouldn't find anyone here, and with the ominous ball of light as my only companion, I finally resorted to following it, being presented with no other choice, though I would still often fall off its designated path to explore other things. I began to get a sense of what the town was like as I witnessed fragments of the resident's stories and characters, and it really began to feel like a place that was once thriving and lively. It felt genuinely human, and the stellar voice acting definitely helped that.

    Passing through the town, I began relying more on my spectral guide, and I'd even talk to it, telling it to "hold on" as I couldn't run that quickly, and to quit "making a fuss" whenever it seemed agitated that I wasn't following it. It really took a character of its own for me, and my immersion in the story helped with that. I felt engaged the whole way through the story, piecing together the mystery of the tragedy that befell the small town I found myself in, thinking to myself the whole way, and some story points hit me on a personal level, as some characters shared troubles that I have in real life, one of which genuinely made me pause a moment and reflect on myself and the situation, only to be snapped out of it by my glowing companion, reminding me of the task at hand

    I eventually felt a sort of friendly relationship with that little ball of light as it continued to lead me, convinced that it somehow knew what had happened, or more likely, that it was directly responsible. It couldn't talk, obviously, and it seemed the only way it could communicate was to show me these fragments of other people's experiences. I didn't have a choice, did I? In the end, it did lead me to the truth... though that truth is something I still don't understand completely, though not for lack of explaining... it's simply something that's beyond comprehension. It really was astounding, and it took me a bit to process the entire thing and come up with my own definitive answer, that I at least think isn't too far from the actual truth.

    The story was engaging, the mystery was riveting, and my travelling friend-of-sorts was somewhat comforting, helping me to overcome my fear, oddly enough, and battle my loneliness in the empty world I found myself in. As far as I knew, I was the only human left in the world... I felt a bit scared. But I knew I had to figure out what happened, even if it was just for the sake of knowing.

    Now that the general experience I had is out of the way, I can move on to the actual gameplay.

    Music and sound design is amazing, as well as the graphics, all of which capture the homey feeling of the small town of Yaughton. The entire town looks and sounds beautiful, and the music... oh, the music... the soundtrack of this game is so amazing, and it felt so good when it played at all the right moments, setting just the right tone where necessary, making me feel somber at one moment, intrigued the next, and totally ready for adventure after that. A detail I really loved about it was that the lyrics to many of the tracks followed the actual dialogue of the story at certain points.

    However, the game is slow as ****, slower than I'd like. Of course, it's supposed to be. Your walking pace is fine, and it's really necessary at some points, letting you take in the scenery and events, but hold R2 to build up speed? It's a trot, at most, not anything close to a run. Would've liked it at some points where I'm trying to follow the floating light bulb or crossing a field or backtracking when I got friggin lost. Though luckily it wasn't a deal breaker, for me, at least, it was still certainly noticeable.

    And then there's the fact that... there just isn't much to do in the world. Exploring is fun, finding clues and seeing glimpses of past lives, and wondering what kinds of lives were lived here, all of that is nice and all... but that's really all you got. That's fine I guess, but I wish there had been a bit more.

    All in all, it's a nice little experience, but I can understand the gripes some people have with it. I don't mind it so much, though.
    Expand
  19. Nov 7, 2016
    7
    First off let me just say that people giving this game a 0/10 need to realise that this game isn't trying to compete with other AAA games. Its a essentially a story driven "walking simulator", more of an interactive movie. Nothing more, nothing less. That being said the game is very good for what it's trying to be.

    I knew from the start this was a "walking simulator" so I knew what I
    First off let me just say that people giving this game a 0/10 need to realise that this game isn't trying to compete with other AAA games. Its a essentially a story driven "walking simulator", more of an interactive movie. Nothing more, nothing less. That being said the game is very good for what it's trying to be.

    I knew from the start this was a "walking simulator" so I knew what I was in for. That being said, for what this game tries to do it does it well. You can't really interact with anything apart from activating dialogue and opening doors but the game is very relaxing to play if you have a few hours to chill.

    I played this on my own on a lazy Sunday and it was nice to not have to worry about figuring anything out - just walk about and listen to the story as it unfolds. The graphics are some of the best I've seen which makes its much nicer to play. The voice acting on the game is also some of the best I've seen, especially towards the end is it gets a bit more heated.

    I think I finished the game in about 3 hours but I think I missed a few bits of dialogue so it could be longer.

    I only have one bit of criticism for the game and that would be that the walking is too slow. If only it was a bit faster or you could hold a button for some sort of jog.

    For those that can get it free this month on PS Plus I recommend it. It's not my normal genre of game but it was very refreshing.
    Expand
  20. Feb 14, 2017
    7
    Everybody's Gone to the Rapture weaves an intrinsically beautiful tale over breath taking visuals in an experience that can only loosely be defined as a game.

    Pros: - Absolutely stunning visuals; what the developers have done with light is spectacular, and watching day bleed to night and back again in mere moments is a sight to behold. - A breathing, living world. The town feels
    Everybody's Gone to the Rapture weaves an intrinsically beautiful tale over breath taking visuals in an experience that can only loosely be defined as a game.

    Pros:
    - Absolutely stunning visuals; what the developers have done with light is spectacular, and watching day bleed to night and back again in mere moments is a sight to behold.
    - A breathing, living world. The town feels authentic and lived in, helped by the shimmers of memories spread through every building and walkway.
    - Incredible soundtrack. The orchestral and choral numbers are excellent, and I sat through the credits in their entirety for the music alone.
    - Excellent voice acting. The delivery for each character is on point, and almost universally recognizable on voice alone; which is important in a game without any character models
    - An engaging and emotional story that drives the player along, wanting to reveal more and more of what transpired in this little English town
    - The visuals aren't just for show - they enforce the themes and narrative rather than just being a glittery exterior

    Cons:
    - There is no gameplay. You walk, following a ball of light, or you walk, exploring in whatever order you deem fit. Either way, this is the definition of a walking simulator. I didn't mind, as I knew this going in, but this will not be for everyone
    - One major question left unanswered. To avoid spoilers, I won't provide it here

    Everybody's Gone to the Rapture is divisive in its appeal. Those who enjoy walking simulators will find plenty to love here - a visually astounding game backed with excellent music and an emotional story. Those who need more game in their game will be frustrated endlessly by the praise for this title. Everybody's Gone to the Rapture is an excellent addition to the genre, without bringing anything to entice newcomers.
    Expand
  21. Dec 8, 2016
    7
    This game is crafted beautifully but is hindered by some frustrating mechanics.

    The setting and atmosphere is stunning. It is your idyllic British village, I have been through many in real life yet this has an added serenity. This is in part due to how nothing is out of place in this world but equally a result of the emptiness. The soundtrack is incredibly powerful that fits very
    This game is crafted beautifully but is hindered by some frustrating mechanics.

    The setting and atmosphere is stunning. It is your idyllic British village, I have been through many in real life yet this has an added serenity. This is in part due to how nothing is out of place in this world but equally a result of the emptiness.

    The soundtrack is incredibly powerful that fits very well with the somber mystery, the slow pace and the serene setting. This soundtrack really adds to the moment!

    The slow pace is deliberately making the gamer slow down and take in the scene at a leisurely pace, I actually commend the developers for this, whilst it can be frustrating it ensures the game is enjoyed in the way it was designed.

    The real frustration lies in a number of mechanics. The save points are very spread out and you can easily miss seeing the save icon, to not know if this game was last saved 4 or 40 minutes ago is poor, even 4 is too much. There were also times when I lost the path of the story and wandered pretty aimlessly until I found the correct path to trigger the next dialogue.

    It was not always clear who was the main focus of the story for that given moment. In general the storyline was somewhat abstract and vague, though still intriguing.

    This game is to be enjoyed at a slow pace immersed in its dulcet sounds and the haunting beauty of the landscape and mystery. This is what makes the game powerful and worth persisting with the frustrating aspects and loose storyline.
    Expand
  22. Nov 2, 2021
    7
    It is a Fun walking game with an interesting story. But nothing too special.
  23. Apr 6, 2019
    6
    Beautiful landscape to explore, but walking was too slow to want to go back to explore it, I never particularly cared about the inhabitants of the world, and I felt that it overstayed it's welcome. Also the wandering ball of light tended to get lost and I wouldn't know where to go. I imagine I wasted at least an hour of playtime due to that.

    All in all I enjoyed the experience though.
  24. Nov 16, 2016
    6
    The Chinese Room's latest take on story driven games with immersive environments comes in the form of Everybodys Gone To The Rapture which takes place in a 1980s English village where everyone has disappeared due to a phenomenon known as "The Event".

    Positives: + Some good storytelling: The developers have done a really nice job of portraying different perspectives of the events
    The Chinese Room's latest take on story driven games with immersive environments comes in the form of Everybodys Gone To The Rapture which takes place in a 1980s English village where everyone has disappeared due to a phenomenon known as "The Event".

    Positives:

    + Some good storytelling: The developers have done a really nice job of portraying different perspectives of the events happening around the valley and showing detail in how the alien entity spread from the observatory to the entire village while also showing some real relationships between people of the village.

    + Great dialogue and voice acting. The voice actors and writers really got the dialogue spot on in the game with some fantastic performances with the voice actors and believable relationships and character arcs by the writers.

    + Environments in this game are beautiful and really adds to the immersion felt in the game when exploring the valley.

    + The music is absolutely beautiful in this game kicking in with vocal choirs at the right time and adding some fantastic string and woodwind melodies when travelling around the village. If there's one thing to enjoy from this game its certainly the soundtrack.

    Negatives:

    - No mechanics in sight. Sadly the game is, in every aspect, a "walking simulator". The only interaction you have with the game is pushing the left analog stick forward and pressing x for a few doors you need to open. A wasteful opportunity by the developers to create something immersive and interactive.

    - Walking speed. Absolutely ridiculous the speed at which you actually travel at. It seems like the developers decided to try and span out the game length by slowing down the walking speed where it would take 2-3 minutes to walk from one story memory to the next.

    - Character representation was quite awful as besides voices you had no means by which to distinguish one character from the next and while some voices were different I had trouble knowing the difference between some of the main characters like Stephen & Jeremy or Barbara & Lizzie or Frank and Charlie meaning some of the story memories were confusing.

    - Anti-climatic ending. I viewed it twice and still doesn't explain what the pattern was, why it was feeding off people, why the animals were dead and how people were disappearing. A rather confusing ending that left me disappointed.

    Overall Everybodys Gone To The Rapture has some good story telling overlaid with a fantastic soundtrack but its not enough to warrant anymore than an above average score as having little to no interaction or game mechanics means it can be quite a boring experience and is even a stretch to call it a game. An intriguing story in this case is not enough to make up from having no mechanics.
    Expand
  25. Oct 19, 2015
    6
    I decided to pick this up on a flash sale for 8 bucks. I have to admit that after playing through it, it's not something I would have paid 20 bucks for so I'm glad I got it on sale. Now, don't get me wrong, I actually quite enjoyed it. The story, largely told through flashback conversations while exploring the world, had me hooked. The voice acting is great and the graphics are prettyI decided to pick this up on a flash sale for 8 bucks. I have to admit that after playing through it, it's not something I would have paid 20 bucks for so I'm glad I got it on sale. Now, don't get me wrong, I actually quite enjoyed it. The story, largely told through flashback conversations while exploring the world, had me hooked. The voice acting is great and the graphics are pretty nice. The most annoying thing about the game is how slow you walk, but this only becomes pretty tedious if you're replaying the game to pick up missing trophies or story events you missed. Considering you walk pretty slow though, it's nice to see that the game isn't too long, lasting about 4-6 hours. If you are a fan of exploration and narrative games, this may be worth the full price. If not, then I highly suggest waiting for a sale, as it is worth a try for anyone looking for something new. Expand
  26. Oct 26, 2015
    6
    A nice idea and I managed to finish it but lets be honest, it is pretty boring.

    If you want to do hardly anything and have a great story, watch a movie or read a book.
  27. Mar 14, 2017
    6
    "Walking simulator" i quite enjoyed. Looks nice, those mystery feeling, listening sad stories and fireflies. But the hell, why no possibility to ride a bike?
  28. Jun 19, 2017
    6
    I'm not a huge fan of walking simulators but this one I wanted to give a try. The game has an interesting story, but there isn't really much there except that.
  29. Aug 19, 2015
    6
    Unique Idea. Underwhelming ending. Not much gameplay really. More like an interactive movie... Could've been better. Also, I could've settled for less amazing graphics in exchange for faster movement.
  30. Aug 23, 2015
    6
    This was a very interesting game in a way, there isn't very much game play to it since you are basically exploring the post apocalypse world while overtime you learn about some of people lives before the world ended. first off this is one of the most beautiful game I have ever played. The graphics and visual is very amazing it should have been a Project Morpheus game. The voice acting isThis was a very interesting game in a way, there isn't very much game play to it since you are basically exploring the post apocalypse world while overtime you learn about some of people lives before the world ended. first off this is one of the most beautiful game I have ever played. The graphics and visual is very amazing it should have been a Project Morpheus game. The voice acting is also well done, the music is spot on, its even emotional at times. Only minor problem i had with the game is that you walk a bit slow and you can't really run which if you don't like a slow pace game. I don't think everyone will be able to appreciate for what this game is, if you are interested in it I would recommend you should give it a try on this short adventure. If not, then don't worry about it.

    4 out of 5
    Note: I find this game very mild for being a M rated game, the only reason for this game rating is because of the few F bombs that were mostly used near the end of the game
    Expand
Metascore
78

Generally favorable reviews - based on 89 Critic Reviews

Critic score distribution:
  1. Positive: 60 out of 89
  2. Negative: 4 out of 89
  1. Nov 10, 2015
    60
    The things I like about Everybody’s Gone to the Rapture are many: the self-paced discovery and chronological asymmetry, the significance of entangling yourself in a visually “complete” environment, the poignance of a well-crafted, well-delivered character exchange. I’m just not sure how often I’d want to repeat the experience.
  2. Oct 28, 2015
    70
    The slow, idyllic exploration, paired by some good narrative make Everybody's gone to the Rapture something that should be played, but only by those with patience. It's a sluggish walk to the end, that pays off, but probably not enough for many players.
  3. CD-Action
    Oct 17, 2015
    45
    Everybody’s Gone to the Rapture claims to be something more than a game, but that claim is completely groundless. [10/2015, p.50]