• Publisher: SCEA
  • Release Date: Aug 11, 2015
  • Also On: PC
User Score
6.5

Mixed or average reviews- based on 637 Ratings

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  1. Jun 27, 2022
    5
    One of the weaker walking simulators and it comes off as a bit pretentious.
  2. Apr 12, 2022
    6
    I wanted to play this game for 4 years as it sounded really interesting, but I didn't want to pay so much for this kind of game (what people call a 'walking sim'). I expected a similar quality to Edith Finch or Firewatch, but was quite disappointed with the outcome.

    - The walking is VERY slow, even if you hold down R2 to go faster (which is only a bit more faster). This is insanely bad
    I wanted to play this game for 4 years as it sounded really interesting, but I didn't want to pay so much for this kind of game (what people call a 'walking sim'). I expected a similar quality to Edith Finch or Firewatch, but was quite disappointed with the outcome.

    - The walking is VERY slow, even if you hold down R2 to go faster (which is only a bit more faster). This is insanely bad for the kind of game this is.
    - There is no manual save function, which is incredibly tedious if you need to close the game and do something else, like eat, go out, etc. There is only an autosave function which happens for certain events, meaning you have to keep playing until the game autosaves, which can take a while to get to. If you close the game, then you'll lose all that progress. This is absolutely ridiculous!
    - the story isn't very engaging and is overall quite boring. I found myself not really caring.

    Overall, this game was a big disappointment. The world they created was very close to a real life English countryside, however it was a very boring experience.
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  3. Nov 2, 2021
    7
    It is a Fun walking game with an interesting story. But nothing too special.
  4. Mar 6, 2021
    6
    A cool concept, with great voice acting and a beautifully recreated English village, I wasn't hugely keen on the story however and felt that the game could help you keep track of the various characters more than it does, especially as you are effectively free to roam as you please.
  5. Oct 13, 2020
    5
    on my original play through i wasn't highly impressed. i really like Dear Esther so i was looking forward to this, it's a bit confusing and the "motion" sensor story elements are tricky to get to register. on my second play i liked it a bit better. was a fairly easy platinum with a guide. the story is fairly interesting, it's a pretty game, and the soundtrack is top notch.
  6. Jun 21, 2020
    6
    I'm certainly glad that I played EGTTR and I do think that it tells a decent story. However, it's a fact that the game hides it's own shortness by forcing you to walk at a snail's pace all the time - something that makes the game maddeningly slow and boring. A decent story and sort of cool setting can't make for a complete lack of gameplay.
  7. Mar 11, 2020
    6
    Some easy trophies, but not much more. And now I have to type some more characters.
  8. Jul 10, 2019
    5
    Controles horríveis, muito lento, começa no meio e termina no meio... Nota 5 pela trilha sonora e ambientação.
  9. Apr 6, 2019
    6
    Beautiful landscape to explore, but walking was too slow to want to go back to explore it, I never particularly cared about the inhabitants of the world, and I felt that it overstayed it's welcome. Also the wandering ball of light tended to get lost and I wouldn't know where to go. I imagine I wasted at least an hour of playtime due to that.

    All in all I enjoyed the experience though.
  10. Mar 14, 2019
    6
    Su excelente banda sonora no llega a compensar del todo lo tediosa que es por momentos su aventura, con la que cuesta conectar al no ofrecer apariencias físicas sino voces. Así, personalmente, el lío de nombres me provocó no entender un argumento con el que intenté conectar en todo momento. Como recalqué al principio, el ambiente musical es lo mejor con diferencia de un título que, alSu excelente banda sonora no llega a compensar del todo lo tediosa que es por momentos su aventura, con la que cuesta conectar al no ofrecer apariencias físicas sino voces. Así, personalmente, el lío de nombres me provocó no entender un argumento con el que intenté conectar en todo momento. Como recalqué al principio, el ambiente musical es lo mejor con diferencia de un título que, al menos en mi vida, pasará sin pena ni gloria. Por su parte cuenta con un platino fácil, sin duda un plus que provoca que finalmente me decante por esta nota en vez de otorgarle un aprobado justo. Expand
  11. Sep 28, 2017
    7
    This is decent interactive adventure game. It is quite a nice concept really, so you walk around looking for spots that trigger conversations that tell you the story. The setting is quite nice, you’re in probably the 80’s or something like that in a small village in England (or the UK anyway); I won’t go into details, I don’t want to spoil anybody, but the village is deserted, nobody isThis is decent interactive adventure game. It is quite a nice concept really, so you walk around looking for spots that trigger conversations that tell you the story. The setting is quite nice, you’re in probably the 80’s or something like that in a small village in England (or the UK anyway); I won’t go into details, I don’t want to spoil anybody, but the village is deserted, nobody is around, some kind of anomaly has happened. Anyway, the game is about you walking around the village looking for things that will trigger some kind of flashback and therefore you will unfold step by step the story. In terms of a game, it is quite a calm, relaxing slow experience. You walk around see the next small chunk of story. It is a game where the narrative is the main element. So those for you that are looking for some adrenalin or some thrill might want to look somewhere else. However, if you’re looking for a more relaxing experience, with a story, full of mystery and some drama, this is your game. I don’t want to go into too much detail (and I won’t) but the story is interesting so if you’re looking for that I doubt this game will disappoint you.

    Graphics and sound are good, nothing that will make you go wow, but they serve their purpose and some of the views are quite nice, it is overall a visually nice experience.
    Only bad thing I can think of is that I found a couple of bugs while playing, nothing mayor but still a bit annoying.

    Summarising, looking for a relaxing adventure game that plays like a walking simulator and has an interesting story? Stop looking, you found a good game and you’ll enjoy it. If you’re looking for something more “active”, maybe you want to look somewhere else.
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  12. Jun 19, 2017
    6
    I'm not a huge fan of walking simulators but this one I wanted to give a try. The game has an interesting story, but there isn't really much there except that.
  13. Jun 2, 2017
    7
    Everybody's Gone to the Rapture at its core has a lot going for it; it has really great graphics, beautiful art design, memorable music, and an interesting story. The main problems are the slow character movement speed and the large scale level design. It takes forever to explore the vast areas of the game due to your character moving so slow. They should have implemented a jog/runningEverybody's Gone to the Rapture at its core has a lot going for it; it has really great graphics, beautiful art design, memorable music, and an interesting story. The main problems are the slow character movement speed and the large scale level design. It takes forever to explore the vast areas of the game due to your character moving so slow. They should have implemented a jog/running feature. Also because most of the game is vast in exploration, it can warp how you unfold the story making it either confusing or less memorable. Overall it was an enjoyable experience, but definitely left me frustrated a few times due to the movement and level design. Expand
  14. May 28, 2017
    6
    This review contains spoilers, click expand to view. Everybody's Gone to the Rapture certainly isn't for everyone as the very simple gameplay you are presented with is nothing short of dull. What saves the game however is the very impressive writing that's on offer, which tells the poignant story of a village coming to terms with the end of the world. It moved me enough for me to recommend the game to others. Expand
  15. Mar 14, 2017
    6
    "Walking simulator" i quite enjoyed. Looks nice, those mystery feeling, listening sad stories and fireflies. But the hell, why no possibility to ride a bike?
  16. Feb 19, 2017
    6
    If you are looking for a fast paced action game then you will HATE this game! Very slow pace, interesting storyline and mysterious. Good graphics. This game is not for everyone - people either either love it or hate it due to the slow pace, but worth the time. If you take the time to listen to all conversations to understand the storyline then it is very rewarding. Manage your expectationsIf you are looking for a fast paced action game then you will HATE this game! Very slow pace, interesting storyline and mysterious. Good graphics. This game is not for everyone - people either either love it or hate it due to the slow pace, but worth the time. If you take the time to listen to all conversations to understand the storyline then it is very rewarding. Manage your expectations and watch a few minutes on YouTube before buying. Expand
  17. Feb 14, 2017
    7
    Everybody's Gone to the Rapture weaves an intrinsically beautiful tale over breath taking visuals in an experience that can only loosely be defined as a game.

    Pros: - Absolutely stunning visuals; what the developers have done with light is spectacular, and watching day bleed to night and back again in mere moments is a sight to behold. - A breathing, living world. The town feels
    Everybody's Gone to the Rapture weaves an intrinsically beautiful tale over breath taking visuals in an experience that can only loosely be defined as a game.

    Pros:
    - Absolutely stunning visuals; what the developers have done with light is spectacular, and watching day bleed to night and back again in mere moments is a sight to behold.
    - A breathing, living world. The town feels authentic and lived in, helped by the shimmers of memories spread through every building and walkway.
    - Incredible soundtrack. The orchestral and choral numbers are excellent, and I sat through the credits in their entirety for the music alone.
    - Excellent voice acting. The delivery for each character is on point, and almost universally recognizable on voice alone; which is important in a game without any character models
    - An engaging and emotional story that drives the player along, wanting to reveal more and more of what transpired in this little English town
    - The visuals aren't just for show - they enforce the themes and narrative rather than just being a glittery exterior

    Cons:
    - There is no gameplay. You walk, following a ball of light, or you walk, exploring in whatever order you deem fit. Either way, this is the definition of a walking simulator. I didn't mind, as I knew this going in, but this will not be for everyone
    - One major question left unanswered. To avoid spoilers, I won't provide it here

    Everybody's Gone to the Rapture is divisive in its appeal. Those who enjoy walking simulators will find plenty to love here - a visually astounding game backed with excellent music and an emotional story. Those who need more game in their game will be frustrated endlessly by the praise for this title. Everybody's Gone to the Rapture is an excellent addition to the genre, without bringing anything to entice newcomers.
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  18. Jan 11, 2017
    7
    There is a lot of things to fault in this game. Namely its not a "game" per se rather a walking simulator! the light trailing gets frustrating, stories hard to piece together and vague plot, slow walking speed and lack of proper running leads to frustration....Still I really enjoyed as an experiance and loved exploring the quaint english village depicted and hearing stories of itsThere is a lot of things to fault in this game. Namely its not a "game" per se rather a walking simulator! the light trailing gets frustrating, stories hard to piece together and vague plot, slow walking speed and lack of proper running leads to frustration....Still I really enjoyed as an experiance and loved exploring the quaint english village depicted and hearing stories of its inhabitents...I thought the story reach a good conclusion if still somewhat vague. It was a different experiance more than a game.. Expand
  19. Jan 3, 2017
    7
    The gorgeous visuals and open-ended story telling deliver a beautiful but flawed experience.

    To start, in an attempt to manage pacing, the movement mechanics are overbearingly slow.

    And while the characters and voice acting are top notch and the manner through which this tale is told is unique, the story's conclusion feels hollow.
  20. Dec 31, 2016
    7
    Everybody's Gone to the Rapture is a first-person adventure art video game developed by The Chinese Room and SCE Santa Monica Studio. It is a story-based game, taking place in a small English village whose inhabitants have mysteriously disappeared.
  21. Dec 17, 2016
    5
    Thumbs up for the graphics and the music. I liked all the small details in the game and I am sure a lot of time went into making the world believable. However, the story and gameplay was just absolutely boring. It felt like I was forcing myself to finish this game. I cannot give this more than a 5.
  22. Nel
    Dec 8, 2016
    5
    Great game, other than it is really slow, you walk slow and the running ability really doesn't do much of anything. The game is pretty linear, and the saving function can be annoying as it didn't save for me and I lost several hours of gameplay. I enjoyed the story, but it's really nothing special to see here.
  23. Dec 8, 2016
    7
    This game is crafted beautifully but is hindered by some frustrating mechanics.

    The setting and atmosphere is stunning. It is your idyllic British village, I have been through many in real life yet this has an added serenity. This is in part due to how nothing is out of place in this world but equally a result of the emptiness. The soundtrack is incredibly powerful that fits very
    This game is crafted beautifully but is hindered by some frustrating mechanics.

    The setting and atmosphere is stunning. It is your idyllic British village, I have been through many in real life yet this has an added serenity. This is in part due to how nothing is out of place in this world but equally a result of the emptiness.

    The soundtrack is incredibly powerful that fits very well with the somber mystery, the slow pace and the serene setting. This soundtrack really adds to the moment!

    The slow pace is deliberately making the gamer slow down and take in the scene at a leisurely pace, I actually commend the developers for this, whilst it can be frustrating it ensures the game is enjoyed in the way it was designed.

    The real frustration lies in a number of mechanics. The save points are very spread out and you can easily miss seeing the save icon, to not know if this game was last saved 4 or 40 minutes ago is poor, even 4 is too much. There were also times when I lost the path of the story and wandered pretty aimlessly until I found the correct path to trigger the next dialogue.

    It was not always clear who was the main focus of the story for that given moment. In general the storyline was somewhat abstract and vague, though still intriguing.

    This game is to be enjoyed at a slow pace immersed in its dulcet sounds and the haunting beauty of the landscape and mystery. This is what makes the game powerful and worth persisting with the frustrating aspects and loose storyline.
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  24. Nov 23, 2016
    5
    Everybody’s Gone to the Rapture is a beautiful looking game with an interesting concept but, in part due to the painfully slow movement of your character, it really is pretty dull at times. Over the last couple of years I’ve enjoyed a fair few story led games but whereas Life is Strange offers the player plenty of choices, or Gone Home kept proceedings contained within a small area and theEverybody’s Gone to the Rapture is a beautiful looking game with an interesting concept but, in part due to the painfully slow movement of your character, it really is pretty dull at times. Over the last couple of years I’ve enjoyed a fair few story led games but whereas Life is Strange offers the player plenty of choices, or Gone Home kept proceedings contained within a small area and the play time down to little more than an hour, Everybody’s Gone to the Rapture stretches out its completely linear gameplay (you basically just follow a ball of light around the village) to more than five hours. Some may find that the story, and the way it is told, are interesting enough to justify the running time but personally I lost interest well before the end. Expand
  25. Nov 17, 2016
    7
    Awful gameplay of all times, , but the story might surprise you if you dig deeper. Fortunately, I just read about it on some blogs, instead of searching in the game. Developers - maybe, next time, better write a book?
  26. Nov 16, 2016
    6
    The Chinese Room's latest take on story driven games with immersive environments comes in the form of Everybodys Gone To The Rapture which takes place in a 1980s English village where everyone has disappeared due to a phenomenon known as "The Event".

    Positives: + Some good storytelling: The developers have done a really nice job of portraying different perspectives of the events
    The Chinese Room's latest take on story driven games with immersive environments comes in the form of Everybodys Gone To The Rapture which takes place in a 1980s English village where everyone has disappeared due to a phenomenon known as "The Event".

    Positives:

    + Some good storytelling: The developers have done a really nice job of portraying different perspectives of the events happening around the valley and showing detail in how the alien entity spread from the observatory to the entire village while also showing some real relationships between people of the village.

    + Great dialogue and voice acting. The voice actors and writers really got the dialogue spot on in the game with some fantastic performances with the voice actors and believable relationships and character arcs by the writers.

    + Environments in this game are beautiful and really adds to the immersion felt in the game when exploring the valley.

    + The music is absolutely beautiful in this game kicking in with vocal choirs at the right time and adding some fantastic string and woodwind melodies when travelling around the village. If there's one thing to enjoy from this game its certainly the soundtrack.

    Negatives:

    - No mechanics in sight. Sadly the game is, in every aspect, a "walking simulator". The only interaction you have with the game is pushing the left analog stick forward and pressing x for a few doors you need to open. A wasteful opportunity by the developers to create something immersive and interactive.

    - Walking speed. Absolutely ridiculous the speed at which you actually travel at. It seems like the developers decided to try and span out the game length by slowing down the walking speed where it would take 2-3 minutes to walk from one story memory to the next.

    - Character representation was quite awful as besides voices you had no means by which to distinguish one character from the next and while some voices were different I had trouble knowing the difference between some of the main characters like Stephen & Jeremy or Barbara & Lizzie or Frank and Charlie meaning some of the story memories were confusing.

    - Anti-climatic ending. I viewed it twice and still doesn't explain what the pattern was, why it was feeding off people, why the animals were dead and how people were disappearing. A rather confusing ending that left me disappointed.

    Overall Everybodys Gone To The Rapture has some good story telling overlaid with a fantastic soundtrack but its not enough to warrant anymore than an above average score as having little to no interaction or game mechanics means it can be quite a boring experience and is even a stretch to call it a game. An intriguing story in this case is not enough to make up from having no mechanics.
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  27. Nov 16, 2016
    7
    This game is quite the experience. My full run was in one single sitting, which I hadn't planned on, which I guess speaks for how engaging the thing can be. The beginning chapter held genuine mystery for me, and I imagined myself as a survivor of the epidemic that had struck the fictional town of Yaughton, walking through the aftermath and attempting to piece together what happened, whichThis game is quite the experience. My full run was in one single sitting, which I hadn't planned on, which I guess speaks for how engaging the thing can be. The beginning chapter held genuine mystery for me, and I imagined myself as a survivor of the epidemic that had struck the fictional town of Yaughton, walking through the aftermath and attempting to piece together what happened, which I guess is the whole point of the game.

    It was sort of fun, though. My first hour was spent mainly exploring the town and going door-to-door, my main goal seeing if I could find any survivors, the ball of light urging me to follow it remaining ignored as I felt uneasy around it, actually acting hostile to it due to its unknown nature and intentions, but nonetheless I had to accept that it wouldn't go away, and it seemed mostly benign, anyway. Along the way, I realized I wouldn't find anyone here, and with the ominous ball of light as my only companion, I finally resorted to following it, being presented with no other choice, though I would still often fall off its designated path to explore other things. I began to get a sense of what the town was like as I witnessed fragments of the resident's stories and characters, and it really began to feel like a place that was once thriving and lively. It felt genuinely human, and the stellar voice acting definitely helped that.

    Passing through the town, I began relying more on my spectral guide, and I'd even talk to it, telling it to "hold on" as I couldn't run that quickly, and to quit "making a fuss" whenever it seemed agitated that I wasn't following it. It really took a character of its own for me, and my immersion in the story helped with that. I felt engaged the whole way through the story, piecing together the mystery of the tragedy that befell the small town I found myself in, thinking to myself the whole way, and some story points hit me on a personal level, as some characters shared troubles that I have in real life, one of which genuinely made me pause a moment and reflect on myself and the situation, only to be snapped out of it by my glowing companion, reminding me of the task at hand

    I eventually felt a sort of friendly relationship with that little ball of light as it continued to lead me, convinced that it somehow knew what had happened, or more likely, that it was directly responsible. It couldn't talk, obviously, and it seemed the only way it could communicate was to show me these fragments of other people's experiences. I didn't have a choice, did I? In the end, it did lead me to the truth... though that truth is something I still don't understand completely, though not for lack of explaining... it's simply something that's beyond comprehension. It really was astounding, and it took me a bit to process the entire thing and come up with my own definitive answer, that I at least think isn't too far from the actual truth.

    The story was engaging, the mystery was riveting, and my travelling friend-of-sorts was somewhat comforting, helping me to overcome my fear, oddly enough, and battle my loneliness in the empty world I found myself in. As far as I knew, I was the only human left in the world... I felt a bit scared. But I knew I had to figure out what happened, even if it was just for the sake of knowing.

    Now that the general experience I had is out of the way, I can move on to the actual gameplay.

    Music and sound design is amazing, as well as the graphics, all of which capture the homey feeling of the small town of Yaughton. The entire town looks and sounds beautiful, and the music... oh, the music... the soundtrack of this game is so amazing, and it felt so good when it played at all the right moments, setting just the right tone where necessary, making me feel somber at one moment, intrigued the next, and totally ready for adventure after that. A detail I really loved about it was that the lyrics to many of the tracks followed the actual dialogue of the story at certain points.

    However, the game is slow as ****, slower than I'd like. Of course, it's supposed to be. Your walking pace is fine, and it's really necessary at some points, letting you take in the scenery and events, but hold R2 to build up speed? It's a trot, at most, not anything close to a run. Would've liked it at some points where I'm trying to follow the floating light bulb or crossing a field or backtracking when I got friggin lost. Though luckily it wasn't a deal breaker, for me, at least, it was still certainly noticeable.

    And then there's the fact that... there just isn't much to do in the world. Exploring is fun, finding clues and seeing glimpses of past lives, and wondering what kinds of lives were lived here, all of that is nice and all... but that's really all you got. That's fine I guess, but I wish there had been a bit more.

    All in all, it's a nice little experience, but I can understand the gripes some people have with it. I don't mind it so much, though.
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  28. Nov 7, 2016
    7
    First off let me just say that people giving this game a 0/10 need to realise that this game isn't trying to compete with other AAA games. Its a essentially a story driven "walking simulator", more of an interactive movie. Nothing more, nothing less. That being said the game is very good for what it's trying to be.

    I knew from the start this was a "walking simulator" so I knew what I
    First off let me just say that people giving this game a 0/10 need to realise that this game isn't trying to compete with other AAA games. Its a essentially a story driven "walking simulator", more of an interactive movie. Nothing more, nothing less. That being said the game is very good for what it's trying to be.

    I knew from the start this was a "walking simulator" so I knew what I was in for. That being said, for what this game tries to do it does it well. You can't really interact with anything apart from activating dialogue and opening doors but the game is very relaxing to play if you have a few hours to chill.

    I played this on my own on a lazy Sunday and it was nice to not have to worry about figuring anything out - just walk about and listen to the story as it unfolds. The graphics are some of the best I've seen which makes its much nicer to play. The voice acting on the game is also some of the best I've seen, especially towards the end is it gets a bit more heated.

    I think I finished the game in about 3 hours but I think I missed a few bits of dialogue so it could be longer.

    I only have one bit of criticism for the game and that would be that the walking is too slow. If only it was a bit faster or you could hold a button for some sort of jog.

    For those that can get it free this month on PS Plus I recommend it. It's not my normal genre of game but it was very refreshing.
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  29. Nov 3, 2016
    5
    WALKING simulator with BROKEN "sprint" mechanic,

    INTERESTING STORY,

    LACKLUSTER ENDING,

    Visuals: GREAT

    Voice Acting: SUPERB

    Music: MEDIOCRE, and eventually annoying

    The amount of UNCOLLECTABLE "COLLECTABLES" is outrageous and unworthy of game time
  30. Nov 3, 2016
    5
    When the game first came out i was excited about the concept of it, a beautiful looking game in an English village about the disappearance of everyone, but at the £15 tag for a walking simulator i chose to wait. And i am glad i did! It is currently free on ps+, and it is kind of worth the download.
    The game - although not exactly bad to look at has terrible visual flaws, there is one
    When the game first came out i was excited about the concept of it, a beautiful looking game in an English village about the disappearance of everyone, but at the £15 tag for a walking simulator i chose to wait. And i am glad i did! It is currently free on ps+, and it is kind of worth the download.
    The game - although not exactly bad to look at has terrible visual flaws, there is one part where there are 8 candles for instance, you walk in between them and they stop doing their motions as you walk, it suffers from little visual laziness which spoils things a little.
    The physics on the other hand (or lack of) is quite funny at times, i couldn't quite figure out why i could "walk" onto a shopping trolley in someones garden but couldn't walk onto a tyre, and there is a park in the game, there is a football in the park, you see a ball and you have to try and kick it right? Well in everybody's gone to the rapture...you can stand on footballs! you cant kick them granted, but you can stand on them!
    Now here comes the biggie in laziness - being English it was painstakingly obvious that research was not carried out very well, they got some English voice actors who done relatively well and they done a fine job of interior and exterior design, but when i came across a petrol station and the price was measured PER GALLON i absolutely lost my mind and this forced me to create an account here and leave a review. petrol is priced in litres not gallons in England! This led me to believe that they were lazy with the little details, and its the little details that make a game. For instance, having hands and feet would be nice!
    It is an interesting story though and it is a story what people should care about mostly, i have not yet finished the game yet and i am about an hour and a half in, but i feel i have seen what there is to see.
    If being a silent slow paced drone in a well rendered English village trying to find out not where everyone is (clues in the title) but how, then this might be for you.
    Download it while its free and give it a whirl, if you don't like it, i guess you cant complain too much as it is free.
    1 last gripe though - that light is...well, a light. Why can it not pass through me, why does it need to be in my way?
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Metascore
78

Generally favorable reviews - based on 89 Critic Reviews

Critic score distribution:
  1. Positive: 60 out of 89
  2. Negative: 4 out of 89
  1. Nov 10, 2015
    60
    The things I like about Everybody’s Gone to the Rapture are many: the self-paced discovery and chronological asymmetry, the significance of entangling yourself in a visually “complete” environment, the poignance of a well-crafted, well-delivered character exchange. I’m just not sure how often I’d want to repeat the experience.
  2. Oct 28, 2015
    70
    The slow, idyllic exploration, paired by some good narrative make Everybody's gone to the Rapture something that should be played, but only by those with patience. It's a sluggish walk to the end, that pays off, but probably not enough for many players.
  3. CD-Action
    Oct 17, 2015
    45
    Everybody’s Gone to the Rapture claims to be something more than a game, but that claim is completely groundless. [10/2015, p.50]