Metascore
86

Generally favorable reviews - based on 4 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 0 out of 4
  1. Aug 2, 2021
    90
    Despite some difficulty spikes, Ender Lilies: Quietus of the Knights is one of the best metroidvanias I've played in years, with gorgeous visuals, remarkable atmosphere, and amazing soundtrack.
  2. Jun 29, 2021
    90
    Ender Lilies: Quietus of the Knights is a little gem, a polished and excellently crafted game that all fans of the genre should play.
  3. Jul 1, 2021
    88
    Ender Lilies is a wonderful experience and an essential if you like this type of proposal. A superb level design packed with memorable moments is finally here after a long period of Early Access, and it hasn't disappointed.
  4. PLAY
    Aug 24, 2021
    80
    When you die, you’re sent back to the last rest point without penalty. The game still offers some customisation in its combat, but its approach is simplified. The lack of a deep combat system might be a turn-off to those looking for a challenge, but we applaud the devs for allowing more players to get through it – which is more than can be said of some of its inspirations. Tying everything together is an art style that, once again, makes Ender Lilies easy to get into. It certainly features grotesque creatures, but its balance of beauty and horror is a highlight and one of the game’s best aspects. [Issue#5, p.77]
User Score
7.8

Generally favorable reviews- based on 41 Ratings

User score distribution:
  1. Positive: 32 out of 41
  2. Negative: 6 out of 41
  1. Feb 9, 2022
    10
    Ender lilies, es uno de los juegos metroidvania que he jugado, la verdad no tenía ninguna expectativas al comprar este juego, pero la verdadEnder lilies, es uno de los juegos metroidvania que he jugado, la verdad no tenía ninguna expectativas al comprar este juego, pero la verdad me termino sorprendiendo Full Review »
  2. Jul 22, 2021
    5
    I picked up Ender Lilies most because of the art style. It reminds me of a Vanillaware game. Also I'm a fan of Metroidvania games. Although II picked up Ender Lilies most because of the art style. It reminds me of a Vanillaware game. Also I'm a fan of Metroidvania games. Although I haven't played many of the popular Indie ones. Where to begin with this game? I'm about 3 hours in as of writing this. I'm finding the game really mediocre.

    The combat is okay, but there is this lag when you swing your weapon. So you're stuck in this pose which leaves you open for attacks. Speaking of attacks, all the mobs all seem to use projectiles. I did get a projectile grenade like attack that does help, but you're given only so many charges. For a side scrolling game the hit boxes are atrocious. You could be well away from an enemy attack and still get hit for whatever reason. I often found myself dodging only to dodge into another enemy or dodge and still get hit by the enemy from dodging though them. Bosses are damage sponges. You have to beat them almost flawlessly because their attacks are going to kill you in one or two hits. This would be fine if the leveling system actually did something. But I read that leveling doesn't give you any sort of advantage since enemies scale to your level. So, what's the point of leveling then? Overall combat feels stiff and boring. Just memorize the enemy patterns and hope for the best.

    Exploration isn't fun. I'm just going into a straight line. Nothing about the world makes me want to explore or even question what kind of place was this before everything happened. This is because each room looks pretty much the same from the last. They couldn't make the zones a little more distinct? Instead they're too big and a slog to get through. It's hard to know what you can and cannot jump on. Something might look like it's a part of the background but you can actually jump on it. The mini map does indicate there are branching parts in the room, but there is no indication where the branch is so you might just walk past it. It's frustrating and causes unnecessary backtracking. There should be a better indicator where a door or path is in the background.

    Also for a game like this there isn't much incentive TO explore. You might find some mcguffin to spend on your spirit pals or maybe a +5 to HP boost. But I guess I wish there was a little more variation. Like finding different armors or weapons to equip. The game feels lacking in the things to find. Isn't that one of the main things of these kinds of games? I feel like I'm clearing one rectangle room just to clear out the next rectangle room. While not actually finding anything important.

    Honestly the music is the worst part of this experience. Not sure why they decided on using these slow piano pieces. It puts me to sleep. It just loops and loops too. If it were any good I wouldn't mind. But it really makes everything from the exploration to combat even more boring. I actually put on the Castlevania Symphony of the Night soundtrack and it made the experience a lot better. So I think the music is going to be a huge factor for some.

    The plot is non existent and you only learn about things through files you collect and by purifying people. Still not sure about what my mission is, my motivations, or why I should continue on.

    I don't understand the praise for this game. It's just so mediocre and tries to do what a lot of other games have done better in past. Also, you get the double jump in the first 30 minutes. What the hell?
    Full Review »
  3. Jul 30, 2023
    0
    I was curious about all those enthusiastic comments so i bought it. Ofc they're fake, what was i thinking. It's one of those modern indies,I was curious about all those enthusiastic comments so i bought it. Ofc they're fake, what was i thinking. It's one of those modern indies, generally crowdfunded all platforms scams, that show you some pretty graphics and sellable ideas but fail at the most basic gameplay. That's what Ender lillies is, a minimalistic 'check boxes for metroidvania' without any soul ou passion. Combat is lacking, a lousy short dodge, no block, no equipment. Difficulty based on those same defective mechanics, enemies shoot homing missiles you can't block, bosses do aoe attacks you can't dodge out of. Minimalistic level up, 1-2 attack points per levelup. The 'infamous' music (5 piano notes) quickly gets on the nerves and is to be removed. Basically tedious antifun crap, unless you're on a quest to play ALL metroidvanias Full Review »