Metascore
49

Generally unfavorable reviews - based on 18 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 18
  2. Negative: 8 out of 18
Buy Now
Buy on
  1. Feb 13, 2017
    83
    Double Dragon IV is fun for a limited time. while it captures the look and feel of the classic games, it tends to get a bit stale and starts to grind on your nerves. Its awkward platforming and imperfect controls hinder the overall experience, while the lack of online play hurts as this game would be perfect for some drop in / drop out action! Overall, I still liked the entire package and can ignore its minor issues long enough to have a great time. New players may find it boring, while fans of the classic games will feel right at home. Pick this up if you want to try out what beat-em ups were like in the '80s!
  2. Feb 3, 2017
    75
    It’s a love letter to the franchise’s history, and really it’s only for fans of the series.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.
  1. Mar 7, 2017
    Stripped of the context of time (the 1980s) and space (the amusement arcade, where every life has a financial cost attached), that spell has been severely weakened.
User Score
6.6

Mixed or average reviews- based on 29 Ratings

User score distribution:
  1. Positive: 14 out of 29
  2. Negative: 7 out of 29
  1. Feb 7, 2017
    4
    Saying I had high hopes for this is an understatement. The NES series of Double Dragon games is like an old friend. Double Dragon II inSaying I had high hopes for this is an understatement. The NES series of Double Dragon games is like an old friend. Double Dragon II in particular remains one of my favorite games of all time. Seeing the familiar aesthetic in the preview screenshots filled me with an old sense of joy. Double Dragon II has returned!

    I was never particularly taken by the arcade series for a number of reasons. I always felt the controls were loose, the collision detection was inconsistent at best, and brutal at worst. The AI was cheap and reactive and combat felt "one-for-one". I knock you down. You get up and knock me down. Repeat.

    In contrast, Double Dragon II felt natural. The controls were tight. The enemies seemed to have distinct personalities (all 5 or 6 of them... this was NES after all.) Billy and Jimmy had a simplistic move set that was easy to get the hang of, but deadly when mastered. (Flying knee! KERPOW!)
    Combine this with memorable setpieces, an eerie atmosphere and combat that was just plain fun and you instantly have everything that Double Dragon IV is not.

    Sad, but true.

    Playing Double Dragon IV instantly evokes the frustration I felt playing the arcade versions of the game.
    Despite having a similar moveset (albeit with a few added extras) the brothers feel clumsy and lumbering.
    Enemies hover just outside the "hitbox" when you attack them and then manage to slip a few attacks between your flurry of punches. Hi Billy... this is floor. You'll be spending a lot of time together.
    The reactive AI from the arcades is in full force in this game. At one point I was surrounded by 7 enemies... who were standing dead still. Why were they doing this? They were watching me stand dead still. Tap the control two steps forward. Lo and behold, we all moved two steps together and then stopped dead. Two steps back? Guess what happened. It was like watching an 8-bit line dance where you knew as soon as someone throws a punch all hell was about to break loose. Eventually i did throw a punch which floated through the air like without connecting with so much as a pixel. What did connect was every single attack that was thrown my way. The line dance was over. Hmph. Everyone is a critic.

    After playing the game for 10 minutes I was already spamming the "rising" special attacks to clear through the enemies. In fact, this easiest way to play the game is to wait for an enemy to knock you over and then thin the crowd using a super uppercut or flying knee. Effective? Very. Fun? Not so much.

    Is it worth playing? Definitely, if you are a fan of the game.
    The retro aesthetic and feel is not the problem here. The mechanics feel broken. The storytelling is weak, and the memorable moments just aren't there.

    Now, if you'll excuse me, I think I'll fire up Double Dragon II and take my frustrations out on some goons who don't mind a fair fight!
    Full Review »
  2. Feb 6, 2017
    10
    I read a bunch of reviews from many big gaming publications and it makes me wonder what's wrong with the management of those editorialI read a bunch of reviews from many big gaming publications and it makes me wonder what's wrong with the management of those editorial agencies. They are clearly assigning work the wrong people. If your reviewer only knows about NASCAR you don't make him review a Formula 1 game. Reviewers need basic understanding of what a product is and to what kind of audience is the product designed for. This game was clearly designed for people who wanted a trip to the 80s, The game meets those requirements perfectly. There are no errors in accomplishing that purpose. The game is exactly what fans of the series wanted and therefore it deserves the highest recognition. Full Review »
  3. Feb 4, 2017
    10
    If you over the age of 30 and remember playing Double Dragon on NES. GET THIS GAME NOW!! It is a true sequel to the NES series. Although IIf you over the age of 30 and remember playing Double Dragon on NES. GET THIS GAME NOW!! It is a true sequel to the NES series. Although I would have liked a modernized version (Neon sucked). This will do in the meantime Full Review »