This is primarily a game for digimon/pokemon/monster-growers/collectors, or people who don't expect much from their JRPGs. I'm none of these, but let me start with the good:
There's loads of digimon in the game. As you fight them, you obtain them. There's then various ways to level them up and move them up and down the evolution tree until you get them with the skills and stats youThis is primarily a game for digimon/pokemon/monster-growers/collectors, or people who don't expect much from their JRPGs. I'm none of these, but let me start with the good:
There's loads of digimon in the game. As you fight them, you obtain them. There's then various ways to level them up and move them up and down the evolution tree until you get them with the skills and stats you want. This appears to be the main draw of the game and is what people mean when they say the game is addictive.
And now the bad. This is from the perspective of JRPG veteran who only plays/likes games with adult themes and solid stories.
The story appears to be aimed at 8-14 year olds. It's basically a "detective vs. an evil corporation" story that gets supernatural about half way through. If you're just here to collect digimon, the story is a must, since you must get through it to get the strongest ones. It took me 38 hours to complete and is about as linear as you'd expect from a JRPG.
The story wasn't at all interesting or engaging for me, though it did go from "absolutely unbearable" to "tolerable" after about half-way through. Don't expect much here unless you find Power Rangers stories to be engaging.
The dialog and other text in the game is horrendous. Everyone says about 400% more than they need to to get their point across. This makes most of the character conversations outright boring. There's several typos/translation issues. Some text is completely out of place (like it was copied into the wrong spot). And because the story is so silly, some characters try to explain away the silliness by constantly giving paragraphs of explanation of why certain silly thing are supposed to make sense. It's like listening to a little girl explain for 30 minutes why she's a princess from a magical dimension who can see fairies and perform magic only when people aren't looking.
The combat is incredibly basic. Think original Dragon Warrior/Quest, but with attributes on all monsters and attacks. I used to think the Atelier games had basic turn-based combat, but those games have much more interesting and engaging combat than this one.
The side missions are very basic. There's simple ones where you find a lost item and standard ones where you visit places and fight a monster. The simple find item ones are horrible unless you like searching through large dungeons full of random encounters for a relatively worthless item. The standard ones are a bit better and at least include some story information. Though the quality of these are the same as the main story.
Extras: There's nothing. I beat the game and got nothing but a new game plus mode and some extra side-missions that I can do if I want to evolve to the best digimon. No developer commentary, no character model viewer, no music mode (not that the music is impressive). I was hoping for more considering that just about every other JRPG I've played in the last 4 years on PS3/PS4 has these.
It's a competent game, it's just not for me. I think my daughter might have a fun time playing it when she turns 8 (if she doesn't get bored by the walls of meaningless dialog).… Expand