User Score
8.8

Generally favorable reviews- based on 6420 Ratings

User score distribution:
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  1. Aug 9, 2020
    9
    Quantic Dream, um dos melhores estúdios para criar jogos de escolha e interatividade com a história e narrativa, Detroit: Become Human consegue ser bom em quase tudo, gráfico lindos, personagens que nos fazem amá-los como se fossem pessoas reais, história impactante, cenas lindas com trilha sonora muito bem produzida. Eu esperava mais da jogabilidade, porém recomendo muito a quem gostar doQuantic Dream, um dos melhores estúdios para criar jogos de escolha e interatividade com a história e narrativa, Detroit: Become Human consegue ser bom em quase tudo, gráfico lindos, personagens que nos fazem amá-los como se fossem pessoas reais, história impactante, cenas lindas com trilha sonora muito bem produzida. Eu esperava mais da jogabilidade, porém recomendo muito a quem gostar do estilo. Expand
  2. Aug 8, 2020
    2
    I had to rate a 2 instead of 3 for one reason, the entire point of this game is to be an interactive story and there are major issues in that regard.

    People may play through it once an enjoy the story yes, but as it is also a game not just a story there should be replayability. People don't buy games to play them once, and unfortunately the replayability is terrible. Trying to replay
    I had to rate a 2 instead of 3 for one reason, the entire point of this game is to be an interactive story and there are major issues in that regard.

    People may play through it once an enjoy the story yes, but as it is also a game not just a story there should be replayability. People don't buy games to play them once, and unfortunately the replayability is terrible.

    Trying to replay even a second time reveals many glaring oversights.

    First, there is no way to skip scenes and/or dialogue, or even fast forward; either option could have been easily implemented. Without them you find yourself watching the same exact scenes over and over frustratingly with no recourse other than waiting through boredom.

    Another major issue is they created a checkpoint system they utterly fail to make use of. For example there is a scene that no matter what you will end up in the basement. It's proceeded by many minutes of tedious unskippable dialogue which you have absolutely no interaction or input during... yet once in the basement they neglect to create any checkpoint. This is ridiculous as nothing can be updated on changed before the basement so why force players to sit through this proceeding dialogue ad nauseam. There should be many many more checkpoints, especially scenes where nothing can be changed prior.

    Finally, there is no background master database it follows so you can not simply replay one chapter. Yes this could possibly cause some conflicts but this could have been easily resolved by blocking only conflicted progression... or much more user friendly and not too difficult to implement, use a small measure of predictive storytelling to fill in the gaps.

    Moreover they could have even simply done like other choice based games have and allowed user input to simply fine tune conflicting choices. In the end this is a game and supposed to be enjoyable not monotonous.

    With the tediousness of the aforementioned issues. It is not very enjoyable to playthrough more than once and in fact ends up being frustrating.
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  3. Aug 5, 2020
    8
    The Playability is good, interactive but still good
    The Graphics are well done. the futuristic Detroit seemed just good.
    The Sound, is good enough.
    The Story and the writing are very good, the path branching, and choices are very interesting.
    The Characters are lovable, you feel, empathy, anger, sadness with and for them, and that's a very good job from the team.

    It was good.
  4. Aug 5, 2020
    9
    ‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍
  5. Aug 5, 2020
    9
    Ce jeu est juste fantastique, les graphismes sont au top, et des vidéos bonus viennent expliquer comment ils ont fait pour obtenir des visages et cinématiques si réalistes. Le scénario est prenant, c'est un plaisir d'y jouer. Comme point négatif, je dirais juste que pour ceux qui veulent faire les possibilités de scénario à 100% (ce qui n'est pas utile en soit), vous allez retomber sur desCe jeu est juste fantastique, les graphismes sont au top, et des vidéos bonus viennent expliquer comment ils ont fait pour obtenir des visages et cinématiques si réalistes. Le scénario est prenant, c'est un plaisir d'y jouer. Comme point négatif, je dirais juste que pour ceux qui veulent faire les possibilités de scénario à 100% (ce qui n'est pas utile en soit), vous allez retomber sur des morceaux de scénario et de cinématiques déjà connus (du recyclage entre autre) et cela peut être un peu lassant du coup, mais bon c'est pour voir tous les scénarios possibles, donc ça en vaut la peine quand même Expand
  6. Aug 4, 2020
    10
    Detroit: Become Human is a thoughtful, inspiring, and to a certain extent, terrifying game that is sure to cause anyone an existential crisis. This is one of the richest experiences I've had and I cannot recommend it enough. The game's world is perhaps the most realistic depiction of the following decades that I have seen in any media. As I was playing, there were a million questions thatDetroit: Become Human is a thoughtful, inspiring, and to a certain extent, terrifying game that is sure to cause anyone an existential crisis. This is one of the richest experiences I've had and I cannot recommend it enough. The game's world is perhaps the most realistic depiction of the following decades that I have seen in any media. As I was playing, there were a million questions that popped into my head. Everything from the new technologies I was observing to the way society restructured in order to accommodate these. By far, the biggest impact in the world will be the improvement and adoption of A.I. by humanity. Detroit: Become Human does a great job of showing us how that world will look like.

    From my initial impressions, I realized that this was going to be a very profound and well detailed game. This is my first Quantic Dream title and I can already tell that it is a studio full of passionate people who put a lot of care into telling a compelling story with an interesting premise. One can see that they did their research before producing a game that takes on the important topics of A.I. and futurism. Some of the themes most present in the game are: meaning, purpose, identity and civil rights. This is the most philosophical and political game I have played and I loved every second of it. The scenes where the androids questioned their very programming resonated with me. It made me realize that us organic beings will not be so different from them after all.

    By far my favorite character out of the three robots was Kara. Her story made me think the most and I adored her relationship with Alice. The philosophical question on whether artificial beings can love, hate or care about something or someone is best reflected through Kara. Throughout her journey, she risks her life to save Alice and feels stress when facing danger. I truly believe it is possible for A.I. to develop feelings (or an equivalent of them). These thoughts raise a lot of questions about the meanings of love, parenthood and relationships. These are all ideas that will be challenged and questioned in the next few decades, and we must be ready for them.

    Markus' story has a lot of important lessons and questions we must ask ourselves in the future when A.I. arrives. Is it a matter of principle to treat everything with respect, wether it is artificial or not? What really constitutes consciousness and personhood? I also sensed a lot of messages against the threat of government and corporate tyranny in our future. The characters' stories all share the themes of preserving liberty against those who try to take them from us.

    The magazines you find throughout the game are some of the best collectibles I've seen in a game. They paint a very interesting picture of our future. These magazines contain news articles reporting on topics like technological advances, politics, climate change, entertainment, etc. Some of them will fill you with existential horror, optimism or food for debate. Reading them feels like taking a peek into our future, something a lot of people will be looking forward to. but also making us have more consciousness in the present.

    I loved Detroit: Become Human and I think everyone should give it a go. The story is well paced and impactful, the characters are very interesting and likeable, making you think carefully every decision you make in order to protect them. This is truly an experience that will always be a part of my life.
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  7. Aug 1, 2020
    8
    First actual experience with this model of game, and I loved it! Enjoyed every second of Detroit, totally worth your money and time.
  8. Aug 1, 2020
    10
    Detroit is definitely one of these games that touch your soul when you play. It gave new perspectives on things and I'm glad I've got the opportunity to play this masterpiece. And I just love Connor.
  9. Aug 1, 2020
    10
    El mejor juego que he podido apreciar, tiene la mejor historia que pude haber pedido. Gracias
  10. Jul 31, 2020
    10
    This review contains spoilers, click expand to view. Cickfkfjfjckfkfkckckckkcjfjcjcjfjfcjfjfjfjfjfjfjfjfkfkfkgkfkgkgkgkvkvvkkvkv Игра очень крутая а то что было до этого это чтобы метакритик разрешил дать оценку Expand
  11. Jul 30, 2020
    9
    The best video game from Quantic Dream, deals with racism based on a society of robots from three magnificent points of view, a great story accompanied by a beautiful graphic section, a magnificent soundtrack
  12. Jul 30, 2020
    10
    I think this game (as other Quantic Dream games) should be looked at as introducing a whole new concept in gaming that is kind of in between the movies and traditional console games, and I think Quantic Dream and David Cage have reached the climax of this genre so far by this game.
    This is one of the best games that I've played on PS4 and definitely a big jump for quantic dream compared
    I think this game (as other Quantic Dream games) should be looked at as introducing a whole new concept in gaming that is kind of in between the movies and traditional console games, and I think Quantic Dream and David Cage have reached the climax of this genre so far by this game.
    This is one of the best games that I've played on PS4 and definitely a big jump for quantic dream compared to beyond two souls and heavy rain. Here the choices are so many and they actually make a difference in the way the story proceeds. I liked the story and found it quite engaging. Character development is quite nice and you can emotionally connect with characters along the way. Visuals, graphics, and music are among the best that I've seen in PS4. I personally had quite some fun playing it again and again to see different scenarios based on my choices.
    I really loved this game and I would highly recommend it to anyone.
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  13. Jul 29, 2020
    10
    Игра опровергает слова: "КИНЦО-МЫЛЬЦО"
    Сюжет ШИКАРЕН (спойлерить не буду
  14. Jul 28, 2020
    9
    This game is absolutely amazing and inspiring. Played 8 times more than 100 hrs.
  15. Jul 28, 2020
    8
    Detroit: Become Human is the latest cinematic romp from David Cage. This is the fourth stab at this style of game since Beyond: Two Souls back in 2013. I will freely admit that, while there were elements about Beyond: Two Souls that I found enjoyable, it ultimately fell short in my opinion in regards to its gameplay and narrative. However, much of my issues that Beyond suffered from wereDetroit: Become Human is the latest cinematic romp from David Cage. This is the fourth stab at this style of game since Beyond: Two Souls back in 2013. I will freely admit that, while there were elements about Beyond: Two Souls that I found enjoyable, it ultimately fell short in my opinion in regards to its gameplay and narrative. However, much of my issues that Beyond suffered from were greatly improved here in Detroit. It's gameplay was more engaging, there were more interesting and likeable characters, and your choices actually mattered again like in Heavy Rain. It basically takes Heavy Rain's gameplay and Beyond's high production values and combines them into, what I believe to be, Cage's best work thus far.

    The game takes place in the not so distant future, where androids are common place and heavily impact the lives of the humans that created them for better and for worst. A revolution slowly starts to develop amongst the androids, demanding for equal rights as a (not very subtle) allegory for racial justice. The game chronicles three androids in particular. Connor, a detective investigating the cause of these rebelling androids (deviants); Kara, a house maid that rescues a child from her abusive father and the two travel north to Canada for refuge; and finally Marcus, a former elderly attendant that ends up as the "Chosen One", destined to lead this new android revolution.

    To get this out of the way immediately, Connor is easily the best part of the game. His actor Bryan Dechart perfectly portrays him as clearly being non-human, but without coming off as robotic. He also has the most interesting character arcs in the game, whether you decided to change him for the better, or to make him a ruthless, unfeeling android. There are tons of great moments with him, especially when interacting with his hard-boiled partner Hank (excellently portrayed by Clancy Brown). Kara is a sympathetic character in her own right, but doesn't quite hit the same emotional notes for me as Connor. Marcus, on the other hand, does very little for me. He's easily the driest of the three, but does make that up a bit with some of the most significant story elements in the game. The story can be as subtle with its themes as blood in a white room. The heavy-handed symbolism, racial allegories, corniness, and just general "Cage-isms" can turn a lot of people away. As someone who is no stranger to Cage's work and can get around his eccentricities, I found myself thoroughly enjoying the story for what it was. I haven't been this invested in a Cage game since Heavy Rain.

    The game also sports an absolutely stellar presentation. While some of the character models still walk into the Uncanny Valley, the game on the whole looks gorgeous, with an incredible attention to detail. Most impressive to me was in the lighting and cinematography. There is a very heavy emphasis on rich, dark colors and mood lighting, especially enhancing some of the more tense moments. The voice acting on the whole is just as solid as it was in Beyond (once again giving special mention to Bryan and Clancy), and the soundtrack is fantastic, varied and perfectly fitting each of the main characters.

    Gameplay goes back to a style that more closely resembles Heavy Rain, and certainly for the better. You explore your environment for contextual prompts, engage in QTE sequences and occasionally make decisions from multiple choices. This time around, though, your choices matter more than any other Cage game up to this point. You make decisions that have significant consequences to not only the story, but in how individual characters and the world at large view you. At the end of each chapter, you are given a summary of the choices you made in a branching fashion. Some are very linear, while many others branch of into several trees that really show off just how much different a route can be, both in subtle and big ways. While I personally tend to go back and play through my preferred route, there is a lot of replayability to had here. It also helps that you can go back to specific chapters rather than having to start a fresh playthrough.

    Detroit, while still carrying all of the faults of a typical David Cage game, is easily his best work to date. It's story can be kind of dumb, but it's engaging. Not all the characters work for me, but the ones that did really kept me going. If you haven't played a David Cage game yet and just want to know what all the fuss is about, this is the first one I will recommend.
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  16. Jul 27, 2020
    10
    **** that half life **** that others this game best s
  17. Jul 27, 2020
    9
    I wasn't going to rate the game this high, but I finished it last night and I am still thinking about it. I haven't done that since "Brothers: A Tale of Two Sons." That must count for something.

    "Detroit: Become Human" is a game I didn't even watch the trailer for - just got it through PS Plus a couple months ago, saw some of my other friends were playing it on their PS status, so I
    I wasn't going to rate the game this high, but I finished it last night and I am still thinking about it. I haven't done that since "Brothers: A Tale of Two Sons." That must count for something.

    "Detroit: Become Human" is a game I didn't even watch the trailer for - just got it through PS Plus a couple months ago, saw some of my other friends were playing it on their PS status, so I didn't know what to expect.

    Through the course of the game, you control 3 separate android characters on separate story arcs that rotate fairly evenly in a story that takes place in near-future Detroit (November 2038). Each character wrestles with identity of self in different ways that tends to remain interesting throughout as their storylines slowly but inevitably converge.

    If you've played the Batman: Telltale series games, D:BH is a lot like those in that you make choices that often impact the remainder of the game, which gives it the promise of satisfactory replayability.
    Actions and posture choices also have a cumulative effect on secondary characters, where they can be neutral toward you, friendly, or hostile that open or close available pathways as you go.

    There are also plenty of fights that require you to hit the right button, stick direction, or controller direction at the right time to either score or avoid a hit (the stick control recognition left a little to be desired - as did striking a button in time, but not counting it).

    Unlike Batman: Telltale is the interface. You are often NOT in conversation with other characters (though you frequently are) and you are exploring the world around you. The storyline featuring Conner, the police android, actually feel more like Batman: Arkham Asylum's detective mode as you look for clues regarding yet another android who has become a "deviant," or in other words, has defied its programming and betrayed (and often killed) its human owner.

    The game is a technical triumph. MOCAP captures are excellent, and they're especially noticeable on actors we know like Clancy Brown and Lance Henriksen. The music is ridiculously appropriate and immersive, and there is a constant atmosphere of danger no matter which character you're controlling. Markus' experience in the junkyard, Conner's first assignment with Hank, Kara's brief stay with drug addict Todd...those and more give the game a visceral feel and the sense that your choices are final. The "flowchart" that appears at the end of each chapter, showing which branches of the story you've unlocked, then throwing in the option to view the percentage of world players and percentage of your friends who went the same way you did is an extra bit of fun.

    The game is good at creating pivotal moments where you know there will be no going back. Does Markus stage a peaceful protest or violent rebellion? Who can Kara truly trust? Should Conner pull the trigger in order to learn important intelligence, or should he refuse and lose the chance forever?

    Interacting with the world is usually a lot of fun because you use almost the entire controller regularly (except the D-pad). You swipe things on the center touch panel, you use the right stick to unlock and interact with objects, and of course you use the 4 main buttons and 4 triggers to do other actions. I've always felt the touchpad was horrendously underused, so I like seeing it in play here.

    The voice acting among leading and secondary characters is almost perfect. The lone exception is Bryan Dechart as Conner who sounds out of place in a cast who otherwise sounds completely natural (but apparently video game awards folk heard something else). For an advanced prototype, he sounds wooden. His character arc, however, is probably the most interesting of the three leads (Kara's is the least).

    The load times between levels are great, so there is a virtually seamless flow. However, when you're in the "look-around" freeze-frame mode, the objectives don't stay up long enough. You usually have to punch the button again. Also, it seems that a few options were needlessly limited, and the game seems to have forgotten (at least in my game), that Kara should have had a gun to use at Jericho.

    Anyone curious how my game went and don't care about spoilers, go ahead and continue:

    Markus led a successful peaceful protest (he also didn't push Carl's son back), kissed North at the climax and made the people love androids and support their cause. (Fun fact: Minka Kelly - who played North - was also an actor in the short-lived Fox series "Almost Human," about a cop and an android partner).

    I lost Conner twice (once in the kitchen of the TV station [called for Hank, kicked the chair...and literally nothing else to interact with until time ran out] and once when I failed at combat at Jericho...got shot), so I just went cold with him and let Hank go...but I didn't shoot Markus.

    Kara didn't save Luther, got taken to a camp with Alice, but managed to escape.
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  18. Jul 27, 2020
    10
    It's kind of scary how this game shares certain similarities with real life political, moral and technological issues that we as a society face. Maybe in a not so distant future, we could be facing the same question... what makes something someone? Incredible game!
  19. Jul 26, 2020
    9
    I'm not a fan of tale games ,but surprisingly I liked the game alot ,I had a great experience with it one of my favorite games I've ever played, I recommend this game to everyone, a game that lets you make your own story and let the destiny of charecters and the Detroit destiny be in your hands, where there's no losing or failing in the game or a game over everything decision and mistakeI'm not a fan of tale games ,but surprisingly I liked the game alot ,I had a great experience with it one of my favorite games I've ever played, I recommend this game to everyone, a game that lets you make your own story and let the destiny of charecters and the Detroit destiny be in your hands, where there's no losing or failing in the game or a game over everything decision and mistake you make will have the impact on the story and your wrong decisions and mistakes will have more impact on you while you're playing bcuz it'll have an impact on the story immediately or in another part of the game Expand
  20. Jul 26, 2020
    10
    Great story, great characters, difficult decisions. It is Long enough. There is good amount of endings.
  21. Jul 25, 2020
    9
    Gameplay : 2 / 3
    Story : 4 / 4
    World & Graphics : 2 l 2
    Music & Sounds : 1 / 1
  22. Jul 25, 2020
    10
    Хороший фильм. Стоит посмотреть все концовки
  23. Jul 24, 2020
    9
    داستان فوق العاده
    گرافیک عالی
    تعداد پایان های بازی و آزادی عمل فوق العاده آدم رو متعجب میکنه که چقدر بلند پروازانه عمل کردن
  24. Jul 24, 2020
    1
    А что если я скажу тебе, что в этом очередном консольном шедевре, есть миссия, где ты 30 минут должен ходить и искать картинки на стенах? Ты мне поверишь?
  25. Jul 24, 2020
    7
    A truly unique gaming experience. While some of the dialogue is clunky, the voice acting and performances are really well done, which is crucial to the immersion of a game within this genre. Visually the game impresses in its confined and linear spaces. Not everyone will want to go back and attempt to see as many variations of the story as possible, but it's worth going through at leastA truly unique gaming experience. While some of the dialogue is clunky, the voice acting and performances are really well done, which is crucial to the immersion of a game within this genre. Visually the game impresses in its confined and linear spaces. Not everyone will want to go back and attempt to see as many variations of the story as possible, but it's worth going through at least once. Sony has separated itself from Microsoft this generation with exclusive single player experiences, including the ones that are highly ambitious yet flawed, like Detroit. Expand
  26. Jul 24, 2020
    10
    очень много развязок сюжета, всё зависит от вашего выбора. В основной нужно в определённый момент времени нажать правильную кнопку, но тем не менее упор делался на сюжет и он у них отличный.
  27. Jul 22, 2020
    10
    Очень крутая игра, над которой реально постарались, игру хочется перепроходить снова и снова, особенно в 4:20 тайм
  28. Jul 22, 2020
    9
    Very solid game, with beautiful and compelling characters. It's really a work of art. I just wish the game gave you more opportunity to explore and it's a shame that is so short. But surely one game that will stay in my heart.
  29. Jul 22, 2020
    9
    Loved this studio from the beginning (Fahrenheit ) but this, is beyond (kappa) my expectations. Great game. Amazing story. Quantic dreams have outdone themselves with this one.
  30. Jul 22, 2020
    10
    A very interesting and cool game. With the help of it, 2 friends began to play, who were not previously interested in games at all)))
Metascore
78

Generally favorable reviews - based on 104 Critic Reviews

Critic score distribution:
  1. Positive: 77 out of 104
  2. Negative: 2 out of 104
  1. Aug 18, 2019
    85
    Detroit: Become Human delivers a story with a ton of possible choices, and a lot of questions for a player to bear afterward. If you like it when games make you think about them after you play them, this is the game for you. Stunning visuals and music score, make you forget about some weaker points of the game. But all in all, it is an enjoyable experience you should not miss.
  2. Dec 21, 2018
    70
    Detroit: Become Human looks and sounds great, and includes key player choices throughout, though it could have benefited greatly from a tighter script. While it’s commendable that Quantic Dream tried to cover hot-button issues in a big-budget video game, it works better when focused on the personal character moments than the bigger themes that don’t dig deep enough to make a meaningful impact.
  3. Game World Navigator Magazine
    Sep 26, 2018
    85
    Although the narrative is fairly linear, there are enough branching paths over the course of the game to make it feel like your actions matter. That allows Detroit to still be fun even on multiple playthroughs – and for an interactive movie, that’s a rare praise. [Issue#231, p.68]