User Score
8.8

Generally favorable reviews- based on 6420 Ratings

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  1. Aug 24, 2022
    8
    I played Detroit: Become Human in 2018 and thought it was a great game that I liked.
  2. Jul 31, 2023
    8
    Detroit: Become Human is an exceptional and thought-provoking game that immerses players in a richly detailed and emotionally charged narrative. With its compelling branching storyline and a cast of well-developed characters, each decision feels weighty and impactful, ensuring a unique and personalized experience for every player. The game's stunning visuals and masterful storytellingDetroit: Become Human is an exceptional and thought-provoking game that immerses players in a richly detailed and emotionally charged narrative. With its compelling branching storyline and a cast of well-developed characters, each decision feels weighty and impactful, ensuring a unique and personalized experience for every player. The game's stunning visuals and masterful storytelling seamlessly blend to create an engaging and immersive journey that challenges players to question their own sense of morality and humanity. Detroit: Become Human is a true gem in the interactive storytelling genre, leaving a lasting impression long after the credits roll. Expand
  3. May 30, 2018
    8
    Great game with a very compelling story. Yes, the gameplay is mostly pushing buttons and quicktime events, but people complaining about this are missing the point. The "game" in this is not the pushing of the buttons, but choosing how the story develops and trying to keep the characters you love alive. It is a different kind of narrative gameplay.

    This game does the narrative and
    Great game with a very compelling story. Yes, the gameplay is mostly pushing buttons and quicktime events, but people complaining about this are missing the point. The "game" in this is not the pushing of the buttons, but choosing how the story develops and trying to keep the characters you love alive. It is a different kind of narrative gameplay.

    This game does the narrative and characters as well as any game I have played in the genre. The choices you make are actually meaningful, and there are very different outcomes. Unlike some games in the genre, where the story enda up the same, the only difference being who is alive. I definitely felt close to the characters, and you can really play them in very different ways: totally pacifist or terrorist? Totally by the book law abiding, or liose cannon cop? The chouce is yours, and the story actually dramatically changes for it!

    I really recommend this game for fans of the genre. If you are bothered by it being an interactive story, don't bother with this one either, although this game is the best in its genre, so perhaps give it a chance.
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  4. Sep 23, 2019
    8
    David Cage macht bei diesem Spiel wieder eine gute Performance. Es fühlt sich mehr wie ein Heavy Rain. Trotzdem wird das Potenzial nicht ganz ausgereizt. Da hatte ich schlussendlich mit Heavy Rain mehr Vergnügen. Was man Detroit allerdings sehr zu gute heißen kann ist die Steuerung. Sie ist immernoch schwammig, aber eben nicht mehr so schwammig wie bei den Vorgänger-Spielen.
  5. Jun 14, 2018
    8
    Detroit: Become Human is unique in terms of replayability, graphics and depth of the story. I have played every single David Cage's game, and this one is the most splendid one. Furthermore, Detroit feels very easy to play, and the story with all the different options is very predictable, which kinds of sucks at some point. Nonetheless, I am delighted that Sony still cares about PS4 andDetroit: Become Human is unique in terms of replayability, graphics and depth of the story. I have played every single David Cage's game, and this one is the most splendid one. Furthermore, Detroit feels very easy to play, and the story with all the different options is very predictable, which kinds of sucks at some point. Nonetheless, I am delighted that Sony still cares about PS4 and its exclusive titles. Definitely worth playing. Expand
  6. May 25, 2018
    8
    This game is one of QD's best work the scenarios with multiple paths are the best part of Detroit and I look forward to each one. Still the game is far from perfect with some linear scenarios only having one outcome in the end but I still look forward to replaying it and seeing some of the things I missed on my first playthrough.
  7. Jun 12, 2018
    8
    There is so much to talk about with this game. I love the way it tells a story from 3 different characters. Kara's story is very dramatic and touching and Connor's story is just absolutely incredible. But, Markus's line was a little bit forced and he wasn't that much of an interesting character. Also, there are a lot of weird moments in the script but you notice them only if you startThere is so much to talk about with this game. I love the way it tells a story from 3 different characters. Kara's story is very dramatic and touching and Connor's story is just absolutely incredible. But, Markus's line was a little bit forced and he wasn't that much of an interesting character. Also, there are a lot of weird moments in the script but you notice them only if you start nitpicking. The unlinear story is amazing, some of the scenes are absolutely magnificent. This game is definitely one of the best I ever played, but since it has some problems - I give it an 8 Expand
  8. Aug 5, 2021
    8
    Something like 7.8

    The locations are the best thing on this game, you really fell you re in that world. I have mixed feelings with the story, you can lead to in depth plots or just shallow finals. The start can be a little boring.
  9. May 25, 2018
    8
    It was really interesting. Good game to play with family aswell. Good story, music and graphic.
  10. Aug 14, 2018
    8
    El mejor juego de Cage, consigue entretener y emocionar con un abanico abrumador de posibilidades. El gran problema del juego es la manera tan torpe y burda con la que tratan ciertos temas sociales
  11. May 29, 2018
    8
    This game had me worried at first. After Beyond: Two Souls, I was worried Quantic Dreams had started to collapse under David Cage's massive ego, however, after playing this game, I happy to report that- despite David Cage's ever-present ego- Detroit: Become Human delivers on an engaging, albeit familiar and somewhat silly, but largely entertaining plot.

    Set in the not too distant
    This game had me worried at first. After Beyond: Two Souls, I was worried Quantic Dreams had started to collapse under David Cage's massive ego, however, after playing this game, I happy to report that- despite David Cage's ever-present ego- Detroit: Become Human delivers on an engaging, albeit familiar and somewhat silly, but largely entertaining plot.

    Set in the not too distant future, where androids and advanced technology have become the norm, Detroit follows the story of three androids, Conner, Kara, and Markus, in the respective quests of self-discovery, hope, and a better future. Each character is incredibly well acted, with Markus being potentially the most charismatic, though Conner's personality and mannerisms may come off as unintentionally amusing. Each character's path is entirely up to you and will have varying outcomes depending on the choices you make. For example, Markus could be a violent revolutionary, putting android lives above humans, or he can be more compassionate seeking peace and compromise, or you could make Conner the cold, calculating machine he was designed to be, or you could give him the opportunity to question is purpose and how he wants to really fit into the the world around him. At the end of each level, the choices you made are presented via flowchart and suffice it to say, of the eight hours I've put into the game, I've never seen so many branching paths, possible choices, and varying outcomes. This is not a Telltale game where the plot is diamond-shaped, deviating from the start point as it nears the middle and then slowly return to a single point at the end. No two people will have the same playthrough their first time around.

    The supporting cast mostly delivers, the stands out being Clancy Brown as Det. Anderson and Lance Henrikson as Carl, but some performances may come off as a bit over the top or just plain flat. The worst performance probably comes from Alice, the little girl Kara watches over. After witnessing an amazing performance from Sunny Suljic as Atreus in God of War, Alice comes off as entirely wooden and incredibly underwhelming.

    Gamplay-wsie, it's no different from any other QD game. It's an interactive film, with you tilting the directional stick to interact with the world and QTE-filled set pieces for the "big moments". The game does come with a higher difficulty level which requires more precise controls and forces the game to no longer hold your hand and make decisions quickly and effectively or you WILL end up losing characters by the end- would not recommend on a first playthrough.

    Now the game is not perfect- again it's a Quantic Dream game. It has it's share of plot holes, is incredibly short, and is there more to stroke David Cage's ego as an "auteur" than deliver a valid message, but overall, if you enjoyed Indigo Prophecy, Heavy Rain, and want to wash the taste of Beyond: Two Souls out of your mouth, give this game a try. I'm already about to start a second playthrough with a whole new path for each character in mind, and I'm incredibly excited to explore all the possibilities this weaving narrative has to offer.
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  12. Mar 15, 2022
    8
    I like the idea of different passes through the game. It gives me a good impression of true "choices and consequences". The rest (graphics, mechanics, quality) are simply great.
  13. May 29, 2018
    8
    Thats definitely not 10 out of 10. Gameplay in experienced difficulty still isn't challenging enough (but much better than in Beyond T.S.). The plot is very, veeeerryyy naive (Hunger Games - Divergent level of naivety) and has several plot holes.
    But everything else is flawless. Art style is great, very accurate attention to small details. Acting, graphics, animations, OST - all this
    Thats definitely not 10 out of 10. Gameplay in experienced difficulty still isn't challenging enough (but much better than in Beyond T.S.). The plot is very, veeeerryyy naive (Hunger Games - Divergent level of naivety) and has several plot holes.
    But everything else is flawless. Art style is great, very accurate attention to small details. Acting, graphics, animations, OST - all this things Quantic Dream done very well.

    Overall I enjoyed playing this game, but thats not a 10/10 masterpiece.
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  14. Aug 21, 2018
    8
    A surprisingly engaging story-driven game from the mind behind several preachy flops, Detroit: Become Human might be the best Choose-Your-Own-Adventure experience to date.
  15. Dec 7, 2020
    8
    The story and character performance are 10/10. If the gameplay and others would be better it is a master piece.
  16. Jun 5, 2018
    8
    Spoiler Free #DashReviews

    Introduction: After multiple showings and demonstrations at E3 about the vast branching choice that Detroit: Become Human was going to offer, Quantic Dream latest game has finally come out. Will this choose your own adventure drama lives up to its E3 promises or will this game be thrown in the android scrap yard? Story: This game follows three androids named
    Spoiler Free #DashReviews

    Introduction: After multiple showings and demonstrations at E3 about the vast branching choice that Detroit: Become Human was going to offer, Quantic Dream latest game has finally come out. Will this choose your own adventure drama lives up to its E3 promises or will this game be thrown in the android scrap yard?

    Story: This game follows three androids named Markus, Kara, and Connor. Markus story follows him starting a revolution to give the same rights to android as humans have. Kara has to protect a little girl that as to go on the run due to her abusive father. Last but not least, Connor is a prototype detective that is working on a case of why androids are suddenly having empathy and acting like humans. These stories eventually cross paths as more twist and turns unveil within the story. This story has a lot of good moment when playing as Connor or Kara but I always felt that Markus story and his line performance came off as a bit cheesy. Markus story is filled with clichés and moment that just feel a bit forced. With that being said, the story as a whole is engaging and fun for the whole 10 hour run time. You will get an interesting outlook on the story too if you decide to play it more than once with different choices, which I would highly recommend.

    Gameplay: This game is your standard choose dialog adventure game with QTE moments thrown in for the action scenes. Normally, I despise QTE’s but in this game, they really work since characters can be killed off at almost any moment of the game, giving a sense of every encounter being intense. Most choices are meaningful due to the fact that the story can branch off in so many ways. Once every chapter is completed, you get to see a flow chart of all the choices you could have made and it really gives a sense of scope on how many options you do have in this game. My only problem with this is Markus choices don’t have much difference in outcome due to how integral his part is in the story. Even when killed off, he is just replaced with his female counterpart and the story continues without your involvement. His most important choice, if you keep him alive, is that he can choose to protest peacefully or violently. This is easily fixed due to the other 2/3 of the game not having this issue. The gameplay, for the most part, is top notch and has multiple paths for you to explore in multiple playthroughs.

    Technical: I say this about almost every Sony game, but the statement still holds true. Top-notch graphics, the characters and the city of Detroit look so good, it was almost like watching a live action movie. A masterful soundtrack with a few forgettable songs here or there. No glitches or presentation issues present while playing. A technical masterpiece on every level.

    Verdict: Detroit: Become Human definitely live up to the E3 demo for having crazy amounts of branch storylines. The game can be a bit cheesy but still offers a fun time through the world of Detroit. This game sets a new bar for choose your own adventure games and I hope to see something come along that can use the Detroit formula and make something even better.

    Pros
    +Engaging story
    +Many branching paths to take
    +Amazing on a Technical Level
    +Great Soundtrack

    Cons:
    -Markus story is cheesy
    -Most of Markus choices don’t matter
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  17. May 29, 2018
    8
    Amazing game from start to finish! It got me intrigued in the story and made me care for the characters. The only negatives are that the game is rather short. But this game made me feel things that I’ve never felt before playing a game and I loved playing it.
  18. May 25, 2018
    8
    Great story, great graphics, fantastic animation, and good charathers and almost felt relatable what reality was back then. QuantumDream has done it again. Almost feel like playing a movie but it has great connections to what the characters are going through and how they feel about it. There were few parts of the game that felt a little boring but it has it moments.
  19. Jun 18, 2018
    8
    If you come to Detroit with an open mind, and are able to forgive the derivative, on-the-nose references within its android rights movement, there’s a lot of enjoyment to be had. Though its appropriation of the suffering of minority groups is somewhat lacking in finesse, Detroit is doubtless a highly polished and immersive experience, which blurs the lines between game and cinema. QuanticIf you come to Detroit with an open mind, and are able to forgive the derivative, on-the-nose references within its android rights movement, there’s a lot of enjoyment to be had. Though its appropriation of the suffering of minority groups is somewhat lacking in finesse, Detroit is doubtless a highly polished and immersive experience, which blurs the lines between game and cinema. Quantic Dream has perfected its system, which showed promise in Heavy Rain, and was developed with questionable results in Beyond: Two Souls. Detroit is cleaner and more coherent than either title, and prevails due in large part to the likability of its characters, and the relevance of their story. Expand
  20. May 25, 2018
    8
    I still personally prefer most Telltale style narratives, but I'd be lying if I said I'm not enjoying almost every second of Detroit: Become Human. Fantastic visuals and storytelling.

    Plus your choices actually matter, so that's a plus
  21. Sep 28, 2018
    8
    Fantastic story, I became very attached to most of the characters and the huge decisions would actually stress me out because I loved the characters so much. Every action or word spoken will truly influence your outcome. Graphic wise, the game looks stunning. The downside to these types of games is the replay value, other than having to play a couple of missions again and one quick playFantastic story, I became very attached to most of the characters and the huge decisions would actually stress me out because I loved the characters so much. Every action or word spoken will truly influence your outcome. Graphic wise, the game looks stunning. The downside to these types of games is the replay value, other than having to play a couple of missions again and one quick play through to get platinum, dont see myself playing it again in the future. Expand
  22. Jun 1, 2018
    8
    Good game! Overall, I enjoyed it really much and already reach Platinum Trophy. The greatest feature of this game is the story branches. There are really plenty of options or alternatives. It has massive flowcharts overall. The flowchart system is a great move from Quantic Dreams, smart move! I never found it in other games that have the same genre like this one. However, the majorGood game! Overall, I enjoyed it really much and already reach Platinum Trophy. The greatest feature of this game is the story branches. There are really plenty of options or alternatives. It has massive flowcharts overall. The flowchart system is a great move from Quantic Dreams, smart move! I never found it in other games that have the same genre like this one. However, the major drawbacks from this game are plot hole and too clear choices. Yes, it has some plot holes (for DLC maybe?) that need to be explained but I won't write it here, just play it by yourself! The next weakness from Detroit is about choices. I found it often too clear between good and bad choices, between positive/negative choices. I think we need a "grey" choice in order to make the player's feeling more connected to the in game story itself. For instance, The witcher 3 story. I found no good or bad choices from TW3, there are only choices and its consequences. TW3 often makes me feel dilemma whenever I faced some choices. As a result, I could feel the connection between myself and the story. Good job Quantic Dreams! Expand
  23. Nov 7, 2018
    8
    This review contains spoilers, click expand to view. I would give this a 10 if it weren't for the minor plot holes or poor character development in some points through out the game presented some times throughout the game and a couple of unnecessary things, but otherwise the game is the pinnacle performance of David Cage and Quantic Dream. First, the near future setting about AI being an everyday thing is logical and something that could actually happen in real life. And the point of view of AI awakening is interesting compared to other movies, games with the same situation. Then, let's talk about how well the game handles each choice of dialogue and action you make throughout the game. Each choice you make affects the path that lies ahead of you whether it's shooting or sparing an enemy, to be aggressive or compassionate, or choosing the relationship you'll develop with companions and allies, each option affects something present or something yet to come. The characters each have their own tone and unique storylines that distinguish each other significantly, and the game at one point joins them together perfectly. The story overall is very well handled and engaging to be merged with the many, many possible outcomes. The flowchart shows the path chosen in a certain chapter and the paths you could've done, adding loads of replay value and guaranteeing you going back to look at at least a few other alternative paths.

    Detroit has an overall very good story, great main characters (not to mention the perfect acting), and beautiful soundtrack. I really enjoyed the game and I grew close to the main and side characters. The game is emotional, engaging and fun to play, making it my 2nd favorite 2018 game behind God of War (not far behind). Beautiful work
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  24. Aug 5, 2020
    8
    The Playability is good, interactive but still good
    The Graphics are well done. the futuristic Detroit seemed just good.
    The Sound, is good enough.
    The Story and the writing are very good, the path branching, and choices are very interesting.
    The Characters are lovable, you feel, empathy, anger, sadness with and for them, and that's a very good job from the team.

    It was good.
  25. May 29, 2018
    8
    Con objetividad, estamos ante un juego de mucha calidad y que resulta muy entretenido con el pasar de las horas, no es un juego para todo el publico, por ejemplo a mi no me gustan este tipo de títulos, pero no puedo por mis gustos desconocer las virtudes que tiene
  26. May 29, 2018
    8
    This review contains spoilers, click expand to view. Overall a very polished game and compelling story with the usual niggles for this style of game.

    The work that went into the facial animations and voice acting have really paid off as this never once strayed into the "uncanny valley" for me. The graphics, environments, acting and animations really are top notch and deserve to be recognised as such.

    The story (or stories, following three android characters) kept me hooked from start to finish, though the two endings I've achieved so far didn't quite hit me as hard as I'd hoped - and I think this is because I struggled to bond with the characters.

    The confusion for me comes with the idea that I'm playing the role of androids - but the whole basis of the story is that they have developed their own desires and feelings. BUT I'm a human, and as a human I felt conflicted between wanting to make choices as I imagine an android would, and projecting my own human interests to steer the story how I, as a human, would want things to go.

    This was particularly an issue with Connor, whose initial job is to shut down "deviant" androids before they start a violent uprising. I initially played Connor as I imagined he would be: a ruthless hunter who doesn't let anything stand in the way of his objectives. Though this felt right to me in line with the character, I was making choices which I disagreed with morally - which made his path feel "right" but not necessarily satisfactory.
    By contrast when I took a second run through I played him as I would a human, which had a more satisfying storyline but felt out of character and somehow wrong.

    The progression from obedient to deviant isn't a subtle change which builds over time but a sudden flip of a switch triggered by a trauma. A malfunction rather than a growth in identity. There's no sense of "oh heck I never realised I've been acting out of character for a while now" - it's "system error: you're a real boy now".

    This conflict rather soured the game for me - though perhaps that's the point the game is driving at: what is human? The fact that androids are living beings was taken a little too much for granted though, and I'd have liked some more doubt to be sown throughout for the player.

    There were also some situations drawn from slavery and genocide which were handled quite bluntly. Not to say these weren't valid comparisons, but they caused some raised eyebrows for me at some points with the way they were delivered. Bearing in mind that the androids can be cleanly deactivated by removing their core or wiping their memory, was the brutality towards the end of the game for anything more than shock value? In a way the "clean" deaths could have been much more chilling if framed properly. A reset and return to slavery is almost as cruel as the death camps the story decided to progress to.

    Aside from this there's also the usual frustrations which still haven't been addressed in this type of game:

    Button prompts for actions which really don't need player input. I know this is to keep things feeling interactive but I'd much rather you decide whether you want to have long non-interactive scripted sections or make the effort to create more meaningful interactions for players. If you're going to make me tilt the controller to pour a cup of coffee at least make me have to tip it gently or it gets thrown over the floor. I yanked the controller like I was drifting a car and the coffee was poured perfectly.

    Conversation options with obscure descriptions. Again, when I'm forced to make a decision under pressure I don't want to be spending half of the five seconds I'm allowed trying to work out the difference between "truth" and "sincere". In a game which makes player choice so pivotal to the experience I need to know what I'm choosing at all times.

    Overall though I enjoyed my time playing and would recommend to people who enjoy these types of games. The freedom to look through the timeline and replay certain events instead of having to start from the very beginning to try different options is also greatly appreciated - and the amount of choices and consequences is very impressive.

    If the goal was to create conversation about what it means to be alive, it's certainly achieved that. Having finished this story I still don't know.
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  27. May 29, 2018
    8
    Detriot Becomes Human is a unique experience that s not for everyone. there are definitely some misses here. However the graphics gameplay storylines and emotion is enough to keep you coming back for more. some of the choices don't make sense. i love the fact that your thrown into situations that until your in them you don't know how to respond. The emotion of this game is incredible. it.Detriot Becomes Human is a unique experience that s not for everyone. there are definitely some misses here. However the graphics gameplay storylines and emotion is enough to keep you coming back for more. some of the choices don't make sense. i love the fact that your thrown into situations that until your in them you don't know how to respond. The emotion of this game is incredible. it. I don't just play games for the graphics I want a story that creates enough motion to keep me into it like god of war and horizon zero dawn. I also love how different choices map out different outcomes, In a day in age that shooters and sports games dominate the market. This is a bold brave game that if the story was more in depth and linked all three chracters together better would have been a perfect 10 Expand
  28. May 31, 2018
    8
    This review contains spoilers, click expand to view. I have played all of David Cages games from Heavy Rain and Beyond Two Souls and now to Detroit. Detroit Become Human has interesting characters, Kara, Connor and Markus each has their own personalities and the new schematic theme after each level is played to see where you are and what you did to achieve the outcome is a good touch. The graphics are relatively good though not great. I understand the game is a noir but it is just a bit too dark. I also think that some of the subject matter that Cage tries to address is out of his realm of understanding. The basic story line pits humans against androids, and while Cage tries to hit on some pretty deep subjects such as slavery, civil rights, civil war, human rights I think he really misses the mark.Setting the game in the US city of Detroit Michigan is also problematic. Cage isn't an American so I feel he is trying to address social issues in America that he doesn't understand. Some of the scenes are also disturbing, With Kara and Alice in one model of the game in what is basically a concentration camp at the end of the game and lined up with other androids to be destroyed, I think Cage is trying to capture the horror of the Holocaust but he really misses the mark in that stream. Kara and Alice also seem destined to death whether in the consecration camps or getting all the way to the Canadian border where they meet up with Rose and her son again only to make it to the boarder crossing and to be gunned down because they are androids really makes those characters sad and difficult to play. Connor while trying to hunt deviant androids and helping detective Hank an alcoholic cop has some engaging moments but isn't realistic in its portrayal of a conflicted android as he hunts deviants. Markus ends up being an educated android who ends up deactivated through in many cases no fault of his own in the scene with the old mans son you are only given two options push the son or don't and either way Markus ends up dead and you end up in the junk yard rebuilding him. He is the leader of the rebellion of the androids but Cage didn't do his homework on the civil rights movement or slavery for this game.It has moments of being preachy but Cage obviously dosen't understand the fight of the true civil rights movement in America. The overall game play can be tedious and as a disabled person with hand issues due to MS having to in some cases press three to four different buttons while moving the joysticks makes the game difficult to play. I understand that Microsoft is coming out with a controller for handicapped people for their Xbox platform I wish Sony would do the same. All in all, the game has it's moments but there is no levity in the game no humor it takes itself very seriously and that makes the game less enjoyable then Beyond Two Souls, Heavy Rain had little levity as well but there needs to be some humor even when dealing with heavy subject matter. As an author I write a lot of heavy subject matter in my noir novels but I also ALWAYS interject humor you have to have it people just can't deal with constant negatives in novels or game play. So, I think that Cage was trying to do something here but missed the mark by about forty years. He would have been better suited dealing with more current social issues then to take the player back to 1955. There is plenty of unrest and social issues being dealt with in America and abroad today if he had addressed those the game would be much better. So I give it eight stars I should probably have given it five but I added a few for his effort. If you like adventure games and you don't get caught up in the historical inaccuracies of the game you should enjoy it however, the game has to be played in smaller chunks as the darkness of the game can be overwhelming. Expand
  29. Jun 2, 2018
    8
    Imagine everything in your life that you have ever said to anyone compound into levels of political or philosophical importance until, three years later, you're the one who caused the nuclear war because you told your boss to choke on a banana and die.

    I'm being a bit dramatic, but so is Detroit: Become Human, and that's not particularly a bad thing. The game has flaws, absolutely; at
    Imagine everything in your life that you have ever said to anyone compound into levels of political or philosophical importance until, three years later, you're the one who caused the nuclear war because you told your boss to choke on a banana and die.

    I'm being a bit dramatic, but so is Detroit: Become Human, and that's not particularly a bad thing. The game has flaws, absolutely; at times, writing can be weak, narrative themes can be thrown out the window, and sometimes, something is said when it was more fitting to deafen the audience with silence. But, a game doesn't have to be narratively perfected all the time to still be good, and that's what Detroit: Become Human is. Its three main characters were fleshed out -- some, however, more than others -- but the lack of expanding on each character, I think, was due to the limitations of choice. You could decide to be merciful or murderous, but both can't remain in the same character, so some leniancy on their motives and emotions must be taken.

    The biggest asset of the game is choice. You can choose to ruin the world or to save it. You can choose whose side you're on, who's right and wrong, and so forth. You can be the villain or not.

    But whatever you do, save the fish.
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  30. Jun 4, 2018
    8
    This review contains spoilers, click expand to view. [SMALL SPOILERS]
    Detroit has both good and bad stuff.
    The good:
    - Everything about the visuals. The game is gorgeous, the design is great, but what I liked most was how much care went into creating different universes for the three main protagonists.
    - Everything sound related. The soundtracks are amazing (especially Kara's). The sound design is overall great as well - you can tell that a lot of effort went into it.
    - The large amount of choices that actually have consequences. Some choices' consequences are very obvious - will you make Connor a deviant, or will he remain a machine? Will Markus lead the android revolution peacefully or violently? But on the other hand, a lot of choices also have minute consequences that can end up being significant. For example, maybe you want Connor to get to a specific place to pursue his mission. But maybe you don't want him to go, because it would impact another character. Maybe Kara's experience of the world will change based on the decisions you make with the two other characters. The existence of the flowchart, which allows you to see which possibilities you've unlocked, but also how many remain hidden, compels you to play again and again to find new outcomes.
    - The game knows what you want to do, and will let you do a lot of it. I remember many times where I was in a chase and I would think "what about this thing? can I use it?" In other games I've played, the answer would more often than not be "no". But in Detroit, I was surprised by how often the answer ended up being "yes". Not only do the choices have consequences - they are also numerous and the game will really reward you for going back and checking out areas or possibilities you didn't try at first.
    - The acting is overall good to great. All of the main cast is incredibly convincing and manages to get you invested in the characters. There may be one or two performances that aren't as solid, but the others more than make up for it. I have to point out Cornelius Smith Jr and Dana Gourrier's performances. Since they aren't really part of the main cast, people tend to overlook them.
    - Fair QTEs. So this is very subjective, but I played on the "Experienced" difficulty and I felt like the QTEs were fair. Meaning some fights were easier, but if I wanted to pull a stunt where I wanted to save a character from a tight situation, the QTEs got harder, which makes sense.
    - Connor's investigation scenes and Markus' mid-game scenes. Those are as gameplay-like as the game gets, and they are SO. FUN.
    - The Crossroads chapter. The stakes. Gosh.
    - Some writing moments. I loved the dynamic between Connor and Hank. I ended up getting an ending with Kara that involves cold water (I'll leave it at that) and it really got to me - made me think of people who are stuck in that situation right now, and how nightmarish it must be. I feel like Detroit gets some scenes incredibly right - enough to keep you engaged, especially since you KNOW that those characters can get completely screwed up if you don't take the right decisions.

    The bad:
    - Some of the writing. Honestly, it comes out most in Markus' path. Some of the allusions in there are BLATANT, to the point where it's almost disrespectful...? There's no subtlety in his path - it feels like wish-fulfillment at times. I almost wish we didn't get a backstory for Markus. Because then he'd be this cool mysterious leader with piercing eyes and a knack for suspense-filled declarations. He felt much more impressive when I met him as other characters than when I played him. Also, the whole romance is flat, boring and unexpected. Markus and that character have 0 chemistry. It's not the actors' faults - the characters just don't go well together.
    - Some scenes are really over-the-top. Like Markus dramatically grabbing a coat that was just conveniently THERE. Come on, David Cage.
    - Controls are sometimes weird. Especially when walking. Or when walking and then trying to do an action.
    - There's a very essential element in Connor's investigation that never. gets. explained. It's Heavy Rain all over again except Heavy Rain was like that cause part of the game was cut. I don't mind if it's not addressed, but give me the means to find the answer. Even if it means reading every tiny little detail. I'll do it and I'll love it. But I want answers if it's a plot point.
    - This might seem like nitpicking but it's bugging me: the time is way off. The game is set in 2038 and that doesn't feel realistic - too soon. Also, the whole game happens in the span on something like a week, which is laughable. I wish all revolutions were this short.

    With all that, I'll give Detroit and 8/10 because I've already completed two playthroughs and I'm not stopping. I love the universe, the characters and the multiple possibilities. Even if some scenes are weaker, I still feel compelled to play again. And even if I've played twice, I still manage to get characters killed - I still have to stay alert
    Expand
Metascore
78

Generally favorable reviews - based on 104 Critic Reviews

Critic score distribution:
  1. Positive: 77 out of 104
  2. Negative: 2 out of 104
  1. Aug 18, 2019
    85
    Detroit: Become Human delivers a story with a ton of possible choices, and a lot of questions for a player to bear afterward. If you like it when games make you think about them after you play them, this is the game for you. Stunning visuals and music score, make you forget about some weaker points of the game. But all in all, it is an enjoyable experience you should not miss.
  2. Dec 21, 2018
    70
    Detroit: Become Human looks and sounds great, and includes key player choices throughout, though it could have benefited greatly from a tighter script. While it’s commendable that Quantic Dream tried to cover hot-button issues in a big-budget video game, it works better when focused on the personal character moments than the bigger themes that don’t dig deep enough to make a meaningful impact.
  3. Game World Navigator Magazine
    Sep 26, 2018
    85
    Although the narrative is fairly linear, there are enough branching paths over the course of the game to make it feel like your actions matter. That allows Detroit to still be fun even on multiple playthroughs – and for an interactive movie, that’s a rare praise. [Issue#231, p.68]