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8.8

Generally favorable reviews- based on 6420 Ratings

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  1. May 25, 2018
    7
    Personally, I don't really enjoy the game. I do like the stunning visual, the lighting is excellent, and I did enjoy the detective part of the game (the best part of the game, huge upgrade from Heavy rain).

    Unlike Heavy Rains where it focuses on the criminal aspect of the game, Detroit is more about social revolution of the cast. It contains words and ideas that are imitating the
    Personally, I don't really enjoy the game. I do like the stunning visual, the lighting is excellent, and I did enjoy the detective part of the game (the best part of the game, huge upgrade from Heavy rain).

    Unlike Heavy Rains where it focuses on the criminal aspect of the game, Detroit is more about social revolution of the cast. It contains words and ideas that are imitating the current trend of social-politics in America today. Detroit is basically a paralel world to America where the opressed are the robots. It's not a propaganda in anyway, it's more of a provocative message. This is part of the story that I do not enjoy. Rather than entertaining, Detroit narattives may make you feel uncomfortable, annoyed, and depressed. It's not what I'm expecting from Detroit, I was expecting more of a sequel to Heavy Rains or similar to that in terms of story and narratives.

    To me Detroit is not a game that I would like to play for fun or enjoy in my free time. I had enough politics in my daily entertainment, all I want is to be free from it. Similar games like Heavy Rains and LA Noire are much superior in terms of story and satisfaction, guaranteed! (Heavy Rains focuses around the people involved in the criminal case, while LA Noire focuses on a very interesting cop).

    Save your money by renting the game or borrow it from your friend or wait for sales. Otherwise, you can always watch your favorite streamer or Youtube channel to see what it's all about. Also, there are many new games coming out this year that are far more fun and interesting and less about social politics and feeling involved.
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  2. May 25, 2018
    6
    On one hand, this is the best game David Cage game to date.

    On the other hand, that's not saying much. The only good plot-line is 95% stolen from Blade Runner. The rest are just ripe of David Cage's usual flaws. Half-baked political views. Child-like worldview with binary black-and-white decision making. Cage still can't write a female character that isn't a sex object or his
    On one hand, this is the best game David Cage game to date.

    On the other hand, that's not saying much.

    The only good plot-line is 95% stolen from Blade Runner. The rest are just ripe of David Cage's usual flaws.

    Half-baked political views. Child-like worldview with binary black-and-white decision making. Cage still can't write a female character that isn't a sex object or his mommy.

    If this stuck to a different medium, such as the paperback 99 cent used-bookstore-schlock it should be, no one would even be seeing it.

    It's bad.
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  3. May 25, 2018
    6
    Become Human visually is stunning, but this isn't enough to keep players engaged gameplay and story wise. Very obvious plot holes, some very bland and uninspired characters, and very repetitive gameplay offers players very little in terms of value. Two of the three main characters manage to hold up well being consistently charismatic and interesting (even if its just a little) but theBecome Human visually is stunning, but this isn't enough to keep players engaged gameplay and story wise. Very obvious plot holes, some very bland and uninspired characters, and very repetitive gameplay offers players very little in terms of value. Two of the three main characters manage to hold up well being consistently charismatic and interesting (even if its just a little) but the third is just a lost cause, although this just might be me personally. The story is nothing new either, playing with the themes of should robots/androids feel emotions and have equal rights, which I've seen and heard too many times in recent years I truly believe they could have produced something's more unique. Gameplay is very engaging to begin with, as every decision and action does feel like your making a difference, but as played more and more the game became more predictable and less thought out with its twists and scenarios. Also I feel like my decisions really didn't have consequence, don't get me wrong there was the occasionally surprise but overall it felt very much the same 'meh' feeling. Overall, this had a lot of potential, but unfortunately they have fell short of what could have been a brilliantly crafted experience that made you actually think about life and how you can influence it. 6/10 Expand
  4. May 26, 2018
    5
    The game is mediocre. This medium is in a weird place right now. I am all for games like God of War and The Last of Us. They have great story telling and hook the player with character paths of growth. But most important they have GAME PLAY. The very thing that separates this medium from Netflix. Actual game play is what David Cage games suck balls at. And Detroit is more of the same 'pushThe game is mediocre. This medium is in a weird place right now. I am all for games like God of War and The Last of Us. They have great story telling and hook the player with character paths of growth. But most important they have GAME PLAY. The very thing that separates this medium from Netflix. Actual game play is what David Cage games suck balls at. And Detroit is more of the same 'push right stic to the left and circle it upward to open the door'. The game had me clean a bathroom at one point. I have to do that in real life!!! Why is this considered AAA gameplay? Its **** from an ANUS. QTE's in action points of the story. Its weak-sauce video gaming. Like the story all you want, hate people who are against David Cage if you need to (I have no idea what he did wrong besides not know what real game play is), but there is no compelling gameplay in Detroit Become Sleeping. YouTube this if all you're in it for is story because the gameplay is shyte. Expand
  5. Jan 6, 2022
    6
    This review contains spoilers, click expand to view. "Detroit: Become Human isn’t a game, it’s an experience." This or similar banal phrase may frequently be heard about Quantic Dream’s most recent title. And it’s actually not wrong, in case we don’t take it as a praise. Detroit definitely isn’t a game, but the question is what does it want to be, and I’m not sure whether the developers can answer, as the gameplay is too dull for a game, limiting to walking back and forth around corridor-type locations and pressing buttons to progress through the dialogues and QTEs, and the plot is quite fragile for a worthy movie, as its setting is made rather poorly (at least some grounding for now-dying Detroit becoming a world’s capital of futuristic technologies by 2038 would be nice), its backstory isn’t even a bit sophisticated (the game doesn’t show you how and why do androids develop human feelings, it just tells you - they do), and it doesn’t mind forgetting something established within the game’s universe if it’s needed (e.g. Markus is clearly shown to need to physically contact an android to turn them into a deviant, but at some point he just starts to turn entire hordes of androids remotely). And yes, Detroit: Become Human is an experience. A disappointing, unpleasant experience of playing through the game preferring to push on some ‘tragedy’ to cover its unsustainable plot and hide its mediocre gameplay behind ‘nonlinearity’. Yes, the most painful thing about Detroit: Become Human is that it’s not fully nonlinear. Of three main storylines, only Connor’s feels totally free, as you’re able to choose between both sides while playing as him, and you aren’t while playing through Kara’s and Markus’ paths. Whether you want it or not, Kara will become the deviant, flee, approach certain people, etc (though in her story you may at least choose between saving her life only and helping Alice and Luther as well), and the endings when she gets captured by Zlatko or dies feel more like a game over than an independent finale. And while Kara’s story is actually somewhat nonlinear, Markus’ one is disappointingly straightforward until the very denouement. Your choices have almost zero weight until he joins Jericho, but since then not too much will change, as your choices will only be affecting his position within that movement hierarchy, not the fate of the rebellion, as it will continue, with or without Markus, and its destiny is actually in Connor’s hands, not his. These intricacies of the branching trees show that the game might have actually become much more nonlinear. However, despite Detroit is too straightforward for an interactive drama, it actually manages to achieve that level of attention to detail when the game’s replay potential becomes almost limitless, as no two playthroughs will be totally identical if you respond a couple of dialogues differently. The other really strong part of the game is its amazing visuals and a decent sound design, and those who provided them deserve only glorification for their work. Returning to the epigraph of this review, I can tell Detroit: Become Human IS an experience, but not necessarily a positive one. Expand
  6. Feb 22, 2022
    6
    enjoyable enough experience :( quite short and decent story. Graphics were pretty good for its time I guess.
  7. Jun 16, 2018
    7
    This review contains spoilers, click expand to view. After playing through the game a couple of times, I can't give it more than a 7. It's one of those games where the graphics and details really suck you in at first, and there are some intense moments that try to clutch at your heartstrings, but then later on the plot twists and bad writing hit and really suck the air out of its sails.

    The characters are really kind of flat, as much as Cage tries to give them some sort of personality, but they all basically come down to the embodiment of certain over-used tropes. At the end of the game there's a survey that asks if anything resonated with you in the game, and it's pretty telling that for the most part, most people did not. Myself included. I couldn't really feel connected to the characters. Maybe because deep down in my brain, I know that they're just machines? Or maybe because there really wasn't much depth to them. Either way, there was no emotional attachment there.

    The 'plot twist' where you find out that Alice is also an android instead of a human child really ruins any replayability of Kara's route for me, especially since so many of her tasks/actions revolve around keeping Alice safe/warm. An android looking out for another android is just the same as the rest of the game, but an android looking out for a human child is something that seems a little more touching and moving. Bad writing ruining things once again.

    The parts with Markus and 'liberty for androids' being so closely mirrored to the civil rights movement only made me cringe. So many parts of this game being torn out from other movies and TV shows made it... not so original. And some of the endings of the game where it just ends and the credits roll, feel super jarring.

    The only good thing about this game is the fact that Bryan Dechart (who plays Connor) is so into his role and so appreciative of the people who have made the game as big as it is. But I still can't give the game a higher score.
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  8. Jun 23, 2018
    6
    I really want to like this game. There are so many positive aspects about it - the visuals are amazing, and clearly show not just a high level of skill, but also a lot of care and attention to detail. The acting is quite good - certainly better than any of Quantic Dream's previous works. And overall it just seems like a lot of the non-core parts of the game had a lot of effort put intoI really want to like this game. There are so many positive aspects about it - the visuals are amazing, and clearly show not just a high level of skill, but also a lot of care and attention to detail. The acting is quite good - certainly better than any of Quantic Dream's previous works. And overall it just seems like a lot of the non-core parts of the game had a lot of effort put into them. That's why it's so tragic that at it's core, Detroit: Become Human is just another **** David Cage game. This game shows that once again, Cage has failed to learn from his mistakes and has merely gotten better at hiding his flaws. I can talk about a number of them (the lack of any real consequences for many decisions because Cage doesn't believe in game overs, the abrasively obvious moralistic overtones, the terrible cliches - like the son of the painter - who continue to show that Cage cares less about showcasing the human condition and more about pushing one particular narrative), but I'll focus on one in particular that really annoyed me. There are boatloads of menial tasks and fetch quests that have to be completed by the player to progress the story while not providing any real engagement or meaning. If anything, despite the obvious attempt to increase immersion, these tasks make me feel much less immersed because of how menial they are. David Cage needs to realize that escapism is a big part of why most of us play video games. Sure, there are many other reasons as well, but I never pick up a video game just so that I can feel like I'm doing the same chores that I'm avoiding by playing the video game in the first place. Immersion is certainly an important part of video games, and realism can be a key component of immersion. However, David Cage always takes it too far. Video games are special because they can transport us beyond the mundane lives that we lead. There are many great games that allow you to go through "real world" scenarios, but most of these games use surrealism to keep the player immersed - that is to say, there are many realistic situations and choices that the player has to make, but it's always buoyed by the fact that there is something special about the situation. This could involve fantasy or just a situation that's more extraordinary than our daily lives. Either way, we feel like we're able to vicariously experience things that we couldn't otherwise. Detroit: Become Human absolutely has the raw material necessary to pull something like this off. The world in the game is very interesting, and offers many opportunities to use this "surrealist" approach when assigning the player tasks. However, Cage somehow manages to turn this dynamic landscape into a boring, drab fetch quest simulator far too often. It's incredible frustrating to play through once this becomes apparent.

    I honestly want to give this game a 4, but because of how many other aspects of the game were done well, I'm upgrading it to a 6. I'm definitely biased against this game because I really disliked pretty much all of his previous games, and I'm frustrated that he's getting away with it this time because the elements that he likely didn't contribute to were so good.
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  9. Jul 2, 2018
    7
    Great game with a moving story. The game itself was seriously hindered by poor movement mechanics and the inability to skip dialogue when repeating scenes is pretty unacceptable. You can't possibly expect us to do different routes in the flowchart if we have to watch the same scenes over again. Virtue's last reward executed this system perfectly many years ago. It's a shame such a simpleGreat game with a moving story. The game itself was seriously hindered by poor movement mechanics and the inability to skip dialogue when repeating scenes is pretty unacceptable. You can't possibly expect us to do different routes in the flowchart if we have to watch the same scenes over again. Virtue's last reward executed this system perfectly many years ago. It's a shame such a simple mechanic was overlooked. Expand
  10. Jun 9, 2018
    7
    Honestly, I am not a fan of fictional game but Detroit is interesting enough for me to try. I like the concept of the game but it got boring very quick for me. Story is good and interesting. Graphic is good and high quailty but the face looks very "Plastic" for me.
  11. Nov 28, 2019
    5
    I play video games to be entertained, not to marvel at technology or praise the quality of graphics.
    Detroit kept me hooked for a few hours but then it just started to drag due to onerous conversations, slow character movement and QTEs
    There are a lot of good ideas here, however I think its time to stop marketing these games as games, instead firmly put them in a sub-genre of
    I play video games to be entertained, not to marvel at technology or praise the quality of graphics.
    Detroit kept me hooked for a few hours but then it just started to drag due to onerous conversations, slow character movement and QTEs
    There are a lot of good ideas here, however I think its time to stop marketing these games as games, instead firmly put them in a sub-genre of Interactive-Movies, because, lets be honest, that is what this is.
    I didn't finish it, although the branching story lines added some curiosity, however being let down by these types of games all ending up with pretty similar endings regardless of which path you chose i.e. its always the same killer . . . I don't have the inclination to reinstall, despite it being a free-bee
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  12. Jun 5, 2018
    7
    Quite a number of these user reviews are irrelevant as clearly some folks didn't get the memo regarding the type of gameplay Quantic Dreams is known for. All this complaining about how boring the gameplay is blah blah blah. It's like people who leave bad reviews under certain JRPGs like "I hate turn-based combat". DON'T LEAVE A REVIEW THEN! The genre obviously isn't for you so youQuite a number of these user reviews are irrelevant as clearly some folks didn't get the memo regarding the type of gameplay Quantic Dreams is known for. All this complaining about how boring the gameplay is blah blah blah. It's like people who leave bad reviews under certain JRPGs like "I hate turn-based combat". DON'T LEAVE A REVIEW THEN! The genre obviously isn't for you so you literally voided your own review. If you played Detroit hoping for action packed gameplay, then I dont care what you think about the game.

    Sidenote: I personally wouldn't give this game more than a 7.5. Granted I've only gotten one ending so far so MAYBE my opinion can change but to be completely honest, there just weren't very many characters I cared about. In a game like this, you are shooting yourself in the foot to have anything off about your story considering the entirety of your game is storytelling. And like typical QD fashion, there's a number of unrealistic interactions, lack of explanations regarding certain character motivations, and extremely polar quality voice acting (ranging from EXCELLENT to just awkward and flat).

    I won't spoil anything but in my story branch, there was a twist that they built it up to seem like a big deal but because there were no hints or lead up and they just sorta spring it on you and move the story forward like nothing happened, I felt nothing.

    Gameplay is smoother than it's ever been in a QD game but still stiff. It pissed me off how many object interactions I missed because I wasn't able to line the character's body up the right way to do so. Like if something is sitting on a table, why do I have to walk all the way to the front side of the table to pick it up?? Just grab the damn thing like a regular person! They really do make you feel like a stiff android when you move around. UGH!

    Also did not like how there were a number of NON-TIMED sections that were secretly timed. Which stung me more times than I was comfortable with when I assumed I had time to kill and would read the human magazines only to have the sequence move forward shortly after I put it down -- BEFORE I was able to investigate like half a room. A little heads up there would've been nice..

    Overall, (while it is FUNCTIONALLY their best game) in terms of story it only beats out Beyond Two Souls. To me, Heavy Rain and Indigo Prophecy were still more compelling so it does feel like QC is moving backwards. There were literally times I took a break out of boredom and continuing sometimes like punching the clock before sitting down to do work at the office. Like "(Sigh) Well I don't like to leave things unfinished..."
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  13. Jun 11, 2018
    7
    I saw some prejudice against the game because of its creator but there are also fans who over hype it. I came without knowledge who creator is and with open mind. I was familiar with Heavy Rain thought, but the game didn't really stand out for me plot wise. The demo for this game on the other hand made me wish I had a Playstation, but it turned out Detroit: Become Human most likely won'tI saw some prejudice against the game because of its creator but there are also fans who over hype it. I came without knowledge who creator is and with open mind. I was familiar with Heavy Rain thought, but the game didn't really stand out for me plot wise. The demo for this game on the other hand made me wish I had a Playstation, but it turned out Detroit: Become Human most likely won't stand the test of time. And I explain why.

    A lot of cliches, plot holes and silly things that just don't let you take most of the story seriously. As an example: singing in front of police. I'm sorry, I laughed. Games that rely a lot on dialogs must be written very good, I felt like there are only few moments in the game that I would like to "rewatch". In the year when there is rise of cyberpunk and A.I. shows and movies, you have to be very impressive to not look like a bunch of recycled ideas.

    Out of all 3 main characters relationships with their companions the only one what doesn't feel forced or annoying is Connor and Hank (if you go buddy route). The chemistry, the humor, the dialogs, everything fells more superior to the others just like Connor character himself. Doesn't surprise me he is fan favourite. The variety of behaviour and outcomes for Connor is the most interesting and versatile. Such a shame creators didn't really make enough of interactions between Kara, Markus and Connor. Especially the last two, considering how story tries to make them opposite to each other.

    I can't share the love for Kara. Her story feels a bit off. Connor and Markus on the other hand directly affect on the main plot. Yes, sometimes there should be more grounded story line to see more sides, but Kara doesn't progress and change as a character at all, her motives stay the same. You don't have a choice but to keep the same narrative with her. The cliffhanger that people like to praise is very easy to predict and it doesn't affect the story at all.

    The other major problem for me it's how game feels empty after you finish it and cool down a day later. There are nothing to discuss really. No major twist that make you go and debate with others, not theories what could expand the lore more. The main question is never answered and even worse it dies down right after the other character plot became the main focus and player has to deal with it. I feel like if it was explored more Detroit could be really impactful and strong plot wise.
    As a fan of sci-fi and just a geek I wasn't satisfied with the world that Detroit: Become Human offers to me, most importantly it offers nothing new. So much potential gone to waste and that what saddens me. Game just feels like there are only two views: black and white. No middle ground or gray area. It's really easy to criticize this game, honestly. And you don't have to be a hater for it.

    But there are undeniable good things that make Detroit enjoyable and entertaining, at least for a while. Visually it looks stunning and may has the most realistic facial animation, thank to motion capture. Sometimes it make you forget all you see is not a movie. The cast is really good and I like when I can recognize only few familiar faces in it. The soundtrack has some strong moments, sometimes a little repetitive, but overall - good. Amount of paths what story can go, mostly in little details. I thinks Detroit is the first game that has so many possible outcomes for player, just wish the writing was better.

    Detroit: Become Human is heavily cinematic and I must admit some scenes are very nice. The junkyard scene is probably the most darkest and cyberpunkish is the game, I liked Terminator reference. The final kiss scene may feel melodramatic, but surprisingly i found it some sort of beautiful. When girl was riding the carousel in park, two androids in love trying to escape in rain (heavy Blade runner reference). And again: Connor and Hank chemistry makes it all. But it's esy to miss these scenes if your playthrough goes in different way. That's why to have a good script overall and not just a pieces of it is necessity.

    Should you play it? Totally. Does it stays in your mind after you finish it? No. But If you are undemanding and unsophisticated person who never explored other works in the same category you probably will be blown away. Well, sadly I wasn't.

    7,5/10
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  14. Jun 11, 2018
    5
    Story part is OK, gameplay part is not that much. Choices are not always obvious and most of the time you just need to guess. I think those who feel sorry for coffee makers and vacuum cleaners, will enjoy the game the most.
  15. May 29, 2018
    6
    I absolutely love the characters in this game, they are compelling,interesting and well developed,especially Connor and Hank they are phenomenal,however; the storyline wants to emotionally move you but it really doesn't, well it kinda depends on the person but I think I saw this too many times already and the narrative is cliched so it didn't have an impact on me whatsoever, the inputsI absolutely love the characters in this game, they are compelling,interesting and well developed,especially Connor and Hank they are phenomenal,however; the storyline wants to emotionally move you but it really doesn't, well it kinda depends on the person but I think I saw this too many times already and the narrative is cliched so it didn't have an impact on me whatsoever, the inputs are a slow response, none of the QTE really matters to the outcome and some of the decisions you make will be flushed down the toilet in the next chapter with a shady line like "Don't you remember what happened?" , ending is gutted down for me i also saw the other endings and they weren't satisfying. also the first hour of the game is an utter nightmare. and why am I calling it a game, its more of a click simulator but I don't have a problem with that as long as the web decision making system works, unfortunately it doesn't always.but good job on this one I think its better than its predecessors heavy rain and beyond two souls in everything. so if you want a quantic dream game this one is the best to go.
    other than that if you like phenomenal graphics and a moderately nice storyline with interesting characters give it a try.
    if you were a gameplay person just don't bother.
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  16. Jul 3, 2018
    7
    I have played all of Quantic Dreams games and I do like what David Cage is trying to do, but I feel like he did his best game with Heavy Rain and that the games after that have not been as great. Detroit: Become Human is really pretty, especially the effects like the rain and snow on characters are stunning. But under the pretty surface there is extremely little substance in regards toI have played all of Quantic Dreams games and I do like what David Cage is trying to do, but I feel like he did his best game with Heavy Rain and that the games after that have not been as great. Detroit: Become Human is really pretty, especially the effects like the rain and snow on characters are stunning. But under the pretty surface there is extremely little substance in regards to gameplay, and the little that is there often feels contrived and even unnecessary. Personally I don't feel any more immersed by having to swing my controller around in the air, it is just really annoying. The flow chart is a nice touch though where you can compare your decisions to others and see paths you might not have taken and it can be fun to go back to see how you can do things different to unlock new paths etc. Cage should drop all the stupid controller manipulations you have to do, it just looks stupid when you are in a "freezed cutscene" and have to move the analog stick in some strange angle to do something and can pause in the middle of the movement. It serves no purpose other than being annoying. What has always been interesting in these games are the choices you have to make and the branching paths etc. We don't need to sit and shake our controllers in the air to enjoy that.

    The biggest problem with the game though for me, despite the really interesting topic of AI and its implications on the future, something I have always been very interested in, the whole story in Detroit feels really bland, predictable, propagandistic and just plain uninteresting, especially the part with Marcus. It is also disapointing that Cage seems to have some vapid SJW tendencies, if you come across any white males in the games you should do good to be on your toes and be careful since they are most likely bad people (like in real life right), but if they are black the be trusted and are friendly. And when you can choose the black power fist as your symbol and chant "I have a dream" in the streets it becomes a bit too much obvious what all this is about.

    I never felt like I was on the edge of my seat with suspense, wondering what would happen next. The only sections that felt truly interesting was the sections with Connor (who is also by far the most interesting character in the game) who is the detective type. That really made me realize that this sort of game really fits so much better with a detective/crime setting where you are trying to solve some kind of murder mystery and I really hope the next game from Cage will be more of that where you have to investigate crime scenes, compare evidence and decide on what to do next in the case and what leads to follow and what people to suspect or investigate further. That could be truly interesting.
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  17. Jun 17, 2018
    7
    The first chapter for Markus and Kara were boring, and the game had a few moments where the writing fell completely flat. But, the game was mostly well put together overall. The characters were memorable and super well voice acted. Everything technical wise was phenomenal. And overall I had a lot of fun, even though the ending I got was not what I wanted.
  18. May 28, 2018
    6
    if you have not read science fiction about androids and also the classics of Azimov, then you will like the game. But if you know the three laws of robotics, the awakening of androids will be unnatural for you. Accordingly, the storyline will not cause feelings.
  19. May 27, 2018
    7
    Heavy Rain was a guilty pleasure of mine. Despite it's blatant flaws, I was sucked into the story and couldn't wait to find out where it was going. I have very similar feelings about Detroit: Become Human, however it's definitely an improvement over the former. The acting is fantastic and the characters are more fully-realized. That being said, the story goes from great melodrama to aHeavy Rain was a guilty pleasure of mine. Despite it's blatant flaws, I was sucked into the story and couldn't wait to find out where it was going. I have very similar feelings about Detroit: Become Human, however it's definitely an improvement over the former. The acting is fantastic and the characters are more fully-realized. That being said, the story goes from great melodrama to a meandering political thriller, and even horror movie at times. The tone bounces all over the place as metaphors are shoved in your face. It's kind of unfortunate, because this starts off fantastic but quickly diverges into a very trashy and goofy storyline. Yet, like Heavy Rain, I was already attached to these characters and couldn't wait to see how I could manipulate it to head back to a darker finale. Expand
  20. May 25, 2018
    6
    Yet again, David Cage proves that he can "Make ze bad game" while still making tons of money. I guess this is an actual improvement from his last game, the one with the Secret Underwater Chinese Ghost Base, since Cage's strength is within small scenes which he has sprinkled about the game. I have to admit I really didn't want to play this, but here I am reviewing it after getting halfwayYet again, David Cage proves that he can "Make ze bad game" while still making tons of money. I guess this is an actual improvement from his last game, the one with the Secret Underwater Chinese Ghost Base, since Cage's strength is within small scenes which he has sprinkled about the game. I have to admit I really didn't want to play this, but here I am reviewing it after getting halfway through the game. The graphic fidelity is so off the charts it looks too real on the PS4 Pro (possibly Quantic Dream's intent), the game plays exactly as one would expect and has some downright heart-wrenching decisions. All in all, I'll say this is quite possibly the best David Cage game made so far. Expand
  21. Jan 17, 2022
    5
    QTE events with no option to retry challenges is the death of this game for me. Love it all but the fact that developers feel the need to fabricate pressure with QTE events has never made sense to me. The whole thing is choices matter. Let me fix that for you... choices matter 30%. Fast fingers and understanding how you need to wave the remote matter more.
  22. Aug 18, 2020
    7
    Graphics are awesome, performance not so much on base ps4 but nothing that gets in the way.
    It's really amazing how many different paths are possible. But the ending is usually not exciting, the story you literally create, but it does not have a surprising basis behind it, which makes the ending not so exciting. It's not like Heavy Rain, that you do everything to discover an unknown
    Graphics are awesome, performance not so much on base ps4 but nothing that gets in the way.
    It's really amazing how many different paths are possible. But the ending is usually not exciting, the story you literally create, but it does not have a surprising basis behind it, which makes the ending not so exciting. It's not like Heavy Rain, that you do everything to discover an unknown ending and are surprised. Here you just reach the end you tried to go, and see it happening.
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  23. Dec 27, 2021
    7
    Detroit Become Human does an excellent job of portraying an immersive sci-fi world with interesting characters and fairly decent writing overall. Choices have a big impact on your progress in the game and can really make or break your experience keeping you glued to the screen from start to finish. The only real issues this ‘game’ has are a lack of gameplay and some pacing problems.Detroit Become Human does an excellent job of portraying an immersive sci-fi world with interesting characters and fairly decent writing overall. Choices have a big impact on your progress in the game and can really make or break your experience keeping you glued to the screen from start to finish. The only real issues this ‘game’ has are a lack of gameplay and some pacing problems. Definitely worth trying out especially if you are interested in playing what is essentially an interactive movie/tv-show. Expand
  24. Nov 8, 2019
    7
    Here we are again with another Quantic Dream game. The interactive-movie style genre is mostly entertaining and offers a relaxing pace with a branching narrative to explore. The best aspect of these games is that they are truly non-linear, and every decision has an actual impact on the plot and events of the game. The downside is that all of these games feel EXACTLY the same. It'sHere we are again with another Quantic Dream game. The interactive-movie style genre is mostly entertaining and offers a relaxing pace with a branching narrative to explore. The best aspect of these games is that they are truly non-linear, and every decision has an actual impact on the plot and events of the game. The downside is that all of these games feel EXACTLY the same. It's literally just like Heavy Rain but with robots. Beyond Two Souls was the supernatural/ghost version of this genre, and then Until Dawn was the "survival horror" game. Detroit: Become Human feels like an extended episode of The Outer Limits, for better or for worse. There are some genuinely interesting characters and plot devices. There are also many cliche and over-the-top moments filled with cheesy, on-the-nose dialogue trees. The tone of the game feels a little pretentious at times. Different controversies are injected that parallel real-life social issues in very obvious ways. The game is enjoyable for what it attempts but I wouldn't say it's imperative for anyone to play. It's just something to jump into when you need a break from other gameplay styles. It's like turning on a bad sci-fi movie when you're bored and there's nothing else to watch, it keeps you interested enough to see what happens in the end.
    The game has many hilarious moments, both intentional and unintentional. They really want you to take the struggle of the androids seriously, which at times seems really sincere but other times feel like B-movie outtakes from a bad sci-fi. This game works on many levels but I think Quantic Dream needs to try another game genre. Heavy Rain took everyone by surprise because it felt fresh at the time, and now we've had three more spiritual successors that have imitated that game in almost every possible way. There are some new elements like the crime scene investigation that makes Detroit: Become Human stand out. It's just a little tiring to go through the same kinds of scenes with the same kinds of QTE's and the same kinds of dialogue options and decision trees in every single game they produce. It's very clear that David Cage is more of a film buff than a gamer. It would be better if he tried to reinvent the wheel instead of giving us carbon-copies of the tried-and-true formula every time.
    This is not a bad game by any stretch of the imagination. The graphics and soundtrack are incredible, and the voice acting is very convincing. It achieves what it sets out to accomplish, which is to provide an interactive-movie style game. I hope in the future though, we see a little more creativity from this developer in terms of actual gameplay. Give us a game that we can invest countless hours into and becomes truly engaging, not something that simply fills the gap in between triple-A releases.
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  25. Mar 8, 2021
    5
    This game is just alright, but it has some really awesome moments. It starts off incredibly. The opening sequence is one of the better opening sequences I've ever played. It's a hostage situation, they set the tone super well, the music is intense, and you're just making a bunch of choices that feel really consequential (at least at the time). So right off the bat, I'm like wow this gameThis game is just alright, but it has some really awesome moments. It starts off incredibly. The opening sequence is one of the better opening sequences I've ever played. It's a hostage situation, they set the tone super well, the music is intense, and you're just making a bunch of choices that feel really consequential (at least at the time). So right off the bat, I'm like wow this game is dope. And it mostly continues in that vein throughout the first act with some of the best dialogue-based gameplay I've experienced.

    Unfortunately, somewhere around one third or one half of the way through, it totally falls apart for me. The dialogue just repeatedly hits you over the head with the themes and the narrative, in my opinion, proves completely unable to handle the sheer amount of choices you can make with three playable characters. This game feels like playing a "choose your own adventure" movie more than any other game, but it just doesn't really come together and you're better off just watching one the Blade Runner movies. I think this would have been much better if you only could control Connor and Kara, and the story was only about Connor trying to catch Kara. Or, maybe it would be even better if you only controlled Connor in that scenario. Connor often feels like the most interesting to me because he is torn between hunting androids and being one himself (watch Blade Runner). The Markus storyline has its moments, but it becomes too big of a story to work with this amount of choice. In my playthrough at least, the Kara storyline ended up feeling like an afterthought that didn't fit in.

    Not to mention that with so many different choices you can make, the main beats of the story are nonetheless the same. I recently replayed the Last of Us, and I think the fact that I felt more conflicted about the choice I was forced to make at the end of that game than I was with any choice I made in this game says it all. I respect the ambition, and I'll always remember a few moments like that opening hostage negotiation, but ultimately this game doesn't work for me.
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  26. May 26, 2018
    7
    This review contains spoilers, click expand to view. Well... this is very difficult for evaluating, despite I gave game above average score. First of all, negatives:
    - Story: While story is better then in Heavy Rain, its worse (much worse!) then in Beyond: Two Souls. When I played B:TS, it was very strong story with many embracing moments and player was capable to feel Jodie life, suffering, successes, fails and her struggle with life. Despite all efforts, I can not feel struggle in these androids. But its not about some philosophical point of view. I expected some plot twist, some great and unexpected subplot/plot that will change player point of view on whole game and story (for ex. Amanda AI trying enslave humanity and android rebellion is obstacle in way to success... yes, its bit matrix-like, but it could be good). I admit its much difficult to embrace and feel more then one character, but still. I think that story failed. When I completed B:TS I decided play it again, but now, I am more frustrated then thrilled. Many potential subplots were not used (Russia-US war?!)
    - Segmentation replay: While it is maybe one of greatest plus in my review, it is also not player-friendly, especially in long parts. But on first attempt, its not worse.
    - Graphic: I do not think there was much improvement since B:TS and we must take difference is between PS3 and PS4!
    - Cliché: Uprising oppressed, drunken and broken cop...

    Positives:
    + Actors and acting: While plot and story is weak, actors and their "acting" is fantastic! Many great and even my favourite actors (Clancy Brown). I know its computer imagined acting, but still, very good. Not mention that there are a lot of pretty female droids (North, android couple in Eden Club).
    + Some feelings: Well, cant denied that in some scenes, it was strong and I feel something, but thats all.
    + Segmentation replay: Great advancement in gameplay technologies within this genre! It could be better created, but its very good.
    + Analysis system: Another great gameplay advancement with many possibilities. It was one of very few situation when I was completely interested.

    Summary:
    Its up to you to buy it. My feelings are very mixed, but because of actors, analysis system and David Cage himself, I am more favorable and giving 7 of 10 score. I can find parallel in the Mass Effect: Andromeda (where was also Clancy Brown...), weaker successor of great predecessors.
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  27. Aug 16, 2020
    6
    I think this game is overated. Has some good things, but overall it's super pretentious and tell us about things that were talked decades ago. I think it's worth a try but don't expect an impressive story.
  28. Jul 7, 2018
    5
    Honestly I do not even know why I bothered... why shoddily hide racism talk behind android themes.
  29. Nov 2, 2018
    5
    It is worth 20 bucks but no more. I'm really liking the game, I wanted to play a game like this one for a long time but I always delayed. The story is good enough but nothing spectacular, it is kind of predictable.
  30. Dec 18, 2018
    5
    As usual the writing and direction is as subtle as a brick to the face. A friend said it best, it is the best Cage game, because it is the least Cagey of them.
Metascore
78

Generally favorable reviews - based on 104 Critic Reviews

Critic score distribution:
  1. Positive: 77 out of 104
  2. Negative: 2 out of 104
  1. Aug 18, 2019
    85
    Detroit: Become Human delivers a story with a ton of possible choices, and a lot of questions for a player to bear afterward. If you like it when games make you think about them after you play them, this is the game for you. Stunning visuals and music score, make you forget about some weaker points of the game. But all in all, it is an enjoyable experience you should not miss.
  2. Dec 21, 2018
    70
    Detroit: Become Human looks and sounds great, and includes key player choices throughout, though it could have benefited greatly from a tighter script. While it’s commendable that Quantic Dream tried to cover hot-button issues in a big-budget video game, it works better when focused on the personal character moments than the bigger themes that don’t dig deep enough to make a meaningful impact.
  3. Game World Navigator Magazine
    Sep 26, 2018
    85
    Although the narrative is fairly linear, there are enough branching paths over the course of the game to make it feel like your actions matter. That allows Detroit to still be fun even on multiple playthroughs – and for an interactive movie, that’s a rare praise. [Issue#231, p.68]