User Score
4.8

Generally unfavorable reviews- based on 292 Ratings

User score distribution:
  1. Positive: 97 out of 292
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  1. Sep 20, 2016
    6
    Another expansion worth less than 30$. Rise of Iron not only disappoints, but the story is short, meaningless and lifeless. You might as well wait for Destiny 2. The new guns and gameplay is pretty good if you can get past the over hype of this expansion. Destiny has been a colossal project from the beginning and it's clear it is still in construction.
  2. Sep 20, 2016
    2
    Another Rehashed content DLC. Don't buy into this gambling simulator, it has no longevity as usual and adds nothing meaningful to the game just like the other DLC. Nothing new here.
  3. Sep 20, 2016
    1
    Short dlc for 30$
    reskins, total reuse of old locations, only one strike and short story
    Lot of technical problems on launch
    Bungie are you serious?
  4. Oct 1, 2016
    0
    Destiny is a perfect example of a video game where the developers have made every bad decision possible. If you look back at the community's opinion on when Destiny came out there was one thing - THERE WASN'T ANY CONTENT. And that's the problem with Rise of Iron. It doesn't add enough content.
  5. Nov 18, 2016
    3
    The only thing making this game a 3 is the crucible. And not just the crucible but trials of osiris. This is the life blood of this game. And really the only reason a lot of us come back up the game. Raids are fun the first couple of times but after that it's just utterly repetitive. Strikes.......... who enjoys doing the same handful of missions over and over and to add insult to injuryThe only thing making this game a 3 is the crucible. And not just the crucible but trials of osiris. This is the life blood of this game. And really the only reason a lot of us come back up the game. Raids are fun the first couple of times but after that it's just utterly repetitive. Strikes.......... who enjoys doing the same handful of missions over and over and to add insult to injury they release "new" strikes that are just the old strikes ran in reverse............ and they have you pay money for that. Not to mention all the new weapons that get added every dlc... that are just re skins of the old weapons, and the enemies are just re skins of each other. The story to this game as well through the missions is by far gold.... I still have no idea what it's about or if we're the good guys or not or who any of the characters actually are or what there roles are... I just know I can buy stuff from them in the tower and xur shows up on the weekends. With the amount of money most of the players have put into this title for the extremely short lacluster dlc's hoping each one would be different but aren't surprised when they aren't........ We could of bought a few great games. Expand
  6. Feb 17, 2017
    9
    This review contains spoilers, click expand to view. This expansion nailed both the balls-to-the-walls gunfights and the spine-chilling nightmare fuel. The final mission in the campaign shows up even some horror games. You go to destroy the replication complexes, and the corpses of the Iron Lords are hanging above you. You activate the self destruct, and SIVA stops the sequence and...my...God... The Iron Lords hanging above you are actually being kept alive by SIVA. The first will call for help and then start trying to kill you, once you kill it then the other 2 do the same. It scared the crap out of me. Expand
  7. Sep 26, 2016
    4
    This should have been the same price as the year one DLCs ($19.99) as the content of it is roughly the same and continues to pad content through recycling. All told, Rise of Iron adds about the same amount of total content that The Dark Below added to Year 1 Destiny back in December 2014 for $20 less. Even the "new" PvP mode is just a copy/paste of Call of Duty's Kill Confirmed mode.This should have been the same price as the year one DLCs ($19.99) as the content of it is roughly the same and continues to pad content through recycling. All told, Rise of Iron adds about the same amount of total content that The Dark Below added to Year 1 Destiny back in December 2014 for $20 less. Even the "new" PvP mode is just a copy/paste of Call of Duty's Kill Confirmed mode.

    Rehashing two of the original year one strikes, reintroducing Gjallarhorn and Khovstov as quests, once again focused on the Cosmodrome; Everything about this expansion feels like a fan-service love letter to year one players more than anything else. Don't get me wrong, I've always liked the Cosmodrome but we've been tooling about here killing the same crap now since the open beta back in summer of 2014. There was a genuine chance here at expanding the content with a new enemy and some real story behind the Iron Lords but instead we got a 5-story mission joke of an arc with yet another vague enemy that "converts" an existing enemy type.

    Light level increases have become excessively grindy above level 350+ (which Bungie admits in the patch notes is by design [to-wit: heroic/nightfall drops and engram decryptions are only are slightly higher than current light level half the time when above level 350). I haven't yet been in the raid as I'm light level 358 and still stuck in the current grind of: Heroic Strike/Nightfall Strike, get Legendary Marks, infuse gear endlessly, repeat ad nauseum. This light level grind is so tedious that I find myself missing the old year one issue of "forever 29'. At least then I knew I could still raid and do nightfalls and be effective even if I was missing that one piece to push me over to level 30. In Rise of Iron I can literally spend several hours running strikes and spend several dozen legendary marks just to move up one light level point.

    One final point: The new "social space", Iron Temple, is functionally useless once you finish the quests because it lacks faction vendors, vanguard and crucible vendors, and even the new Cryptarch won't give you packages for rep level gains. You still have to go to the Tower for ALL of that (plus the shipwright and gunsmith). Added bonus: The voice over work for Lord Saladin reminds me of old 80's cartoon voice overs - not the top tier stuff like Peter Cullen but knock off work like the guys who did voice work for MASK or Go-Bots. (Yes, I'm old.)

    The only reason I bother playing now is because most of my friends still do. I'm already burning out on this grind and it's not like I've been sitting here playing 20 hours a day every day since launch like some folks have been doing. The one thing that could have kept me engaged was the Archon's Forge (which is the new version of Taken King's Court of Oryx) but the design of the key system is so punitive (and the rewards so lackluster) that it's difficult to find anyone there or anyone interested in bothering.
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  8. Sep 25, 2016
    5
    5 of 10 plain and simple, one new patrol map comparable to the moon in size in THE OLD Russia, a couple of rehashed missions excused as nostalgia, a raid close to an elaborated strike at most and the rest was the same old covered by snow and cookie cuted by lasers. $30 buck's for cosmetics and and 70 more lvls of grinding plus an awful delivered 2hr ''story''? smfh .

    To all the editors
    5 of 10 plain and simple, one new patrol map comparable to the moon in size in THE OLD Russia, a couple of rehashed missions excused as nostalgia, a raid close to an elaborated strike at most and the rest was the same old covered by snow and cookie cuted by lasers. $30 buck's for cosmetics and and 70 more lvls of grinding plus an awful delivered 2hr ''story''? smfh .

    To all the editors of these bunjievission's sweethearts doing ''professional'' reviews You need to assing these articles to objective and competent critics in the future not fanboys, take note no one is buying the bs they sipt on us any more.
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  9. Sep 26, 2016
    5
    Rise of Iron is an extremely big step back for Destiny. The content is just heavily void of importance in any way/shape/form. Much of the new content is so brief that you'll blow through it within an hour, two at the most. Coming from The Taken King, that's a huge disappointment as that expansion did a good job of building out Destiny's story and characters. With Rise of Iron, theRise of Iron is an extremely big step back for Destiny. The content is just heavily void of importance in any way/shape/form. Much of the new content is so brief that you'll blow through it within an hour, two at the most. Coming from The Taken King, that's a huge disappointment as that expansion did a good job of building out Destiny's story and characters. With Rise of Iron, the narrative and new content are vastly inferior to The Taken King. The story missions are completed within your first hour or so (depending on pace of play) and only a few post-story missions that are based on the same regions you've already played in exist at that point. The new enemy is very cool, however it also is void of importance since it exists hardly anywhere. Compare that to the Taken forces which span all of the playable Destiny regions and Strikes.

    If you wanted more of what you got last year in The Taken King, Rise of Iron will greatly disappoint. However, if you're someone that just wanted to jump into Destiny and play up to a new cap, you're going to be okay with whatever you get (within reason, I'm sure). I don't like paying $30 for comparable content I paid $20 for in The Dark Below. You get 1 new Raid, 2 new strikes (1 is recycled from original Destiny), 1 new social space, new weapons and armor and a lot of buried character progression stuff in Rise of Iron. You also get a tease of a good story, instead of something more substantial from last year's raved-about The Taken King. I guess we're just going to have to wait for Destiny 2 before Destiny has a chance to reach its true potential as a streamlined MMORPG/FPS.
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  10. Sep 26, 2016
    0
    destiny is not a game, it's a huge pile of garbage. Everything is wrong in this game. Bungie are a lazy bunch of guys who just want make money the easiest way possible: for exemple: the rooster of the game is very poor, and the only idea of Bungie: just change the skin of the ennemy... that's all... The first raid was interesting... but all the others are really poor in comparison. (2destiny is not a game, it's a huge pile of garbage. Everything is wrong in this game. Bungie are a lazy bunch of guys who just want make money the easiest way possible: for exemple: the rooster of the game is very poor, and the only idea of Bungie: just change the skin of the ennemy... that's all... The first raid was interesting... but all the others are really poor in comparison. (2 hours to complete the rise of iron... what a shame)... So their only reply: push the difficulty.... Brillant.... Expand
  11. Sep 23, 2016
    3
    Story was short but not sweet. Completed main quest line in under two hours. I don't get how they can charge $30 for this with such a lack of content. Unless you REALLY want to see the Raid, do not buy. Rise of Iron is arguably shallower of content, depth and meaning than The Dark Below was. Which, by the way, TDB had more of a story than RoI. Save your money.
  12. Sep 25, 2016
    1
    An update that is OK but that should be free. Seriously, look at what Rockstar did with GTAV, all online content is good and free.

    I just hope that Destiny 2 will not follow this way, or it's gonna be without me.
  13. Oct 28, 2016
    0
    Just another disappointing addition to a very flawed game. Sadly I feel like Destiny still hasn't lived up to the initial hype, and certainly hasn't delivered on even the promises of the vanilla Destiny. At some point there needs to be a cohesive story line, some type of character arc, or character development, and NEW locations that don't just reuse the same spawn points and maps thatJust another disappointing addition to a very flawed game. Sadly I feel like Destiny still hasn't lived up to the initial hype, and certainly hasn't delivered on even the promises of the vanilla Destiny. At some point there needs to be a cohesive story line, some type of character arc, or character development, and NEW locations that don't just reuse the same spawn points and maps that we've been burnt out on for a year. I bought the game day one, so the buy in to keep from having content removed from the game is now VERY steep. Really poor tactics, and a disappointing direction for game development in general. I can still go back and play my nintendo/sega/xbox games from way back and never have to worry about content being stripped if I didn't continue to buy up. Sad that purchasing a game now, means you are essentially renting content. Expand
  14. Sep 24, 2016
    3
    Ugh. I was very excited and bought the expansion when the first gushing reviews came out.

    Looks like bungie's marketing team did a great job paying people off... for $29, this is not a steal but theft. The new story is great in principle, but poor in execution - recycled content, a very short narrative arc, finished in just a few hours with no real conclusion, full of cliches, tropes
    Ugh. I was very excited and bought the expansion when the first gushing reviews came out.

    Looks like bungie's marketing team did a great job paying people off... for $29, this is not a steal but theft.

    The new story is great in principle, but poor in execution - recycled content, a very short narrative arc, finished in just a few hours with no real conclusion, full of cliches, tropes and absolutely pointless missions.

    It's more like HOW than TTK, and I don't mean that in a good way.

    I'd strongly suggest staying away from this latest expansion, it's an expensive rip-off.
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  15. Sep 23, 2016
    5
    For £25 it's not really worth it. £15 would be the right price. There's 5 new story missions, new social area, 1 new strike, 2 old strikes brought up to level, new patrol area, new raid, PvP maps, exotics, legendaries etc.

    A couple of the missions are decent but the others are pretty short, with nothing to advance the forgotten main story of the Traveler. The new strike is very short
    For £25 it's not really worth it. £15 would be the right price. There's 5 new story missions, new social area, 1 new strike, 2 old strikes brought up to level, new patrol area, new raid, PvP maps, exotics, legendaries etc.

    A couple of the missions are decent but the others are pretty short, with nothing to advance the forgotten main story of the Traveler. The new strike is very short too. The new patrol area is good, big with a lot of exploring to do, and a Court of Oryx style place in it called Archons Forge which is fun with a few people, but almost impossible without them...be prepared to keep going in and out of the area to get matched up with other players if you're on your own. I haven't been grinding at all since it came out on Tuesday but I've more or less managed to do all the quests bar a couple of exotic ones...

    Hopefully the raid will be worthwhile.
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  16. Sep 23, 2016
    0
    Meh boring just like usual same re skinned enemies of the fallen. Crucible still doesn't feel as good as halo when (BUNGIE WAS MAKING HALO) and also the campaign is super short and nothing pops. Launched only with one strike which was really disappointing. I will do the raid this weekend and update my review score if the expansion is actually worth playing.
  17. Sep 24, 2016
    4
    Don't buy rise of iron unless you want to be disappointed. The story really lacks anything interesting at all, I cant even remember the names of the characters (nor did I care for them) and I finished the crappy story in around 2 hours. It is insulting that this is something worth £25.
  18. Sep 20, 2016
    0
    Terrible and rehashed game with nothing substantial on offer. I guess if shilling continues, then they have no problem putting out shallow content for a quick buck.
  19. Sep 27, 2016
    1
    So much hope and hype was behind ROI that it failed to captured the magic of TTK. It took a year to develop a reskin of The Fallen and less then a hour to rip off the fans of the series. That's how long it will take you to finish the campaign. The new artifacts are a nice addition, but it is an afterthought. The side quest are meaningless and non beneficial. BUNGIE has repeatedly buriedSo much hope and hype was behind ROI that it failed to captured the magic of TTK. It took a year to develop a reskin of The Fallen and less then a hour to rip off the fans of the series. That's how long it will take you to finish the campaign. The new artifacts are a nice addition, but it is an afterthought. The side quest are meaningless and non beneficial. BUNGIE has repeatedly buried what soul the story had and ROI has put the tombstone over the grave. If you're thinking the story thus far will be revealed more think again. Not only is it even more fragmented but it has become so vague that there is no mention of The Traveler at all. How about that for a plot twist. If there was an award for worst story line ever manifested in the history of gaming, Destiny is number 1 on that list.

    The new raid, Wrath of The Machine was not very thought out either. Luke Smith has really disappointed being the lead over ROI. Not only is it more disappointing then Crota's End but it has one of the worst design mechanics in Destiny. It's Rift with a chopped up Archon Priest in closed quarter combat arena. The boss itself poses zero challenge and the raid itself feels like a really long strike. Even more cumbersome, quality control has really fallen short this time around. Wall breaching through the raid should not have escaped quality control. Quality control department must not exist at BUNGIE HQ. The raid in itself reflects how poorly everything in ROI represents.

    The only spec of fun are private matches that should have been installed since vanilla. However, it's a little too late since the overall experience has really depreciated with more old weapons such as the Party Crasher returning. What a way to make the game refreshing when all BUNGIE can do is recycle weapons over and over. However, if you want the new and improved weapon minus the old perks you have to grind it again. Genius move BUNGIE! Perhaps ascending old gear was too convenient or too complex for BUNGIE to achieve. Maybe it was easier just to add it to the loot table with a new light level and call it a day. There's been so much unbalance and lag in PvP that it's now the norm. Nothing has changed and it's expected to be this way. BUNGIE won't budge from their stance on the weapon META so get used the ever revolving door.

    This game is the largest bait and switch BUNGIE has ever accomplish. The move to current gen was suppose to improve the overall experience of Destiny but be ready poor graphics overall with an added grain effect. Imagine playing on new gen console with legacy consoles graphics. Of course we are told that it was not intended however why would it exist in the source code? Reskin weapons, reskin enemies and reskin mission is not new content. It's called bait and switch. This should have been a $10 expansion because that's all it's really worth. There is nothing even enjoyable that at this point in the game that it's better left to sit in re-development for another 3 years. By then maybe BUNGIE can finally make a complete game and a coherent story line.
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  20. Sep 24, 2016
    5
    Depois de um ano sem lançar nada de relevante para jogo, a bungie consegue entregar aos fãs a pior DLC desses 2 anos... uma historia pífia que liga lugar algum a lugar nenhum, 1 SIM UM MISERO ASSALTO, uma raid, 5 missões de "historia" e mais nada... o preço disso tudo? 120 reais... A escuridão subterrânea que era tida como a pior dlc conseguiu ser superada, parabéns a todos os envolvidos.Depois de um ano sem lançar nada de relevante para jogo, a bungie consegue entregar aos fãs a pior DLC desses 2 anos... uma historia pífia que liga lugar algum a lugar nenhum, 1 SIM UM MISERO ASSALTO, uma raid, 5 missões de "historia" e mais nada... o preço disso tudo? 120 reais... A escuridão subterrânea que era tida como a pior dlc conseguiu ser superada, parabéns a todos os envolvidos. O descaso foi tanto que, nem mesmo armas eles fizeram, botaram meia duzia de "remaster" de armas e pronto se dê por satisfeito. Expand
  21. Sep 28, 2016
    0
    Garbage. Complete garbage. Bungie's first and only love was Halo, and after Microsoft kicked them to the curb their only goal was to make a quick buck, and that's this game. An absolute cash grab filled with Halo assets.
  22. Oct 3, 2016
    0
    short story just for 30$ us , reskins and reused locations, easy raid, problems with the launch, just prefer to wait for destiny 2 instead to buy this lack dlc, what happened with Bungie? short answer "Activision"
  23. Oct 2, 2016
    5
    While serviceable, Rise of Iron doesn't reach the heights of The Taken King and at times threatens to be another House of Wolves. The plot's quite short with a lot of detail stripped out so you never really know what SIVA wants/is and there's few new areas to explore (a slightly retooled Chromosome and a mountain) which can only be disappointing when compared to the Dreadnaught we got inWhile serviceable, Rise of Iron doesn't reach the heights of The Taken King and at times threatens to be another House of Wolves. The plot's quite short with a lot of detail stripped out so you never really know what SIVA wants/is and there's few new areas to explore (a slightly retooled Chromosome and a mountain) which can only be disappointing when compared to the Dreadnaught we got in the Taken King. Expand
  24. Oct 10, 2016
    0
    "я тебя слепила из того что было" это то что банжи сделала в этом длс да и в прошлых в принципе тоже, играл 7 дней , та же муть что и два года назад...

    З,Ы, ОДНИ СТРАЙК!!!! ОДИН СТРАЙК ДОБАВИЛИ..... я офигеваю
  25. Sep 27, 2016
    2
    Second worst attempt by Bungie, right behind The Dark Below. Anyone who has actually played the game will tell you that its another reskin of the same old things. Cinematics are not entertaining, story is true Bungie narrative, which is "go figure it out yourself" and the price of $30 usd for a 1 hour campaign is the greatest bait and switch ever achieved. The time lock content is anotherSecond worst attempt by Bungie, right behind The Dark Below. Anyone who has actually played the game will tell you that its another reskin of the same old things. Cinematics are not entertaining, story is true Bungie narrative, which is "go figure it out yourself" and the price of $30 usd for a 1 hour campaign is the greatest bait and switch ever achieved. The time lock content is another poor excuse for running out of creative ideas. Even the raid felt like a desperate attempt to be complex. It was really short lived and easily conquered with a low light level. This is the 4th installment and still no story behind the Traveller and let alone you, as the chosen Guardian. Bungie has failed yet again and only time will tell how many more attempts they will get at making this "experiment" ,as they claim, successful. Seriously though, why are we even fighting anymore?

    Bottom line, vets will get it because its something to do for a month. The rest, skip it because it feels like playing The Dark Below all over again. Not worth the money to grind for another Hopscotch Pilgrim or Ill Will that was earned 2 installments ago. Unless you like grinding for the same weapons you already have then go ahead and bore yourself.
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  26. Sep 20, 2016
    6
    First I have to say by no means this is a 10 of 10 so please start ignoring those biased fan reviews.
    Having say this I will start from the beginning of my experience.
    I preorder R.o.I because I was suppouse to recive a black gallahorne but no I got a skin for a year 3 gallahorne that I have to farm now . I will have never preorder the dlc if that was clear from the beginning and just
    First I have to say by no means this is a 10 of 10 so please start ignoring those biased fan reviews.
    Having say this I will start from the beginning of my experience.
    I preorder R.o.I because I was suppouse to recive a black gallahorne but no I got a skin for a year 3 gallahorne that I have to farm now . I will have never preorder the dlc if that was clear from the beginning and just buy it later I guess thats why it was clarify in a tiny wee fineprint .

    . Then the levels , so I star climbing a mountain all good cool fight, new hub fastfoward 2 mission and we have reused levels O.o...Again and reskined fallens whit taken fliped mechanics.
    Now the story I don't know if is because I watch ''sword of the stranger'' for the first time before login in and that somehow raised my bar or because I was especting some kind of taken king experience my point is I found it very cliche it was't at the same quality as TTK , very forgettable and short, very very short .I know some people may think ''hey but sword of the stranger is cliche to'' well thats good cliche this was plain hollow .
    New weapons and exotics are nice
    New pvp maps and modes are cool
    I'm gonna pretend the new raid is a blast and I will give R.o.I a 6 however is a dlc for destiny fans and ppl who is already hooked to the game and also for very new ppl to destiny but if you were already tired of destiny this is more the same old which is not bad if you love it but not enough if you are objective .
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  27. Sep 24, 2016
    0
    This game was terrible on release date and it's terrible now. Seriously, what is remotely fun about playing the same levels over and over and over and over just to grind for better gear. This game is an unfun, unfinished joke.
  28. Sep 20, 2016
    8
    Intro:
    Let me start off by saying this. THIS IS A EXPANSION, NOT A NEW GAME! Look, I have over 1500 hours in Destiny, (played since oct 2014) and have played Rise of Iron for over 10 hours. let me tell you, this to me is just like a fancy dinner. It looks amazing, and tastes and feels fantastic, but you get very little for the money you shell out.
    Story Rating: 7.5/10 The story in Rise
    Intro:
    Let me start off by saying this. THIS IS A EXPANSION, NOT A NEW GAME! Look, I have over 1500 hours in Destiny, (played since oct 2014) and have played Rise of Iron for over 10 hours. let me tell you, this to me is just like a fancy dinner. It looks amazing, and tastes and feels fantastic, but you get very little for the money you shell out.
    Story Rating: 7.5/10
    The story in Rise of iron is amazing, besides how insanely short it is. The cut scenes where cinematic, and where filled with deep lore that never imaged Bungie could create. However, it is way to short. With only 5 missions, i felt a little sad. It was so good, and then ended with this feeling of a very, dare i say, a generic ending. So that is why I can give it a 7.5/10
    Content Rating: 8/10
    If we are talking about new guns, armor, lore, items, exotics, missions, strikes, raids (have not played *YET*) and new items, it adds alot. I mean sure its not The Taken King big but its $30 not $40. It has enough to keep the average Destiny player happy until December in my opinion. And for the money, i think it is above average. So, its a 8/10
    Conclusion:
    Destiny Rise of iron is a great addition to destiny, *HOWEVER*, Bungie had made it clear, they were not aiming it to be the size of The Taken King, and rather more like the house of wolves. In that sense, its huge. The strike is fun, the story while short, made me feel like i was in a star wars movie, and finally had alot of cool new gear, and not to mention old classic items, make the game feel refreshing, but not old. So in conclusion, if you want to get a short, fun, and sweet DLC, than buy Rise of Iron, but for people looking for a gigantic expansion, dont expect it here.

    Hope you guys liked my review, if you could tell me if it was helpful or not and i will try my best to fix any errors or update u guys later. Thanks again ;)
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  29. Sep 20, 2016
    0
    All Bungie wants is more money! After 3 expansions this content was supposed to be in the regular game don't waste your money a lot of the same enemies are even a re skin!
  30. Sep 24, 2016
    5
    Plenty of content but at too high of a price considering most of this comes as re-designed environments you have already explored and re-skinned enemies you have already destroyed. Even it's raid, the Wrath of the Machine, which is supposed to be the one true gauntlet of content was allegedly smashed in under two hours. Either it was designed far too shallow or we, as a community, havePlenty of content but at too high of a price considering most of this comes as re-designed environments you have already explored and re-skinned enemies you have already destroyed. Even it's raid, the Wrath of the Machine, which is supposed to be the one true gauntlet of content was allegedly smashed in under two hours. Either it was designed far too shallow or we, as a community, have grown far too accustomed to Destiny and it's time to move on to the sequel. For the completionist it would a tough pill to swallow at £25, everyone else should not consider it until the price falls to the £10-15 or price cut bundle. Expand
Metascore
72

Mixed or average reviews - based on 66 Critic Reviews

Critic score distribution:
  1. Positive: 32 out of 66
  2. Negative: 0 out of 66
  1. Feb 10, 2017
    70
    Rise of Iron breathes new life into a game that was starting to get old. This expansion pack is filled with enough new contents and modes to keep players engaged again.
  2. Games Master UK
    Dec 4, 2016
    74
    There's not a lot here, but it's still worth gearing up your Guardians for. [Dec 2016, p.68]
  3. Dec 1, 2016
    60
    How much you care about these stories varies, and ultimately depends on how much you’re willing to invest to get there. Like Destiny as a whole, Rise of Iron has moments of legend, sandwiched between repetitive, forgettable tasks.