User Score
3.0

Generally unfavorable reviews- based on 237 Ratings

User score distribution:
  1. Positive: 39 out of 237

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  1. May 16, 2018
    6
    The grind to complete all the side quests are at least more engaging and nowhere near as tedious this time around. Everything else though, you won't be surprised when you discover your disappointment.

    Once again, Bungie gave poorly executed expansions for their 1st year content. Why do they always wait until year 2 to start releasing DLC that's actually worthwhile? - Taken King, Rise of Iron?
  2. May 12, 2018
    5
    C'mon Bungie, we all know you can do better then this... Destiny 2 is in dire need of end game content and this half effort DLC really just isn't cutting it.
  3. May 9, 2018
    5
    9 months of development time and the content that we got is a bit of a joke for a large studio.
    There are 5 story missions and 2 of those are backtracking thorough the same map (that you will be exploring later on) and one mission is a public even + a lost sector with a bit better enemies in the lost sector. There is the raid lair and the new strikes are the more interesting story
    9 months of development time and the content that we got is a bit of a joke for a large studio.
    There are 5 story missions and 2 of those are backtracking thorough the same map (that you will be exploring later on) and one mission is a public even + a lost sector with a bit better enemies in the lost sector. There is the raid lair and the new strikes are the more interesting story missions.
    The enemies are the same old hive just a bit of a change and cabal that are the same as before. The new Mars patrol area is small, for comparison it does not feel much larger than Titan with 2 landing zones and a bit extra to the side. The only positive here is the user initiated Escalation protocol.
    PvP still feels like [insert whatever bad adjective you prefer].
    Another positive is the changes to the Exotic weapons the do feel exotic but I am guessing it will not make much difference. The replay value of the new content is still very low (as the base game) and considering the end game is just that what is the point of doing the same thing you have been doing for the past 4 years. The story is very poorly told with some bad writing and the lack of new enemies is very annoying.
    The main thing you will get with this DLC is more grinding to reach 385 light level which has been slowed to a crawl with more obstacles just for the sake of having obstacles. What used to give progress has been nerfed to the point of not worth doing eg. 0-2 point increase on 2 peaces that means at worst no progress or at best about 0.5% per weak, assuming you do not get a duplicate. Thanks but no thanks, that is like a death by a thousand cuts.

    If you skip this DLC you will not miss much. If you skip playing Destiny 2 for the next 4 months you will not miss much since most of the content can be done under 10 hours.

    Lesson learned: Never per-order based on past experience since the past does not predict the future. I thought Bungie would keep what they learned in Destiny 1 instead they have gotten worse and lazier.
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  4. May 9, 2018
    5
    An improvement from the curse of Osiris. But not the silver bullet. Ana Bray is well just another vendor. We are fighting the Hive. AGAIN! How many times is that now? Oh and the Taken, as well as the remnants of the Red Legion? The boss fights are well an ogre and then another ogre. And then Holy Dune Batman! A giant worm. This DLC, lets be honest, is just a series of reskins. FurthermoreAn improvement from the curse of Osiris. But not the silver bullet. Ana Bray is well just another vendor. We are fighting the Hive. AGAIN! How many times is that now? Oh and the Taken, as well as the remnants of the Red Legion? The boss fights are well an ogre and then another ogre. And then Holy Dune Batman! A giant worm. This DLC, lets be honest, is just a series of reskins. Furthermore it is obvious now. Bungie are just not interested in character development or good story telling. Expand
  5. May 13, 2018
    6
    With the time Bungie has had since the release of Destiny 2 you would think they would have taken on board fans feedback and bettered the game just like the original Destiny. With Warmind it's essentially the same game as previous with very little story added in. The campaign is extremely short. The story is barely there. Bungie missed a real opportunity to build on the lore of RasputinWith the time Bungie has had since the release of Destiny 2 you would think they would have taken on board fans feedback and bettered the game just like the original Destiny. With Warmind it's essentially the same game as previous with very little story added in. The campaign is extremely short. The story is barely there. Bungie missed a real opportunity to build on the lore of Rasputin but it felt like they withdrew a lot of details. It just felt extremely repetitive again, it didn't feel like they added new content. Let's not end it on a low note. There is a new raid coming and just a filler like Expansion 1 so fresh new content there with some puzzles thrown in. Great new tweaks to exotics making it feel like they're 'exotic'. Has a great 80s-esque soundtrack and new strikes and difficulty raised on them. It just stings that Bungie had a massive opportunity here and just failed to pull it off. Expand
  6. May 13, 2018
    7
    I'm seeing a lot of "worse than Osiris" going on in these reviews so I'm making an account just to say this is a lie. Shorter story than CoO? Yes, but not worse, and lets be honest here now, campaigns are only a fifth of what makes Destiny interesting as a franchise. Warmind isn't Destiny 2's saving grace but its an overall improvement for the game as a whole when it comes to loot,I'm seeing a lot of "worse than Osiris" going on in these reviews so I'm making an account just to say this is a lie. Shorter story than CoO? Yes, but not worse, and lets be honest here now, campaigns are only a fifth of what makes Destiny interesting as a franchise. Warmind isn't Destiny 2's saving grace but its an overall improvement for the game as a whole when it comes to loot, objectives after completion of the story, and reaching top gear score. Honestly the only thing that is unforgivable with this DLC is that it reuses the story missions for the games strike mode which we should've gotten new content for, since you're paying for "new strikes" in the $20 the DLC costs. The game plays better now with the changes to weapons and abilities, the climb to top gear means more now that its harder to achieve, a lot of the end game playlists have been made more challenging, and I hope to Destiny fans this all sounds interesting to you. Destiny isn't the best it can be yet, but I think its worth coming back to. Honestly though? "worse than Osiris"? Osiris was rock bottom for this franchise, I promise you, Warmind hasn't stooped lower than that. Expand
  7. Sep 30, 2018
    5
    Shorter story than Osiris (which was 2 hours) and the plot is pathetic.
    Escalation Protocol and the new raid lair are enjoyable, but the core issues with Destiny 2 remain and this feels more like a side-step rather then a step forward.
  8. May 15, 2018
    6
    This review contains spoilers, click expand to view. Halfway cooked and halfway rare..

    Bungie again just burned prominous figures of their games universe..

    Ana Bray, while having the potential to have a 30 hours campaign alone with the background of hosting the exo program of Bray and thus coming into some serious moral conflicts by having experiments with humans which resolved also in fatalities while searching for her past,-> , nope Ana bray is a Bubbly anime-style character with few to no lines of text and a cringeworthy last words in the warmind bunker..

    Nokris, yet the "lost son" of Oryx, and the one Hive "God" that was not selling his soul to the devil (aka worm gods) doesnt even have screen time as himself,. just a bigger version of the typical hive wizard.. all background story : not even touched..

    Xol: yeah, a quite super easy end "boss" .. you can down with a better devils without even breaking in sweat. 10 minutes aaaaaaaand gone.. forever..

    Mihalova/the first meeting with the Traveller: the Girl that was actually coding rasputin as a ship AI for the scene that we all saw in Destiny 1 opening cinematic.. those astronauts that were able to see the traveller on mars for the first time.. just a bunch of "Lore tabs" on some eververse armor.. -.-

    good:

    - A total of 85 collectables.. although the reward sequence is completely horrible, the good reward is first , halfway through, the **** reward is at the end.. braindead descision no idea why..

    Horde Mode.. yeah come back in 4 weeks and then you might be able to absolve it if you are not a super hardcore player that tries the raid underlevelled and does all milestones on all 3 different characters and the raid and prestige raid.. but by the time the normal person is ready to go, noone will be playing this escalation protocoll anymore.. no idea why bungie has such a bad and hard time to add DIFFERENT difficultiy settings.. 7 waves and all start with 370.. why they could not have the first wave at 350 is beyond me ..

    Heroic strikes.. 350 requirement and 340 gear drops.. this is so beyond me.. most of the strikes now take about 20-45 minutes and reward you, outside the questline and the milestone) NOTHING of value. and since you spawn mostly late into the game. with sometimes being stuck in the "join your allies"-loop forever (just die and you can spawn into ) its annoying to say it mild.. ah yes and you can accidentially be outside the strike playlist and therefore this 45 minute you wasted is not even counting towards the milestone..

    PvP is stil the boring 4v4 meta with no change whatsoever.. the "go fast update " was a tiny bit patching up some glaring issues but now everyone has adopted and its teamshooting again.. just that now your wounded opponent can run away faster. Competitive is still a horrible timewaste with matches going endless.. 6:5 in countdown is your life slowly fading away., -.-

    but you can at least DO something after the first week.

    5 seaph weapons
    5 Bray tech weapons
    45 hepahistos nodes
    40 sleeper nodes (emblem , yeha.. not)
    and 7 waves of escalation protocoll that you probably wont play .. ever.. until you are a youtube streamer that can easily get 9 people to join..
    and 10 light levels per week..
    and a raid lair with even more "fail me once-> wipe" mechanics..

    i REALLY miss the crotas end "raid" where you could try to solo itjust for **** and giggles..
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  9. May 15, 2018
    5
    What can I say? I'm still playing this game, which means this series has such a tight grip on me that I can't let it go. After the disastrous CoO DLC, I had mediocrely low expectations for this one, and they were slightly surpassed. This expansion does not make a good first impression. The story is predictably lackluster, although better than CoO, but not by much. It is as polished asWhat can I say? I'm still playing this game, which means this series has such a tight grip on me that I can't let it go. After the disastrous CoO DLC, I had mediocrely low expectations for this one, and they were slightly surpassed. This expansion does not make a good first impression. The story is predictably lackluster, although better than CoO, but not by much. It is as polished as ever. Shooting things is as fun as it's ever been and the combat is still satisfying. The locations are beautiful and unique, but all this is to be expected. But the story is still incredibly vapid, taking about two hours, and it culminates in an incredibly easy final boss fight that (again) feels like it would've made a much better raid boss. The adventures are as generic and forgettable as they've been since launch, and the new strikes are well, modified story missions. I think you can see that Bungie has a problem with the amount of quality content, which I can't really understand. Because this expansion actually has a decently realized foundation. While I was playing through the story, I came across multiple things in the game world that I had no idea what they were, or what to do with them, as well as some public events that were blatantly too hard for me to do. It was refreshing to see Bungie tell its players, "we're not going to hand you everything" like they did in vanilla D2. Now we get into what the expansion does well, the mid/end game and open world. The new playable area is the first area that mostly realizes what these open worlds were originally supposed to be. There is a lot going on here. Enemies to fight, vehicles to capture, things to collect and discover, a good variety of public events that range from easy (patrols) to incredibly difficult. Escalation protocol, the new public event, has me excited because it's something to work toward. There are 7 stages and I have yet to get past the first one. That may not sound like a positive, but this game needed a challenge beyond the raid for players to engage in. There are some decent weapon quests that force you to spend some time to explore the world, collect things, do different activities, and fight different enemies. While they aren't hard, its a nice change of pace knowing that you're doing things working for a measurable goal. The weapon system needs improving. The current weapon system is not fun and needs to be fixed with either D1's system or something like Borderlands. But the current system has to go. There is nothing fun about having two simplistic, weak weapons with one fun weapon that you use sparingly. Also gear is boring and subclasses are boring make those fun again too. However, they did make a lot of improvements to exotic weapons to make them feel, you know, exotic. From simple buffs to overhauled perks that actually unlock some cool new ways to fight enemies by using the exotic perks in harmony with your subclass. It's a good improvement, but it needs more. More unique weapons along with some eventual subclass and gear changes would do wonders. I have already played this more than CoO and I'm having a much better time. Also, I think they made some changes to some of CoO's systems as well. I'm not sure, I hardly played that one. Then there's the PvP. I hate it. I've hated Destiny's PvP since day 1 of vanilla. All it's done is stifle Bungie's creativity. While they are making some positive changes to encourage players to play more, it still is not fun for me because it has no idea what it wants to be. It is not slow-paced, methodical, and balanced enough to be a competitive gunplay focused shooter but also isn't wild and crazy enough to be an ability focused game. It's stuck between two levels of boring where all anyone does is sit back and camp like the worst possible version of a team focused game, using one or two cheese weapons that dominate every other. Bungie needs to decide whether they want PvP to be the top priority, or be secondary to cool guns and amazing abilities. I hope they choose the latter.

    I have huge problems with this DLC. I want Bungie to pull their head out of their ass and live up to their full potential in terms of a good story, amazing worlds, good mission design and variety, satisfying replayable content on top of the solid loot, gunplay, open world events, and weapons quests it already has. But I can't deny this DLC is making me want to play, and I've been having a decent time playing it alone or with friends. You can decide if you think its Stockholm syndrome or not.
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  10. May 21, 2018
    5
    Another obvious disappointment from Bungie. I didn't have huge expectations coming into this DLC but was still very much let down. Lets just start with the fact that of 4 story missions, which take 1 to 1 1/2 hours to complete max, one of them is on earth in already used play areas and another 2 are reused as strikes. Again, not unexpected from Bungie, but still disappointing none theAnother obvious disappointment from Bungie. I didn't have huge expectations coming into this DLC but was still very much let down. Lets just start with the fact that of 4 story missions, which take 1 to 1 1/2 hours to complete max, one of them is on earth in already used play areas and another 2 are reused as strikes. Again, not unexpected from Bungie, but still disappointing none the less. Add on top of this a multitude of re-skinned weapons whose models have been used a multitude of times. Only 5 new exotic weapons, and 2 are from D1... Ya really. So to summarize; An embarrassingly short/lackluster campaign, no new public events, two new strikes that aren't console exclusives, a new raid lair (pretty much a small raid), a few new sets of armor (which have no uniqueness to any other armor, besides visually), no new enemy types to speak of (you'll be fighting the same enemies you've been fighting for 4 years), no new subclasses, a new playable public space, and some new game items locked behind Tess **** There is some stuff that is worth grinding for like exotic weapon catalysts, which are basically exotic upgrades, and exotic weapon quests. You're gonna have to grind through loads of old content to get to it though. The only people this won't be a problem for are players just now picking up the game. For everyone else, prepare to be bored out of your minds. As crazy as it may seem, there are at least some positives. Escalation Protocol and heroic strikes are actually kind of difficult, but once you are leveled they won't really be. strikes have modifiers, there's an emote wheel, vendors have actual inventory to buy, and exotics got some well needed buffs. The rewards system is still flawed, mods are irrelevant, there are no random weapon rolls, not enough incentive to level your character, leveling is locked behind weekly milestone caps which are sullying the game, rewards that should be in game are locked behind paywalls, character gameplay customization is pathetically minimal, and there is still no power fantasy. Bungie really needs to sit down and have a long thought about what brought them to this point and where they are going from here. Expand
  11. May 15, 2018
    5
    For 20 dollars the value is terrible.

    You get only 4 story missions, and everyone knows that Destiny writters are really bad, so its no surprise that while exploring Mars, finding Rasputin and Ana Bray is cool, the story is a joke and characters are one dimensional and way underdeveloped. Its also a very short campaign(around 2 hours) Out of these 4 story missions 2 of them are used
    For 20 dollars the value is terrible.

    You get only 4 story missions, and everyone knows that Destiny writters are really bad, so its no surprise that while exploring Mars, finding Rasputin and Ana Bray is cool, the story is a joke and characters are one dimensional and way underdeveloped. Its also a very short campaign(around 2 hours)

    Out of these 4 story missions 2 of them are used also as strikes and the only new strike that comes along these two is a ps4 exclusive

    However Warmind gets you a new Raid Lair, a new Patrol Zone which is stunning and decent sized, new weapons and armor to chase, new exotic quests, new adventures,etc...

    So to sum up yeah the campaign doesn't justify 20 dollars but the activities you can do after it, the loot you can earn, and the grind itself might if you miss playing destiny.

    in addition to Warmind, Bungie put out some free updates that make the game feel way better than where it was in September. There is still a long way to go to reach the quality of D1 year 3 but I would say its a good time to hop in a play some Destiny 2 if you miss the gameplay and miss chasing weapons and armor.

    Its way better than Curse of Osiris DLC, although that is not very hard to achieve.

    5/10 Mediocre but fun and if you love Destiny you ll have a good time for 20 bucks during a month or so.
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  12. May 16, 2018
    7
    Destiny has never JUST been about the campaign and story, so to judge the whole package because apparent short storytelling and poorly written dialogue doesn't do justice to many other features (the dialogue is horrible btw!}

    This IS an improvement over Curse of Osiris. Bungie are trying to steer this franchise back to the magic it had in D1. To that end, this DLC shows a little hope
    Destiny has never JUST been about the campaign and story, so to judge the whole package because apparent short storytelling and poorly written dialogue doesn't do justice to many other features (the dialogue is horrible btw!}

    This IS an improvement over Curse of Osiris. Bungie are trying to steer this franchise back to the magic it had in D1. To that end, this DLC shows a little hope for fans that things will be much better in the Fall for the next major expansion. Warmind has better hidden loot/questlines and much improved exotic weapons with their unique 'Masterwork' perks.

    Its still a long way short of what it needs to be, but Destiny 2 can get there if some of these changes are further expanded over the coming months. Definitely worth checking out if you have already have the season pass.
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  13. May 30, 2018
    5
    A DLC should bring new content to the game right ? well, not on destiny 2 ! the DLC recycle a lot of missions, weapons and locations from the original game, and this is what makes this DLC so boring, i will give a "5" score just because i like destiny in general.
  14. Jun 13, 2018
    7
    The expansion itself is average, it doesn't have a lot of content, and is stretched by the 385 power cap, which is not thought out at all, as you have nothing to do besides weekly milestones when you reach the 345 power soft cap and until you reach 370 power. The reason this gets a 7 is because of: 1. The update that came with this expansion. The weapon changes are nice, exotic masterworksThe expansion itself is average, it doesn't have a lot of content, and is stretched by the 385 power cap, which is not thought out at all, as you have nothing to do besides weekly milestones when you reach the 345 power soft cap and until you reach 370 power. The reason this gets a 7 is because of: 1. The update that came with this expansion. The weapon changes are nice, exotic masterworks add a lot of playtime, and 2. Mars is interesting to explore, unlike mercury from CoO Expand
  15. Sep 25, 2018
    5
    It's an improvement over the last expansion, but it still left fans wanting more. It still leaves a lot to be desired storytelling wise and the lack of content is still an issue. However, the raid is probably the saving grace of this expansion. Spire of Stars is one of the best raids ever in the destiny series to date. It's still not enough to save this game from mediocrity. In the end,It's an improvement over the last expansion, but it still left fans wanting more. It still leaves a lot to be desired storytelling wise and the lack of content is still an issue. However, the raid is probably the saving grace of this expansion. Spire of Stars is one of the best raids ever in the destiny series to date. It's still not enough to save this game from mediocrity. In the end, its still the bear minimum, and that's not acceptable from a studio, especially Bungie. Expand
  16. Aug 11, 2020
    7
    A história é muito boa, mas novamente é uma DLC copiando a Curse of Osiris, me decepcionei novamente e esperava um trabalho melhor.
  17. Dec 7, 2022
    5
    not as good as promised and I guess i'm a bit let down for what the product is
  18. May 10, 2023
    6
    Another expansion for Destiny 2 that is forgettable and not many people are fond of very heavily.
Metascore
63

Mixed or average reviews - based on 25 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 25
  2. Negative: 0 out of 25
  1. Jul 9, 2018
    65
    Warmind is an incremental improvement over Curse of Osiris, so those looking for an expansion that really adds something significant to Destiny 2 will have to pin their hopes on Forsaken which launches in September.
  2. Edge Magazine
    Jun 21, 2018
    60
    Much remains to be done, certainly, but after a dire six months, Destiny is, at last, back on track. [Aug 2018, p.104]
  3. Jun 15, 2018
    70
    Unlike Osiris, which was completely missable, I would recommend playing Warmind if you got it. Go ahead and jump in and give it a try. There is good fun to be had with the new exotics and masterworks, a grind to keep you busy a few hours per week. The game is better and this is the first real sign that the Year 2 expansion might finally turn the corner and make Destiny 2 something like the game Destiny 1 left off with.