User Score
7.4

Mixed or average reviews- based on 18537 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Nov 9, 2019
    8
    Truly Unique, beatiful cinimatics, beautiful land scapes and and interesting gameplay. experiences like this are why I still play games. If your looking for. Mind **** the look no further.
  2. Dec 11, 2019
    8
    I'm really surprised at how much this game drew me in.

    It starts out as quite a slog but as the game adds new options and abilities the game play switches from struggle to optimizing.

    The world is cool, the story was interesting, abstract but understandable.
  3. Nov 10, 2019
    8
    I wasn't a fan of Kojima's previous games, but something drew me towards this one. With Death Stranding, you get more of an interesting and somewhat drawn out story, which is facilitated by playing a game. The main gameplay is surprisingly good, sometimes fun, always challenging and very repetitive. Yet it never gets old and I am not 100% sure why, as at its heart, it is a walkingI wasn't a fan of Kojima's previous games, but something drew me towards this one. With Death Stranding, you get more of an interesting and somewhat drawn out story, which is facilitated by playing a game. The main gameplay is surprisingly good, sometimes fun, always challenging and very repetitive. Yet it never gets old and I am not 100% sure why, as at its heart, it is a walking simulator (and the only walking simulator that accurately emulates it perfectly) combined with some unique and innovation game mechanics. It's almost like playing a racing car game and doing 2000 laps around the same track for 40-60 hours. You do the same things for the entire game, but little small nuances make it seem fresh with each mission.

    This is definitely a very unique experience, and those looking for a fast paced game may find it a struggle to keep engaged. It kept me engaged due to the atmosphere of the world, the great selection of music, the uncertainty of what exactly is going on and the unique feel of the game. There is nothing like this and in the current climate of games, where the same crap is recycled over and over again, this stands out as a truly innovative game.

    There are times I was frustrated with the game, some missions require you to walk for 50 mins only to drop off the delivery and be asked to go right back to where you came from and come back here with another delivery. This for me hurt the game already slow pacing and made it frustrating as it was delaying the progress of the game and really felt like pointless padding. Another issue is you can't skip cut scenes, Having to watch the same machine process a package over 100 times gets old after about the third time and some of the cut scenes run close to 1 hour. There is close to 10 hours of story specific cut scenes, which for me was about 5 hours too much. The stretching out of conversations adds nothing to the experience and creates a disconnect as people don't talk like this. There is bad stuff happening and spreading fast, but lest just you as many sentences as we can, to just some so very simple things.

    I didn't find the story mysterious at all, interesting yes, but I picked up on two things very early in the game which turned out to be true. Maybe I was just able, somehow, to see through the over elaborate drawn out story telling methods used, which were meant to hide things but it all seemed pretty obvious to me.

    The sum of all the parts that make Death Stranding are very good. It's by no means a 10/10. The map system should be more usable and have a better zoom feature, the UI at times is not user friendly especially in combat situations and an editor was needed to cut down the over indulgent cue scenes and tell Kojima when enough was well and truly enough. I wouldn't recommend this game to everyone, especially people that only enjoy fast paced action games, but they would be missing out on something that is a bit special, very unique and innovative. I have no doubt it will become a masterpiece in time while possibly becoming one of the most studied games ever, and will most likely win 2019's game of the year.
    Expand
  4. Oct 6, 2020
    8
    As most know, this was a very divisive game, people seemed to either hate it or love it and I ended up in the latter group. Just so it is known, I am not a rabid Kojima fan, but I know who he is.

    You need to give the game a chance. I quit after 10 hours because I thought it was boring, but this is actually when it starts to pick up and I realized this after restarting the game a year
    As most know, this was a very divisive game, people seemed to either hate it or love it and I ended up in the latter group. Just so it is known, I am not a rabid Kojima fan, but I know who he is.

    You need to give the game a chance. I quit after 10 hours because I thought it was boring, but this is actually when it starts to pick up and I realized this after restarting the game a year later. If you can make it to the second area and continue for a bit, you'll get hooked, and greatly rewarded with an emotionally provoking story that relates to our world situation in 2020. Once you have adjusted to the mechanics and have some of the better tools in your possession, it becomes very fun, and the story is just mysterious enough to keep you going. The mechanics are something I haven't seen in any other game, and I feel that the risks attempted in this game need to be applauded for stepping outside the norm. The game is beautiful, but it could be much better if played on PC. There are a few tools I never really found a use for.

    After finishing the game it seems there is probably 20-30 more hours of content to complete, which also reveals more details for some of the main characters. I'd recommend at least getting a used copy and give it a chance. You need to have some patience with this title. It is not for someone that's used to Fortnite/Call of Duty. This is a thinking man's game.
    Expand
  5. Nov 9, 2019
    8
    I haven't finished the game yet, but so far it's difficult to understand why people are rating this game so low.

    @Metacritic: I would be more than happy to link my PSN account to prove I actually own a PS4 if you promise to not make the PSN id it public.
  6. Nov 12, 2019
    8
    Finished Chapter 2, enjoying so far. All the bad reviews? Many of them are true. But these flaws doesn't really bother me because it's a game we rarely get these days: a true auteur game. This game gives you a world and characters you won't get from a typical AAA title and this why I'm willing to forgive all the little game play issues.
  7. Dec 6, 2019
    8
    I would say this is one of the more polished and better games of 2019.

    Yes it's a very beautiful game and yes the story is confusing until a point but that is sort of expected from a hideo Kojima game. I seriously do look forward to the next game that he makes but I hope it isn't another Death Stranding.
  8. Nov 9, 2019
    8
    I'm about 10 hours in and liking it. I like to play these games alone at night, relaxing at my own pace. I also like long cut scenes and a story in my games so this fit me. Perfect? By no mean. Should a game be pleasing to everyone? No. I don't like RDR2 nor The Witcher 3 for example, and never played a MGS game except for the first one on NES decades ago. But I like this game. I get aI'm about 10 hours in and liking it. I like to play these games alone at night, relaxing at my own pace. I also like long cut scenes and a story in my games so this fit me. Perfect? By no mean. Should a game be pleasing to everyone? No. I don't like RDR2 nor The Witcher 3 for example, and never played a MGS game except for the first one on NES decades ago. But I like this game. I get a kind of warm and relaxing feel. To each their own.

    Updated review to 8 after more hours in.
    Expand
  9. Dec 24, 2019
    8
    Never thought playing as the USPS/delivery man would be so fun! The game is quite innovative with the weight management system and amazing collision detection. The game isn't just about delivering packages! there is combat with guns and hand to hand. The great thing about it is, you connect to other people and share all the structures you have built as well as donateNever thought playing as the USPS/delivery man would be so fun! The game is quite innovative with the weight management system and amazing collision detection. The game isn't just about delivering packages! there is combat with guns and hand to hand. The great thing about it is, you connect to other people and share all the structures you have built as well as donate weapon/equipment/materials. You don't need PSN plus for this.

    Pro-tip, finish the story first before doing side quests (you can take that ones that are near the next story location); progressing through the story increase the world immersion, thus making delivery less of a chore.

    The story is amazing! I can't say much without spoiling it but the ending felt so satisfying and there's only a few strings left untied but they aren't that important in this story.
    Pay extra attention to the cutscenes as i missed some bits and had to read up on it later (small bits like certain colours appearing, little trinkets i missed, etc).

    My only gripe is the vehicle traction as most times it's very hard to travel on tough terrain (although the vehicles themselves tell you they are not built for rough terrain). It's like Kojima said no to vehicles and wants to actively waste your time walking at snail pace.

    Amazing and satisfying game by Kojima! really makes you wonder how mgsv would've turned out if kojima got to finish it properly. I hope Kojima can do something similar to the cancelled PT, would love to see his take on horror.
    Expand
  10. Dec 11, 2019
    8
    El mejor juego de 2019. Es mucho más adictivo de lo que puede parecer en sus primeras horas de juego. Visualmente espectacular y con un sistema de juego que no se parece a ningún otro. La trama y los personajes son puro Kojima. Un soplo de aire fresco al género de los mundos abiertos.

    8,010
  11. Dec 5, 2019
    8
    Great game with balanced gameplay mechanics, smart level design and fun coop features.
  12. Apr 5, 2020
    8
    Better game than MGS5 fiasco. Weird and original. Bit annoying with walking and driving plus crazy physics. Every rock is huge obstacle. Top notch production, face animation, close ups... All great. It should be more bosses and less hud and menu info, it's a mess.
  13. Feb 17, 2020
    8
    This game is just fantastic from it's graphics to it's story and it's themes It needs to be experienced at least once but it is a slow burn from start to finish you need to keep playing in order to progress if that is not your thing then steer clear Kojima mastery at it's finest everyone from the casting etc does an excellent job definitely recommend.
  14. Nov 10, 2019
    8
    Throwing my hat into the pile. I feel obligated to post a review that isn't a ridiculous extreme. Im not a Hideo super-fan, but I am a lover of sci-fi, horror, and video games. This game combines those aspects into a fascinating package and I am very pleased with what I have experienced so far (6 hours). I am blown away by the depth of the world-building, characterization, andThrowing my hat into the pile. I feel obligated to post a review that isn't a ridiculous extreme. Im not a Hideo super-fan, but I am a lover of sci-fi, horror, and video games. This game combines those aspects into a fascinating package and I am very pleased with what I have experienced so far (6 hours). I am blown away by the depth of the world-building, characterization, and sophistication in Death Stranding. Unsurprisingly, this level of plot construction takes some time build up, not unlike any great odyssey or large-scale fantasy. It feels not dissimilar to the vibes of Bird-Box, Postman, Final Fantasy Spirits Within. It plays a little like MGS5 without emphasizing the violence, although it has a very complex system to learn and gradually build upon. Bottom line: We have plenty of formulaic games already, I tip my hat to Kojima team for making something new and fascinating. If you don't care much for it, you have a plethora of other games to pick from. Expand
  15. Jul 14, 2020
    8
    Death Stranding is a unique experience and I don’t think we’ve seen anything quite like it before. It certainly has flaws, but I think If you have the patience for it, it’s a really cool experience that left me with some great memories. I completely understand why some people may hate it, but for me, I thought it was really cool. And god damn that soundtrack is amazing.
  16. Mar 16, 2020
    8
    Death Stranding es un juego cuanto menos curioso.

    Su premisa es muy interesante y cuanto más avanzas crece todavía más. Cosa que va en paralelo con su jugabilidad, muy básica y a veces podría estar un poco más pulida, siendo que se basa totalmente en la exploración y en las zonas rocosas no termina de estar totalmente integrada. con algunas animaciones repetitivas y malas hitboxes.
    Death Stranding es un juego cuanto menos curioso.

    Su premisa es muy interesante y cuanto más avanzas crece todavía más.
    Cosa que va en paralelo con su jugabilidad, muy básica y a veces podría estar un poco más pulida, siendo que se basa totalmente en la exploración y en las zonas rocosas no termina de estar totalmente integrada. con algunas animaciones repetitivas y malas hitboxes.

    Lo que si hace muy bien el juego es la sensación de progresión, el juego te recompensa constantemente con nuevo equipo o nuevas estructuras a construir. Haciendo el viaje cada vez más rápido y cómodo. Aunque una vez llegas a Mountain Knot City y consigues cierta estructura la progresión baja considerablemente.

    Hay que tener en cuenta que es un juego de exploración y aventura, no un juego de acción. Por mucho que Kojima dijera que fuera. Esto se ve claramente en los enfrentamientos, al no estar pensado para el combate la IA enemiga tiene que estar un tanto equilibrada para no resultar frustrante, haciendo a unos enemigos un tanto tontos. Eso incluye a los bosses.

    Personalmente es una experiencia que recordaré, en parte por lo interesante de la misma y en parte porque podría haber sido mucho más si se hubiera profundizado y desarrollado un poco más lo historia y algunos personajes.

    ¿Recomendaría el juego a todo el mundo? Claro que no. No es un juego fácil de acercar, lo que no quiere decir que no tenga buenos planteamientos.
    Expand
  17. Feb 8, 2020
    8
    Although the gameplay loop can be exhausting, the thrilling and gripping plot kept bringing me back in and once you get used to it you start having a lot of fun.
  18. Mar 22, 2020
    8
    Death Stranding is an artistic masterpiece with advertisement stickers slapped onto it. Don't get me wrong, the game is excellent, and I hope that elements of this game become incorporated in many future games. But there are a few aspects to the game that almost threw this game off the rails.
    --1st the positive:
    The graphics, oh my goodness the graphics were superb, and make the game an
    Death Stranding is an artistic masterpiece with advertisement stickers slapped onto it. Don't get me wrong, the game is excellent, and I hope that elements of this game become incorporated in many future games. But there are a few aspects to the game that almost threw this game off the rails.
    --1st the positive:
    The graphics, oh my goodness the graphics were superb, and make the game an excellent capstone to the PS4 generation.
    The acting by the cast was excellent. The actors really draw you in and make you feel connected to the story, which is great given the abstract nature of the story.
    The balancing system has revolutionized the way a player navigates the map. Until THIS GAMES, map navigation for games was little more than point in a direct then press up. Now, the weight you carry and the direction you take really matters, and makes a player feel connected to the world in the way other games simply haven't done before. Which also plays nicely into the core theme of the game: connection.
    Using every aspect of the controller. Need to sooth your BB? Gently rock the controller. Not sure if you are going the right way in those mountains, quick toggle the map with the touch pad. And don't forget to keep your fingers and thumbs ready at all times to keep balance as you explore. How is your BB doing btw, just listen to the sounds emitting from the controller, which is usually held close to a players torso, just where the BB is on Sam. This really helps the player feel the game, not just look at it.
    The use of objects developed by other players that are randomly placed in the map makes the player feel connected to the rest of the death stranding community, and doesn't make the player feel so lonely, and gives the game a perspective that we are not in the great quest alone. There is a real sense of community even though it is a single player game.
    --2nd the not so positive (or downright negative):
    The maps are so cluttered with rock that use of vehicles is almost pointless until you've played the game a while and developed roads or at least become very familiar with the terrain on foot, which can take a very long time, but the vehicles are introduced right away in the game, making them seem like a pointless use of resources.
    The story is heavily backloaded to the end of the game. So a lot of what is going on seems convoluted, which I understand it was the intent to give the game some narrative twists for excitement, but the game at times seems so convoluted that it's just downright confusing at times, and distracts from a sense of purpose, making the game seem to drag on without a point at times.
    (SPOILER) There should have been a stronger connection to the character of Mama. The main character Sam lost his wife and daughter, that is made clear in the very beginning. One might think that meeting someone else who lost a child would have more to talk about. And since meeting Mama is about half way through the game, a stronger connection would have helped to improve Sams character development. Since he does like being touched, having physical contact, even just a hug would serve to show Sams progression at this point, instead of just dropping it in at the end as "Well, I guess you don't have your phobia anymore. SURPRISE!".
    Lastly, the shameless product placement. Thank goodness it is limited to just one area, the shelters where Sam rests and cleans up. But the use of Monster Energy Drinks and an advertisement for another Norman Reedus show is distracting to say the least, and in a game this beautiful it seems almost downright disgusting. It pulls the player out of the game. And while there are several points where the game seems to break the 4th wall, this is by far the worst way to do it. I feel like someone dropped their hotdog on the Mona Lisa and got ketchup and mustard all over it. Honestly, if the rest of the game wasn't so incredible and spectacular, this one thing would have ruined it for me. If it wasn't for this, I would have easily given this game a 9/10 or 10/10. I personally hope Kojima Productions makes enough money from this game to never have to even think about making that same mistake again.
    Expand
  19. Dec 7, 2019
    8
    After years of tremendous hype and great expectations from gamers, Death Stranding is here and has polarized people. It's rather ironic for a game whose themes are about uniting the world. Ironic, but also unavoidable thanks to some curious design decisions from Hideo Kojima.

    Death Stranding is a different kind of experience. It uses elements from other established genres (open world
    After years of tremendous hype and great expectations from gamers, Death Stranding is here and has polarized people. It's rather ironic for a game whose themes are about uniting the world. Ironic, but also unavoidable thanks to some curious design decisions from Hideo Kojima.

    Death Stranding is a different kind of experience. It uses elements from other established genres (open world design, driving, shooting, crafting, etc.), but also focuses on other aspects that haven't been touched by most (if not all) other games out there. I'm talking about human connections. What I mean is this: on other games you meet side characters, complete a few errands for them, and then forget about them altogether. On Death Stranding you meet insignificant side characters, too, but you form a connection with them, and even start worrying about some of them. Can't explain why is this happening, maybe all those emails you get from them as you progress the story triggers that kind of emotion and mentality. For example, one side character is an old man needing medicine and can also die if you leave him without meds for a long time, so it's another worry for the player. Other than NPCs, you also get likes from other real players roaming the same area as you and using the structures you left behind. Likewise, you can use structures left behind by other real players. It's an asymmetrical online system clearly inspired by the Souls/Bloodborne games.

    The game's story is a mix of sci-fi, philisophy and human tragedy. The story itself is fine, full of typical Hideo Kojima twists and turns, but many people will be left scratching their heads. The game's overall atmosphere (a blend of tranquility and horror) is great. The actors do a great job, although it's clear they didn't have as much time to shoot their scenes as it's possible on movies. Hideo Kojima has created some fantastic characters with interesting backstories, but some of them end up being a disappointment (particularly Higgs, voiced by Troy Baker, and Fragile, voiced by Lea Seydoux). The world building though is almost flawless.

    Now let's go to the big elephant in the room, gameplay. The main routine is to deliver packages from point A to point B. Simple as that. But the trick is in traversing the environment. As you walk around, you have to balance the weight of the cargo you are carrying, and also use the tools at your disposal to cross a chasm, descend a big vertical drop, etc. Basically the environment is a puzzle you have to solve in order to proceed to the next mission - or rather, delivery.

    Combat exists in this game but it's limited (and also highly discouraged due to the game's lore of avoiding death at all costs). Enemies are either humans willing to rob you of your cargo, or supernatural beings called BTs that can catch you and force you to fight some weird creatures in a shifting landscape. But to be honest, the boss fights of Death Stranding are a huge let down. They could have been something special, especially the Mads Mikkelsen sections, but the way they have been implemented is mediocre at best. Slow to respond, easy to avoid, just spam them with bullets (or even just leave the area and the fight stops). Only 2 fights in the end are something approaching a true boss fight, but don't expect anything that matches Hideo Kojima's past accomplishments.

    Now this game's been ridiculed with all kinds of memes, such as walking simulator, postman simulator, etc. which is nonsense and as pointless as branding Call of Duty a "pull-the-trigger" simulator or FIFA a "score-a-goal" simulator. Each game is its own kind of experience, and Death Stranding has its own identity. It doesn't have to appeal to everyone in order to be considered good. And that's why it's polarized gamers. People were expecting something and got another, although they were never promised anything in the first place.

    On the technical side, Death Stranding is a luxurious production. You'll get some of the best graphics on the PS4 and one of the most memorable OSTs in recent memory. And even though it's only running at 30 fps, input lag is surprisingly low.

    Overall, Death Stranding is a unique experience. Just like any of Hideo Kojima's past works, the journey to get from Death Stranding's announcement to its release was memorable and almost as significant as the game itself actually launching and being played by gamers. Unfortunately it won't appeal to everyone. Give this game a try if you are bored of modern AAA games recycling same old same things and also trying to rip you off with loot boxes and microtransactions. If you just want to endlessly and mindlessly shoot and punch enemies like you do on every other game out there, Death Stranding unfortunately isn't for you.
    Expand
  20. Nov 8, 2019
    8
    Отличная игра с неповторимой атмосферой, великолепной режиссурой и потрясающей графикой
  21. Nov 8, 2019
    8
    It's not for everyone, but I love it so far. The scores should be taken with a grain of salt. It's not for everyone like I said previous. For those it is for, it will entertain them for many years.
  22. VTL
    Dec 21, 2019
    8
    Seamos sinceros... es una fumada impresionante, de las de noche entera encerrados en un coche dandole al canuto...
    Como juego es lo que es, un walking simulator con un par o 3 de mecanicas jugables (EV, Mulas y planificar ruta)... peeeero la historia siendo fumada a mi al menos me ha enganchado.
    Al principio entregas todo lo possible, arreglas carreteras, pones tirolinas,... pero de cara
    Seamos sinceros... es una fumada impresionante, de las de noche entera encerrados en un coche dandole al canuto...
    Como juego es lo que es, un walking simulator con un par o 3 de mecanicas jugables (EV, Mulas y planificar ruta)... peeeero la historia siendo fumada a mi al menos me ha enganchado.
    Al principio entregas todo lo possible, arreglas carreteras, pones tirolinas,... pero de cara al final del juego lo único que queria era seguir la historia para ver como se acababa de fumar el canuto... El gameplay (muy cuidado en objetos, detalles y funcionalidades) es un mero hecho para contarte una historia. Un buen juego de 30-40 horas que la verdad me ha gustado, eso si, no es la rebolucion mundial, pero está bien.
    Expand
  23. Jun 18, 2020
    8
    Good game, amazing storyline, gameplay can be a bit repetitive, this game is not for everyone. Stop hating people who like it.
  24. Nov 22, 2019
    8
    First I will start that this game is the most visually beautiful and photorealistic I have ever saw, the water and colour palette is amazing. Now on the game play, yes it’s based on delivering but that’s part of the brilliance of it, such a simple concept and yet so deep in it’s execution. The stealth is simply amazing when played on hard, with heart pumping sequences.
    There are some
    First I will start that this game is the most visually beautiful and photorealistic I have ever saw, the water and colour palette is amazing. Now on the game play, yes it’s based on delivering but that’s part of the brilliance of it, such a simple concept and yet so deep in it’s execution. The stealth is simply amazing when played on hard, with heart pumping sequences.
    There are some little flaws but they are not even worth getting into here.
    For me GOTY and a must Play.

    Thanks to SONY and especially to KOJIMA PRODUCTIONS. Welldone!!
    Expand
  25. Jun 4, 2023
    8
    In an industry where many action games adhere to familiar formulas, Death Stranding stands out as one of the most unique AAA experiences available. While it does exhibit moments of self-indulgence that border on silliness, Hideo Kojima still deserves admiration for his vision. Keep it up, Hideo.
  26. Jan 4, 2020
    8
    Not without glaring flaws this game illustrates the massive growing divide within gaming as seen with its review scores.

    By itself Death Stranding is a great and complex story built around a highly repetitive and mostly tedious gameplay mechanic. That mechanic however reinforces the narrative progression. You see on one hand reviewers fawn over it because the story is good. Maybe not
    Not without glaring flaws this game illustrates the massive growing divide within gaming as seen with its review scores.

    By itself Death Stranding is a great and complex story built around a highly repetitive and mostly tedious gameplay mechanic. That mechanic however reinforces the narrative progression.

    You see on one hand reviewers fawn over it because the story is good. Maybe not for the average summer blockbuster movie goer, but if you appreciate thought provoking, nuanced story telling with depth and complexity its one of the best stories in a video game. However to get to that content you will have to drag yourself along a particularly tedious road of repetitive and elementary game play.

    Narrative it makes perfect sense and it helps add to the world building aspect but its on par with understanding the inherent beauty of a fractal by working through the mathematical computations required to make it exist.

    On the other hand you see reviewers absolutely eviscerate it citing boring and repetitive delivery quests. These are the same types of gamers who any game you put in front of them will skip all the cut scenes to get to the game play mechanics, then wonder why the game they played was unsatisfying.

    The irony is that all game play mechanics are repetitive and tedious regardless of the game. Especially if there is no motivation to do them over and over and over again. What "fun" is there to be had in doing the same thing you've literally done a thousand times before. Einstein defined what that is quite aptly. So it is strange to see these ethletes complaining about how boring a game like this is when all they are seeking out is the most boring and uninteresting element of any video game in the first place.

    So Death stranding is a good game. It simply is not a good game for everybody. It is a good story driven game for gamers. It has absolutely nothing of interest for ethletes who are just killing time till the next CoD/D2/Forkknife patch is released.

    Ultimately the game would have been better received had it been scaled back in scope and paced better. The game is simply too long. Thus needed cutting out a huge chunk of unneeded run time for a playthrough. Somewhere at about a 10-15 hour jaunt would have been much more ideal for this sort of adventure. With such revision the public response would have been infinitely more positive than what we got.
    Expand
  27. Jul 18, 2020
    8
    Absolutely loved graphics, story, voice acting, cinematic and the music but towards the end I had enough of the gameplay it was so uninspiring and the combat was average at best
  28. Dec 17, 2019
    8
    aunque la gente crea que es repetitivo, todo tiene un por que, es una historia diferente y bastante buena, a mi me gusto mucho pero es un juego demasiado lento y que no es para todo el mundo, si tienes una play 4 no dudes en disfrutarlo
  29. Jan 6, 2021
    8
    If you buy this game expecting a Metal Gear-like experience, a Silent Hills, or something in between then turn around and don't come back. This is not that. And it doesn't need to be that. Death Stranding is a very niche game not meant for all audiences. If you are one of those unable to engage the concept of this game, then I'm sorry for you. This game is about the story. Not about fightsIf you buy this game expecting a Metal Gear-like experience, a Silent Hills, or something in between then turn around and don't come back. This is not that. And it doesn't need to be that. Death Stranding is a very niche game not meant for all audiences. If you are one of those unable to engage the concept of this game, then I'm sorry for you. This game is about the story. Not about fights or action.

    Death Stranding is not a game that will mark an era but will stay in the hearts of many gamers. Myself included. Maybe in time and with some DLC if it ever happens, this game could be legendary. Right now it's not, but it's close.
    Expand
  30. Nov 16, 2019
    8
    This review contains spoilers, click expand to view. I'm addicted to this game. I've clocked 55 hours and is currently on chapter 6. There's is actually a LOT you can do, see, learn, and explore. It's not just a walking simulator like many people are trying to hate it for. All these people are hoping the game be something that it isn't. I can see why some people won't like the game, but the length some people go to HATE on the game is very unwarranted.

    All these people giving it anything less than a 2/10 is a hater. I can guarantee it. I've read over a few hundred bad reviews and they ALL say the same things without providing much explanation or elaboration: It's a "Walking simulator" or "It's boring" or "It's over-hyped'

    No, it's not a walking simulator, that's an oversimplification. Call of Duty is just a "Gun Simulator." Super Mario is just a "Jumping Simulator" and Tetris is just an "Organizaing Simulator." It says nothing. They're missing the forest for the trees. The game started VERY slow and boring, seemingly because of poor design. However, 10-15 hours in it picks up drastically. Once the game picks up I became appreciative of the boring 10-15hr start. I realized that the beginning was designed for you to feel lonely, weak, and slow with struggles.

    The story is not too complex but is very interesting and unique. It's not cliche or "rinse and repeat" type of story. Overall this game is doing it's own thing and not trying to be something else. The heart of this game lies in the background: being alone but not feeling alone. It's not meant to be another typical shooter or hack-n-slash game that is all flashy but not substance. I find the most fun in helping other players, making their journey easier while exploring new and breath-taking territories. I love the rush of the challenge each new landscape brings.

    People who like fps or hack-n-slash won't like this game. People who like puzzle, adventure, survival, and networking will like this game. The one thing that is for certain is it is not the easiest game starting out which is partially why the reviews are so polarizing. I can see many people quitting the game before it gets better. For me, I'll probably easily spend over 100hrs at the rate I'm playing.

    There are a TON of reasons why this game is better than it's not and people are too quick to overlook that.

    PROS:
    - Amazing cinematography, animation, graphics.
    - New gameplay style.
    - Attention to details, humor, sarcasm, jokes, and secrets.
    - Unique and clever combat and strategy. (You can throw a blood grenade, then shoot real bullets through it to coat it in blood, turning a normal gun into a "blood" gun that can damage BTs.
    - Very cool and interesting world design. Rain, sun, snow, rocks, etc all have a role to play. Each slope, hill, mud, and rocks have different feel, risk, and factors that you have to consider when passing through. Unlike most games where you just run to your destination without any thought.
    - Amazing like and networking system that make you feel like you're contributing to something more although you're playing alone.
    - Great music and sound.
    - A TON of game play.
    - The list goes on and on

    CONS:
    - Can get repetitive at some points.
    - Slow starting
    - The chiro network locations feel a bit random and inorganic. A photographer lives alone in -30 temperature, a doctor lives on the side of a mountain, a collector is somewhere near a bunch of BTs and a voidout for no reason.
    Expand
Metascore
82

Generally favorable reviews - based on 111 Critic Reviews

Critic score distribution:
  1. Positive: 86 out of 111
  2. Negative: 3 out of 111
  1. LEVEL (Czech Republic)
    Mar 18, 2020
    100
    Death Stranding is creating a new game genre and therefore paves its own path towards more interactive experiences. It is a brave work thanks to its novelty, which fortunately is not a bragging right for its creators, as it may have seemed, but an exceptional title that will reward the brave who play it. [Issue#299]
  2. 80
    This game does manage to be fun, even if it is one of the heaviest experiences of 2019. Everything from story to gameplay is begging to be dissected, filled with imagery and symbolism -- just like so many Kojima games before this one. Entering Death Stranding, it’s likely that we all thought Kojima’s calling card was lengthy cutscenes and stealth and action gameplay.
  3. Jan 29, 2020
    100
    Death Stranding stands as a powerful author’s game which drives a strong message of how our over-connected society is evolving, and how we can help other players. Unlike many AAA games, it shines on a truly spiritual level. Well written, engaging and visually magnificent, it offers, despite some pacing flaws, an astonishing solo game with elegant multiplayer elements. A unique representation of Hideo Kojima’s talent.