Metascore
70

Mixed or average reviews - based on 28 Critic Reviews

Critic score distribution:
  1. Positive: 14 out of 28
  2. Negative: 1 out of 28
  1. Jun 21, 2016
    74
    If you missed out on Deadlight when it was originally released and are into action platformers, I do recommend checking it out. Just be prepared for the frustration to ramp up as the game goes on.
  2. Jun 21, 2016
    72
    While far from a dumpster fire, Deadlight: Director’s Cut is a mechanically sound platformer that is ultimately rather forgettable.
  3. Jun 22, 2016
    70
    Even after four years, Deadlight could still use some polish to be a truly great experience. Still, this Director's Cut provides the best possible experience if you want to play the game.
  4. Jun 21, 2016
    70
    Deadlight looks better than ever and is a great game, but this remastered version does not have much in terms of new content, so it is only recommended for people who have not played the original.
  5. Jun 21, 2016
    70
    Deadlight: Director's Cut looks fantastic and has a very intriguing storyline. Its platforming puzzles are also generally really enjoyable to solve. However, a few annoying gameplay flaws, occasionally awkward controls, and very short running time really take the edge off the experience, and ultimately the game falls short of its considerable potential.
  6. Jun 28, 2016
    65
    Deadlight: Director’s Cut tries very hard to bring back a good game that came out in 2012, but it fails in so many ways. Lack of new content, controls without an improvement and many technical issues, are some of the problems that stop this version of being a must have.
  7. Aug 10, 2016
    60
    Deadlight is, for the most part, a well-paced game that doesn’t linger very long in any one area or on one activity. It is also a rather short game, clocking in at about five hours, which is rather underwhelming for its price.
  8. Jul 3, 2016
    60
    Even with some questionable combat choices and the odd spikes in difficulty, Deadlight is a game that breathes new life into the zombie genre.
  9. 60
    It's not the longest game, and doesn't offer anything that will be remembered as a classic game by any means, but the tense atmosphere, striking art style, and challenge, will surely help this game find itself a niche.
  10. Jun 21, 2016
    60
    While the game is still beautiful and has some redeeming qualities to it, it’s hard to explicitly recommend Deadlight: Director’s Cut to anyone except the most dedicated fans of the original or of Limbo-style games.
  11. Jun 21, 2016
    60
    While it fulfils its promise of delivering a much needed edge to the saturated zombie horror scene, Deadlight: Director's Cut is sadly hampered by its clunky combat system and recycled puzzles.
  12. 55
    Impressively updated graphical prowess for a unique visual styling isn’t enough to save it from a myriad of cheaply laid gameplay issues.
  13. Jun 21, 2016
    50
    Overall Deadlight: Director’s Cut is a fun, short game, that has a bunch of flaws but is still very playable.
User Score
6.3

Mixed or average reviews- based on 45 Ratings

User score distribution:
  1. Positive: 21 out of 45
  2. Negative: 10 out of 45
  1. Sep 18, 2018
    1
    A fantastic art style and idea backed up by the worst and most frustrating game play I have ever seen. This game was more painful than a rootA fantastic art style and idea backed up by the worst and most frustrating game play I have ever seen. This game was more painful than a root canal and more frustrating than getting rejected by your tenth in line for prom. I have never been so filled with malice for a game I wish I had a physical copy to burn. Full Review »
  2. May 15, 2023
    1
    I wanted to like this, because it's obviously inspired by the Walking Dead comics, and I beat it on a normal play-through, but the other modesI wanted to like this, because it's obviously inspired by the Walking Dead comics, and I beat it on a normal play-through, but the other modes are not worth it, and will not be replaying it... The game was decent until about second half of Act 1 and especially Act 2 onwards, where it just goes downhill really fast from there, because it just turns into a constant mind numbing puzzle after puzzle with constant dumb one-shot escape/platforming moments mixed in where you are one-shot killed if you don't do the timing exactly or avoid the zombies correctly. Some parts have constant one-shot moments and there's no way to context predict or anticipate these one-shots on your first playthrough, so you're forced to just die over and over until you get it perfectly right or stumble upon the solution. That's not entertaining at all and just ruins the gameplay flow with all the constant trial and error and stopping to figure out a dumb puzzle. The pacing was good in the early Act 1 parts, it had some puzzles, some platforming, and some parts with the zombies where you could optionally fight without too excessive a risk if you didn't want to avoid them. If the game design had just been kept this way the whole way through until maybe the end for a twist in the game design or pepper in some risky zombie fights here and there, then I would have rated the game much higher. But the game doesn't allow you to play that way. From Act 2 onwards, it just forces you to do the constant puzzles and one-shot moments.

    I kept pushing forward until the end on my normal play-through because I like to beat my games, but the experience kept getting worse and worse and I wanted to see just how bad it would become the more I pushed forward....I just couldn't believe how laughably bad it was and kept catching myself actually laughing out loud.

    Now, imagine having to successfully do all these mind numbing puzzle moments and one-shot moments for a half hour to an hour straight without dying or you lose all your progress because there's no save checkpoint, and then having to waste another 30 to 60 minutes to redo it again until you get the timing perfectly? That's what you have to do to complete Nightmare Mode and get the final trophy/achievement. I usually beat hard modes in games, but I chose not to continue Nightmare Mode because I just don't have that kind of time to waste or the patience (I have other games to move on to).

    Survival mode is complete trash. The inconsistencies that you struggle with in story mode, are even worse here. Instead of using the d-pad to move left and right, the game feels floaty because the analog stick is being used to control the character and the dead zone is probably too big for the analog sticks. A boneheaded design choice for a 2D sidescrolling game that forces you to have perfect timing. Trying to switch guns takes forever and a day when there's a zombie in your face. Trying to get up to the top to try and get lucky with molotovs and trying to lure the zombies on fire back and forth is a waste of time because the zombies come in large quantities and sometimes the spawns seem inconsistent and like the game is trolling you by randomly messing with you over and over from getting to the top in the first place. Anywhere else is an impossible deathwish. You need to have even more perfect timing compared to story mode. Just complete trash.

    This is just a horrible and torturous badly designed game from start to finish. Some game designer thought they were making a good and hard game, but it's not true.
    Full Review »
  3. Jan 25, 2023
    7
    Great-looking 2D platform game set in an extremely cinematic and atmospheric zombie-infested, post apocalyptic wasteland.