Metascore
70

Mixed or average reviews - based on 28 Critic Reviews

Critic score distribution:
  1. Positive: 14 out of 28
  2. Negative: 1 out of 28
  1. Jul 11, 2016
    40
    If you’re a die-hard fan of Deadlight, then you probably don’t even need to read a review to know whether or not to buy it, you’ll just do it anyway. For everyone else, this is an average game that has been surpassed in the years since it came out. There are far better 2D platformers available. You can give this one a miss.
User Score
6.3

Mixed or average reviews- based on 45 Ratings

User score distribution:
  1. Positive: 21 out of 45
  2. Negative: 10 out of 45
  1. Sep 18, 2018
    1
    A fantastic art style and idea backed up by the worst and most frustrating game play I have ever seen. This game was more painful than a rootA fantastic art style and idea backed up by the worst and most frustrating game play I have ever seen. This game was more painful than a root canal and more frustrating than getting rejected by your tenth in line for prom. I have never been so filled with malice for a game I wish I had a physical copy to burn. Full Review »
  2. May 15, 2023
    1
    I wanted to like this, because it's obviously inspired by the Walking Dead comics, and I beat it on a normal play-through, but the other modesI wanted to like this, because it's obviously inspired by the Walking Dead comics, and I beat it on a normal play-through, but the other modes are not worth it, and will not be replaying it... The game was decent until about second half of Act 1 and especially Act 2 onwards, where it just goes downhill really fast from there, because it just turns into a constant mind numbing puzzle after puzzle with constant dumb one-shot escape/platforming moments mixed in where you are one-shot killed if you don't do the timing exactly or avoid the zombies correctly. Some parts have constant one-shot moments and there's no way to context predict or anticipate these one-shots on your first playthrough, so you're forced to just die over and over until you get it perfectly right or stumble upon the solution. That's not entertaining at all and just ruins the gameplay flow with all the constant trial and error and stopping to figure out a dumb puzzle. The pacing was good in the early Act 1 parts, it had some puzzles, some platforming, and some parts with the zombies where you could optionally fight without too excessive a risk if you didn't want to avoid them. If the game design had just been kept this way the whole way through until maybe the end for a twist in the game design or pepper in some risky zombie fights here and there, then I would have rated the game much higher. But the game doesn't allow you to play that way. From Act 2 onwards, it just forces you to do the constant puzzles and one-shot moments.

    I kept pushing forward until the end on my normal play-through because I like to beat my games, but the experience kept getting worse and worse and I wanted to see just how bad it would become the more I pushed forward....I just couldn't believe how laughably bad it was and kept catching myself actually laughing out loud.

    Now, imagine having to successfully do all these mind numbing puzzle moments and one-shot moments for a half hour to an hour straight without dying or you lose all your progress because there's no save checkpoint, and then having to waste another 30 to 60 minutes to redo it again until you get the timing perfectly? That's what you have to do to complete Nightmare Mode and get the final trophy/achievement. I usually beat hard modes in games, but I chose not to continue Nightmare Mode because I just don't have that kind of time to waste or the patience (I have other games to move on to).

    Survival mode is complete trash. The inconsistencies that you struggle with in story mode, are even worse here. Instead of using the d-pad to move left and right, the game feels floaty because the analog stick is being used to control the character and the dead zone is probably too big for the analog sticks. A boneheaded design choice for a 2D sidescrolling game that forces you to have perfect timing. Trying to switch guns takes forever and a day when there's a zombie in your face. Trying to get up to the top to try and get lucky with molotovs and trying to lure the zombies on fire back and forth is a waste of time because the zombies come in large quantities and sometimes the spawns seem inconsistent and like the game is trolling you by randomly messing with you over and over from getting to the top in the first place. Anywhere else is an impossible deathwish. You need to have even more perfect timing compared to story mode. Just complete trash.

    This is just a horrible and torturous badly designed game from start to finish. Some game designer thought they were making a good and hard game, but it's not true.
    Full Review »
  3. Jan 25, 2023
    7
    Great-looking 2D platform game set in an extremely cinematic and atmospheric zombie-infested, post apocalyptic wasteland.