- Publisher: Hyperbolic Magnetism , Beat Games s.r.o.
- Release Date: Nov 20, 2018
- Also On: Meta Quest, PC, PlayStation 5
User Score
Generally favorable reviews- based on 163 Ratings
User score distribution:
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Positive: 137 out of 163
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Mixed: 7 out of 163
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Negative: 19 out of 163
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May 21, 2019The game is okay - a huge seller on psvr platform but developers don't support the platform pushing out half assed half complete ( no single saber mode) paid song packs - which is a huge slap in the face for what is a huge potential player base
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Jan 23, 2019
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Apr 7, 2019
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Apr 30, 2019
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Mar 10, 2020DO NOT BUY THIS GAME. In it's current state the motion tracking is awful. If you turn on the game and navigate through the PS menus, you'll see how sluggish and unresponsive it becomes. It does NOT happen with any other game, literally just this bag of cat ****
**** THIS GAME. -
Jul 18, 2020Отличный геймплей и полное убийство версии для ps4 за счёт невозможности добавления кастомных треков.
Игра есть, но играть в нее ты не можешь...
Awards & Rankings
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May 28, 2019A good session with Beat Saber literally leaves me breathless. When I’m in the groove, swinging red and blue sabers to precisely bisect an onslaught of incoming boxes as fast as I can might be as close to the feeling of being a Jedi at a rave as I’ll ever come. This challenging rhythm game is definitely a little light on tracks out of the box, but what’s there is both catchy and highly replayable due to the way its scoring system encourages pinpoint accuracy and followthrough, plus a handful of alternate modes to play them on.
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Mar 31, 2019Anyone can play and look cool with this instant-classic VR rhythm game. The PS4 version is great, but the PSVR exclusive content does not offer that much appeal.
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CD-ActionMar 25, 2019Regardless of the platform (PC or PS4) Beat Saber is one of the best VR games ever created. I know that slashing flying cubes with lightsabers might not sound like much fun, but believe me that it is, in no small part thanks to the fact that your movements are recreated in the virtual world perfectly. [02/2019, p.33]