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Voice commands make it worthwhile but it does have its share of flaws.
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As a real-time strategy game, EndWar is an intimate and deeply nuanced experience.
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GameProWith its slick voice-command system, depth of strategy and frenetic action, EndWar is one game I'll still be playing after its evaluation. [Dec 2008, p.96]
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Tom Clancy’s End War is much like a supermodel; pretty and fun to play with, but ultimately lacking substance.
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EndWar is definitely a game that Ubisoft’s military simulation fans need to look at, as it is a natural extension of the gameplay that you (we) hold so dear. But EndWar is not for the faint of heart, and will ultimately only appeal to select console gamers.
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EndWar is fun, fast-paced and will likely swoon even a few jaded shooter fans to the RTS fold.
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Tom Clancy's End War tries to bring innovation into a gridlocked genre and succeeds! The mixture of new features and old concepts provides lots of entertainment for today’s player.
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EndWar is a very hopeful beginning for the first strategic franchise of Ubisoft that is born for consoles. Unfortunately the lack of depth prevents the game from being a memorable title, but the great control and its powerful online mode are two really interesting options for those who like RTS games.
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This is a solid RTS experience that will definitely appeal to newcomers to the fold. Battle-hardened veterans may find this a little too simplistic in design but kudos have to go to the development team for creating a solid title that is entertaining and brings something new to the genre.
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The new voice command system works flawlessly, and players should find it to be a mighty rewarding experience.
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EndWar is a real glimpse into the future of RTS titles on console, with an immersive experience thanks unquestionably to the voice command system.
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The impressive voice controls is marred by a small number of annoying design decisions. The online modes are memorable, but the limited control over points of view leave a sour taste.
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PSM3 Magazine UKImmediate and engaging, it's a great intro to real time strategy. [Christmas 2008, p.78]
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If you're looking for a good real-time strategy game, EndWar should fit your bill. It's got a fairly lengthy single-player campaign, despite having an absolutely hollow story, and it's also got a pretty epic online mode.
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The voice control is almost perfect and absolutely trend-setting. But three gameplay-wise almost identical groups and similar missions are too little to captivate in the long term.
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If you're looking for an RTS that is cut from a slightly different cloth then EndWar is definitely the way to go.
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All in all, the entire gameplay experience is a recommended one.
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Playstation Official Magazine UKIf there's one reservation about Endwar it's that, offline and playing against AI opponents, victories will inevitably begin to feel a little hollow. Play against other people online, however, and Endwar's pleasures are only limited by teh callous deviousness of the human mind. [Dec 2008, p.108]
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EndWar offers something new, refreshing, and a little exciting for console players. It's sort of a coming of age when what could be seen as the last stalwart of the PC -- the RTS -- is made from the ground up with every classic convention put on the chopping block to please the couch player.
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The persistent army customization is a fun hook to maintain interest, the ebb and flow of battle is more dynamic (fighting the AI quickly becomes a tedious slog through its long stream of reinforcements), and the usual RTS pacing metagame becomes something of a remedy for the tepid nuts and bolts of battle.
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Compared to other creative RTS titles End War is your plain Jane, if you exclude the voice command feature.
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At its core, EndWar is a bit too simple, but it does offer a unique voice command system and terrific production values.
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EndWar may not be the best RTS on the market, but it certainly breathes new life into the genre on consoles.
Awards & Rankings
User score distribution:
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Positive: 27 out of 49
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Mixed: 12 out of 49
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Negative: 10 out of 49
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kevintJan 6, 2010
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Jun 2, 2015
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Oct 28, 2012