User Score
Mixed or average reviews- based on 49 Ratings
User score distribution:
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Positive: 27 out of 49
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Mixed: 12 out of 49
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Negative: 10 out of 49
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kevintJan 6, 2010the voice command aspect of the game is great, but way too much micro-management on screen it takes away from some of the experience. The game is lacking in some areas that make it a little less intersting as you play the game in its entirety
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Jun 2, 2015Absolutely worst game I have played and everything is clunky..... It should have been at least funner and it gave me no tutorial what a stupid game....
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AndrewLOct 24, 2009I refuse to talk to my PS3, and hence, I'm stuck with a pretty damn mediocre strategy game. It's pretty slow and I found myself falling asleep as I played. Strategy games do not work on consoles and I can see why the command system was implemented, but honestly, talking to a game is not what I want to be doing after a long day, not to mention, with people living only a room away.
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nijinskinijinskiJul 26, 2009
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PegB.Nov 10, 2008This is a really neat game. I
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JaniceA.Nov 10, 2008I know, I know! I
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CarlMOct 27, 2009
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Feb 10, 2011
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Oct 28, 2012A pretty big learning curve, lots of micro-management make for a hard-to-get-into game, but stick with it; it'll grow on you. Voice commands are a neat gimmick, but overall, that's commenalistic. Overall, looks good, plays- well, it functions unlike some other titles *cough*Sonic Free Riders*unconvincing cough*, and after you get into it, it'll hook you in.
Awards & Rankings
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The new voice command system works flawlessly, and players should find it to be a mighty rewarding experience.
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EndWar is a very hopeful beginning for the first strategic franchise of Ubisoft that is born for consoles. Unfortunately the lack of depth prevents the game from being a memorable title, but the great control and its powerful online mode are two really interesting options for those who like RTS games.
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The persistent army customization is a fun hook to maintain interest, the ebb and flow of battle is more dynamic (fighting the AI quickly becomes a tedious slog through its long stream of reinforcements), and the usual RTS pacing metagame becomes something of a remedy for the tepid nuts and bolts of battle.