- Publisher: SCEA
- Release Date: Nov 9, 2010
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- Critic score
- Publication
- By date
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Dec 20, 2010I still have hope that a game like this can really work and be really fun -- but The Fight: Lights Out isn't it. There are simply too many things wrong with this game to recommend it.
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Dec 19, 2010Sadly, The Fight is all-air, focusing first on aesthetics, then content. Calibrating the Move before every match is just a pain, while combats doesn't give any satisfaction to the player: the character is too slow and his punches are so inaccurate. The game doesn't adapt itself to the player's ability, but it's just the opposite, with the player that must submit to pitiless rules and a bad implemented controller.
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Jan 3, 2011The Fight seemed to be one of the most promising titles of PlayStation Move, but its promises have not been fulfilled.
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Play UKDec 20, 2010Poor design and an intrusive calibration mechanism result in a title that frustrates more than it excites. [Issue#199, p.91]
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Dec 19, 2010It can end up being too much work for what amounts to not enough enjoyment.
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LEVEL (Czech Republic)Jan 15, 2011Danny Trejo cannot save the whole show. This "Move-controlled" fighting game is good only if you plan to work out your arms. Otherwise, you'll get bored in twenty minutes. [Issue#199]
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Playstation: The Official Magazine (US)Jan 6, 2011Lights out, indeed. [Jan 2011, p.82]
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Jan 4, 2011With its poor controls, The Fight: Lights Out represents the most negative example of the Move line-up.
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Dec 19, 2010Nearly 1000 milligrams of ibuprofen are coursing through my system while I finish this review, slightly dulling the pain of the strained muscles in my chest and torso that I endured at the hands of The Fight: Lights Out.
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Dec 19, 2010The Fight is enjoyable despite some flaws. You have to be so cautious to play it the right way, so cautious to move your arms the right way, that you quickly lose that feeling of freedom.The gameplay is still fun and interesting when you decide to persevere.
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Dec 19, 2010Maybe one day, they'll come out with a motion-controlled game that captures the frightful excitement and immediacy of being in a fistfight. But that day has yet to come. Not even the grizzled charmer Danny Trejo can salvage this trainwreck.
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games(TM)Jan 11, 2011A tiring slog of a game that doesn't offer enough reward to justify the energy expenditure required to play it - even if it does keep account of how many calories you burn throughout. [Christmas 2010, p.113]
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Jan 5, 2011Similar to Fighters Unleashed, the quality of a first generation attempt of a fighting game using motion controls is a dismal failure.
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Dec 19, 2010Unfortunately, it's waned away in the final release due to lackluster controls and dull visuals that fail to appeal.
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Dec 19, 2010It is uncertain whether a bit more time in development could have shaped The Fight: Lights Out into something mildly enjoyable, but as it stands the finished product is a mess that is not only frustrating to play -- it is also tiring and boring.
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Dec 19, 2010It often seems like you're making more effort in the game than the developers did, with this miserable showcase for PlayStation Move.
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Edge MagazineDec 19, 2010There are minor things for which The Fight can take credit. The progression of skills is well-paced, its 'street' aesthetic pioneers a delightful new direction for extreme cheese, and your flailing proves quite the workout. [Christmas 2010, p.101]
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Dec 19, 2010The entire game just feels uninspired and wonky.
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Dec 19, 2010The Fight: Lights Out has very few redeeming qualities, none of which involve playing it, and it should be avoided at all costs. Don't play this game.
Awards & Rankings
User score distribution:
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Positive: 59 out of 75
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Mixed: 9 out of 75
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Negative: 7 out of 75
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Nov 11, 2010
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Nov 12, 2010
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Nov 13, 2010