User Score
Mixed or average reviews- based on 139 Ratings
User score distribution:
-
Positive: 69 out of 139
-
Mixed: 45 out of 139
-
Negative: 25 out of 139
Buy Now
Review this game
-
-
Please sign in or create an account before writing a review.
-
-
Submit
-
Check Spelling
- User score
- By date
- Most helpful
-
Mar 23, 2012
-
Mar 16, 2012
-
Feb 28, 2012Excellent game, great re-incarnation of SSX. Intense, crisp, graphically stunning and a great interface. Possibly the most fun I've had from any video game in the last 12 months. Welcome back SSX - thanks for providing an excellent escape from the FPS & RPG drone.
-
Feb 29, 2012
-
Feb 28, 2012
-
Feb 29, 2012
-
Mar 10, 2013
-
Feb 28, 2012
-
Mar 1, 2012
-
Mar 4, 2012
-
Mar 4, 2012Awesome combos, and pretty good grapic, nice soundtrack excellent carrier mode n' it's a cool multipalyer game. I was play in only demo but i know that i will buy this game
-
Apr 11, 2012
-
Jul 14, 2012
-
Apr 9, 2012
-
Oct 7, 2012
-
May 27, 2012
-
Mar 5, 2012
-
Mar 10, 2012This review contains spoilers, click expand to view.
-
Mar 19, 2012
-
May 7, 2012
-
Oct 6, 2014SSX is a great and fun game for people who love to experience what it would be like to get insane air on a snowboard. But the game is kinda repetitive but other than that it is a great game.
-
Apr 2, 2023A shame this was the last of this series. This is a pretty solid entry imo.
-
May 25, 2023Not sure what all the hate is about. This game came out on a new generation of console well after the last ssx game on the previous gen, so yes there are significant changes. I wouldnt recoment going into this thinking your getting Tricky 2, its different, but in my oppinion just as good. Sunk hundreds of hours into it online and offline.
One day there may be another, heres hoping
Awards & Rankings
-
May 4, 2012SSX is a great reboot of the series. While the game has some shortcomings, it does provide an amazing adrenaline rush and sense of speed you rarely experience in other titles.
-
Playstation Official Magazine AustraliaApr 11, 2012[P]layers won't get much out of SSX until they put a lot of time into each of the game's courses – packed with branching paths, high ridges, and suicide leaps – and work out a custom plan of attack. Without one, SSX can deteriorate into a discombobulating frazzle of questions like: where am I going? Is this the fastest way down? And how come the CPU is 15 seconds ahead of me? While the required exploration means a tonne of replay value, it also means newbies will have to board up a hockey stick-shaped difficulty curve to feel in the game. [April 2012, p70]
-
Play UKMar 28, 2012Frustrates and infuriates as poor design decisions smash into each other with alarming regularity. A real letdown, given the series it comes from, but in actuality this is as close to an SSX game as it is Tetris. [Issue#216, p.70]