User Score
Mixed or average reviews- based on 139 Ratings
User score distribution:
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Positive: 69 out of 139
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Mixed: 45 out of 139
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Negative: 25 out of 139
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Mar 8, 2012This review contains spoilers, click expand to view.
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Mar 4, 2012No multiplayer. 4 hour game with no live multiplayer component. Not much to do except run the same events over and over... not worth the cash. Decent rental.
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Mar 9, 2012I just can't find anything enjoyable about this game. It's average in every way and right when I start to feel 'in the zone', 5 seconds later something happens that reminds me that i'm not playing a good game. I was on a roll of great vid game purchases until I bought this. Oh well, the goo0d times can't last.
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Mar 2, 2012
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Mar 15, 2012
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May 10, 2012
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Sep 16, 2013
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Mar 14, 2012
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Apr 29, 2012
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Nov 1, 2017Un entretenido juego para jugar unas... no se... dos horas? No tiene multijugador y la campaña se hace bastante aburrida, es decir es deslizarse una y otra vez.
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Jul 24, 2017It's a nice game, but its a little complicated, and could be more funny and longest gameplay, somethings are interesting in the campaing, but as long as you play its would be boring.
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Jan 8, 2023no local multiplayer! wth??????????? this is a great game but the lack of this mode just destroyed it for me, i would give this a 8.5 out of 10 if not for this
now it gets a 5, thanks for being lazy EA!
Awards & Rankings
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May 4, 2012SSX is a great reboot of the series. While the game has some shortcomings, it does provide an amazing adrenaline rush and sense of speed you rarely experience in other titles.
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Playstation Official Magazine AustraliaApr 11, 2012[P]layers won't get much out of SSX until they put a lot of time into each of the game's courses – packed with branching paths, high ridges, and suicide leaps – and work out a custom plan of attack. Without one, SSX can deteriorate into a discombobulating frazzle of questions like: where am I going? Is this the fastest way down? And how come the CPU is 15 seconds ahead of me? While the required exploration means a tonne of replay value, it also means newbies will have to board up a hockey stick-shaped difficulty curve to feel in the game. [April 2012, p70]
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Play UKMar 28, 2012Frustrates and infuriates as poor design decisions smash into each other with alarming regularity. A real letdown, given the series it comes from, but in actuality this is as close to an SSX game as it is Tetris. [Issue#216, p.70]