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Playstation Official Magazine AustraliaApr 11, 2012[P]layers won't get much out of SSX until they put a lot of time into each of the game's courses – packed with branching paths, high ridges, and suicide leaps – and work out a custom plan of attack. Without one, SSX can deteriorate into a discombobulating frazzle of questions like: where am I going? Is this the fastest way down? And how come the CPU is 15 seconds ahead of me? While the required exploration means a tonne of replay value, it also means newbies will have to board up a hockey stick-shaped difficulty curve to feel in the game. [April 2012, p70]
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Playstation: The Official Magazine (US)Mar 5, 2012The campaign feels awkward and unfamiliar and the multiplayer doesn't allow for direct head-to-head competition (oh well), but the game still manages to fuel our competitive juices. [Apr 2012, p.82]
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Mar 5, 2012Beautiful design and flawless presentation make SSX a hard-hitter this season. Unfortunately, its lack of local multiplayer and thin singleplayer experience doesn't quite make it live up to previous games in the series.
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Mar 27, 2012That being said, the game still does have its issues-and some of those issues do really mar the experience. The foundation of a solid current gen SSX game is lurking right beneath the surface of this title-let's hope EA unearths it for the potential sequel.
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Mar 7, 2012If you're prepared to stick to its well-crafted online modes and endure its over-sensitive handling the fun just about outweighs the moments of frustration brought about by questionable course design and the poorly implemented rewind mechanic.
Awards & Rankings
User score distribution:
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Positive: 69 out of 139
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Mixed: 45 out of 139
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Negative: 25 out of 139
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Feb 28, 2012
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Feb 29, 2012
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Mar 7, 2012