- Publisher: Electronic Arts
- Release Date: Nov 17, 2008
- Also On: iPhone/iPad, PC, Xbox 360
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My frustrations with the franchise and its never ending framerate troubles are getting on my last nerves...[yet at] the end of the day, and I still enjoyed Need for Speed: Undercover, as will fans of Most Wanted.
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While the quest to catch the crims sort of takes a back seat to the initial pick-up-and-play aspect of NFS: Undercover, there’s plenty of fun to be had re-doing challenges to try and best your score, and collecting the reputation you deserve, dear gamer.
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Adventure or racing? Definitely racing! The cut scenes are not suspenseful enough for an adventure. But I like Tri-City with its varied missions and the intuitive controls. Unfortunately the game sometimes drops to a low frame rate.
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The police chases are fantastic, but the plot's bad and the gameplay is confined to an area that's much smaller than it seems like it should be.
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As a mashup of :Need for Speed: Carbon" and "Need for Speed: Most Wanted", Undercover is ultimately fairly successful. For many, though, in a post-"Burnout: Paradise" world, the question has to be raised: "What does this give me that Paradise doesn't?" The answer to that is "cops and robbers," a mechanic that has worked well in single-player since the days of Hot Pursuit, and works even better online when played in teams of 4-on-4 in Undercover.
Awards & Rankings
User score distribution:
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Positive: 34 out of 103
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Mixed: 41 out of 103
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Negative: 28 out of 103
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Jan 20, 2014
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Sep 3, 2010
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Feb 16, 2019