- Publisher: Electronic Arts
- Release Date: Nov 17, 2008
- Also On: iPhone/iPad, PC, Xbox 360
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This port of Most Wanted that was a port of Carbon, which in itself wasn't good in the first place, is unforgivable from a team as financially stable as EA. Heck, Burnout Paradise, while not a great "Burnout-style" game, was a fantastic racing game, so how about counting your losses and just releasing one racing title and put all your money and focus on it.
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Need for Speed Undercover is a poor game with a ton of problems, both technically and in terms of design. The open world design is completely lost as you can't actually drive to any event, many races are closed off which means no cross traffic, and it's incredibly easy.
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Need for Speed Undercover is a big step backwards for the series. It's almost as if the franchise has the same disease as FIFA had a couple of years ago. EA promises a lot new features but in the end there just isn't enough to justify a new game. Thankfully the FIFA-syndrom offers perspective, because after a few mishaps the franchise has produced an instant classic. That's why we keep hope for a worthy Need for Speed game in the near future.
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Edge MagazineTechnologically something of an embarrassment and devoid of any vitality or personality, Undercover seems a sharp downturn for one of EA’s traditional bastions of seasonal sales. [Christmas 2008, p.101]
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Unfinished, underdeveloped racing efforts like Need for Speed: Undercover leave the acrid taste of stale engine oil and greasy do-rags in my mouth. Luckily, it’s nothing that a little time spent with Grid or PGR4 can’t wash away. Undercover attempts to return the series to its former glory, but it’s obviously lost that loving feeling.
Awards & Rankings
User score distribution:
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Positive: 34 out of 103
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Mixed: 41 out of 103
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Negative: 28 out of 103
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Jan 20, 2014
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Sep 3, 2010
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Feb 16, 2019