• Publisher: SCEA
  • Release Date: Sep 7, 2010
User Score
4.4

Generally unfavorable reviews- based on 25 Ratings

User score distribution:
  1. Positive: 9 out of 25
  2. Negative: 14 out of 25
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  1. Dec 27, 2014
    5
    I really don't understand all the bad reviews. It's a nice game and full of challenges. Sure, it could be repetetive, but at least a mediocre game if you play it in small doses.

    The game is basicly about riding random four-wheeled objects down the street, while kicking yakuza (gangsters), grinding on long poles and reaching the goal within the time limit. This is what you do the whole
    I really don't understand all the bad reviews. It's a nice game and full of challenges. Sure, it could be repetetive, but at least a mediocre game if you play it in small doses.

    The game is basicly about riding random four-wheeled objects down the street, while kicking yakuza (gangsters), grinding on long poles and reaching the goal within the time limit. This is what you do the whole game. However, there's a bunch of locations and the premise works pretty good. With a total of 20 levels and 6 additional "freeplay" levels, there's a lot to do. It can be beaten within four hours, but even that is fine considering the price this game goes for on ebay. The music is just running in the background, but there was one particular (vocal) song that made me hum to it.

    The only thing that really bothered me was the recycled areas. Some levels had obviously ripped off parts from other levels, which is really lazy. There's also some really unforgiving levels where the yakuza is impossible to kill, and even if you do manage to ride past them, the time limit will end you.

    Play the game in small doses and it'll be a good ride, half a hour or so. I must admit I got tired after playing this non-stop for four hours, but I'm sure it would be better to take a break every five level or so.
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Metascore
36

Generally unfavorable reviews - based on 45 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 45
  2. Negative: 38 out of 45
  1. Dec 22, 2010
    30
    Once the novelty of the game concept has worn off, which doesn't take long, the frustration caused by the controls really kicks in.
  2. Edge Magazine
    Dec 20, 2010
    40
    All the interaction it requires could be better executed, with equal intuition and far greater reliability, on a joypad with an analogue stick. [Nov 2010, p.94]
  3. Playstation Official Magazine Australia
    Oct 25, 2010
    30
    There's a difference between a game that is wacky and a game that is wack. Kung Fu Rider desperately tries to be the former but winds up being the latter. [November 2010 p67]