- Publisher: SCEA
- Release Date: Sep 7, 2010
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- Critic score
- Publication
- By date
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Play UKOct 21, 2010The problem is that it doesn't last very long before you get bored. [Issue#196, p.93]
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Oct 21, 2010It's fun in spots, but the gameplay is extremely repetitive, and there's no incentive for you to get better. Feels like a tech demo haphazardly turned into a full game.
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Playstation: The Official Magazine (US)Oct 21, 2010We have other complaints; the action is too abrupt to hold any momentum, hazards appear too suddenly, and although branching paths and gravity-mocking grind rails pay homage to SSX, things never flow well enough to complete the tribute. [Nov 2010, p.70]
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Oct 21, 2010The game tries to mix things up by throwing in tightly-placed bonus gates, hidden branching routes and aerial grind-rails, but the game never really flows fast or smoothly enough to properly invoke the spirit of SSX that it's clearly trying to recreate.
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Oct 21, 2010For such a strange game, I was really hoping that this title would showcase the potential of the move technology but in actual fact, it's a rather ho-hum experience that we've already seen on the Wii.
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Oct 21, 2010Kung Fu Rider is definitely not as funny as it thinks it is, and not really much fun either.
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Oct 21, 2010Most people will have a laugh at the mere sight of the game, but if they actually play it, and want to be good at it, a lot of frustration is in store.
Awards & Rankings
User score distribution:
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Positive: 9 out of 25
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Mixed: 2 out of 25
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Negative: 14 out of 25
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Nov 1, 2010
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Dec 27, 2014
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Sep 20, 2010