• Publisher: SCEA
  • Release Date: Sep 7, 2010
Metascore
36

Generally unfavorable reviews - based on 45 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 45
  2. Negative: 38 out of 45
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  1. Play UK
    Oct 21, 2010
    65
    The problem is that it doesn't last very long before you get bored. [Issue#196, p.93]
  2. Oct 21, 2010
    62
    It's fun in spots, but the gameplay is extremely repetitive, and there's no incentive for you to get better. Feels like a tech demo haphazardly turned into a full game.
  3. Playstation: The Official Magazine (US)
    Oct 21, 2010
    60
    We have other complaints; the action is too abrupt to hold any momentum, hazards appear too suddenly, and although branching paths and gravity-mocking grind rails pay homage to SSX, things never flow well enough to complete the tribute. [Nov 2010, p.70]
  4. Oct 21, 2010
    60
    The game tries to mix things up by throwing in tightly-placed bonus gates, hidden branching routes and aerial grind-rails, but the game never really flows fast or smoothly enough to properly invoke the spirit of SSX that it's clearly trying to recreate.
  5. Oct 21, 2010
    55
    For such a strange game, I was really hoping that this title would showcase the potential of the move technology but in actual fact, it's a rather ho-hum experience that we've already seen on the Wii.
  6. Oct 21, 2010
    50
    Kung Fu Rider is definitely not as funny as it thinks it is, and not really much fun either.
  7. Oct 21, 2010
    50
    Most people will have a laugh at the mere sight of the game, but if they actually play it, and want to be good at it, a lot of frustration is in store.
User Score
4.4

Generally unfavorable reviews- based on 25 Ratings

User score distribution:
  1. Positive: 9 out of 25
  2. Negative: 14 out of 25
  1. Nov 1, 2010
    1
    I couldn't get passed the tutorial it was so tedious and frustrating to control. Well, I can give it one thing, it had semi-decent graphics...I couldn't get passed the tutorial it was so tedious and frustrating to control. Well, I can give it one thing, it had semi-decent graphics... And that's being generous. Full Review »
  2. Dec 27, 2014
    5
    I really don't understand all the bad reviews. It's a nice game and full of challenges. Sure, it could be repetetive, but at least a mediocreI really don't understand all the bad reviews. It's a nice game and full of challenges. Sure, it could be repetetive, but at least a mediocre game if you play it in small doses.

    The game is basicly about riding random four-wheeled objects down the street, while kicking yakuza (gangsters), grinding on long poles and reaching the goal within the time limit. This is what you do the whole game. However, there's a bunch of locations and the premise works pretty good. With a total of 20 levels and 6 additional "freeplay" levels, there's a lot to do. It can be beaten within four hours, but even that is fine considering the price this game goes for on ebay. The music is just running in the background, but there was one particular (vocal) song that made me hum to it.

    The only thing that really bothered me was the recycled areas. Some levels had obviously ripped off parts from other levels, which is really lazy. There's also some really unforgiving levels where the yakuza is impossible to kill, and even if you do manage to ride past them, the time limit will end you.

    Play the game in small doses and it'll be a good ride, half a hour or so. I must admit I got tired after playing this non-stop for four hours, but I'm sure it would be better to take a break every five level or so.
    Full Review »
  3. Sep 20, 2010
    9
    This is a good game. I can control the character easy. The environment is nice. Path is long enough. This game show the power of PlayStationThis is a good game. I can control the character easy. The environment is nice. Path is long enough. This game show the power of PlayStation Move. I like this game. Full Review »