- Critic score
- Publication
- By date
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May 24, 2011Only the mulitplayer of Sanctum of Slime could offer some fun. For 800 Microsoft Points you'll get 8 to 10 hours of ghostbusters action. But you'll miss the real Ghostbusters in this game.
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Mar 29, 2011This game has some features we like from downloadable games and some others we don't. It offers simple and constant action, and a fun cooperative multiplayer, both offline and online, but it gets repetitive soon and has some desperate AI flaws.
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Mar 29, 2011I recommend that if you are thinking of getting this game, try and get three of your mates to get it as well. Then, get your Ghostbusting ass online for some co-op. That way, you may feel like its money well spent.
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Apr 4, 2011Ghostbusters: Sanctum of Slime is recommended only for the lovers of the films with friends to play. The AI is frustrating, the design really poor and repetitive. This time the Ghostbusters have failed.
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Mar 26, 2011It's short and not much fun.
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Play UKApr 21, 2011Mediocrity. [Issue#204, p.97]
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Playstation Official Magazine UKMay 17, 2011It fatally crosses the streams after only a short amount of time. [June 2011, p.112]
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Apr 3, 2011Ghostbusters: Sanctum of Slime combines average level design, bad AI and repetitive gameplay. You will probably be happy when you see the credits.
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Mar 30, 2011Recycled environments and mediocre gameplay overwhelm the multiplayer positives of this lackluster Ghostbusters adventure.
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Apr 11, 2011The Ghostbusters team are in need of new recruits and you will play one of them. You have to hunt down different ghosts in twelve levels on your own or in co-op with a few friends. Unfortunately the AI is crap, the controls don't work and the gameplay is repetitive.
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May 16, 2011In the end, referring to Ghostbusters: Sanctum of Slime by its abbreviated name, Ghostbusters: S.O.S., is probably the most appropriate thing to do. Even without the license, this is a game that's on life support. Coming in at 800 MSP ($10), it may seem like a fun impulse purchase, but your money is better spent by tracking down a used copy of Ghostbusters: The Video Game. Even for the hardcore fans, there really isn't much to see here.
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Apr 14, 2011All in all I'm really disappointed! Ghostbusters: Sanctum of Slime paves a perfect path to kill that cool franchise.
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Apr 11, 2011If you play Ghostbusters: Sanctum of Slime, you will be haunted with a dull presentation combined with ordinary gameplay with no differentiation whatsoever.
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Mar 23, 2011For the most part, the game is just boring with lackluster gameplay and reused environments, and then it gets frustrating. Toss in issues I didn't even mention such as unresponsive weapons and repetitive music, and I know I wouldn't want to suit up for this one.
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May 16, 2011Worst deal ever for the Busters fan out there: no classic movie team, lame new characters and the worst gathering of ghosts ever seen.
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Apr 8, 2011Just a shame really. The curse of the boring game.
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Apr 4, 2011Outside of climbing up the leaderboards or finding every hidden item, there's little reason to return to the game once you've played through it once.
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Mar 30, 2011The idea that looked good on paper translated into unfair challenge and highly monotonous gameplay on the screen. Sanctum of Slime will have you reminiscing about the days when the Ghostbusters franchise meant good films, not lousy video games.
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Mar 28, 2011It isn't an awful game, by any measure – just a terminally dull one.
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Mar 25, 2011With the mood alternating between boredom and exasperation, Sanctum Of Slime is a spirit-crushing exercise that only a committed masochist could appreciate.
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Playstation: The Official Magazine (US)Jun 7, 2011As diehard Ghostbusters fans, we can honestly say this is the first time that busting absolutely did not make us feel good. [July 2011, p.83]
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Apr 27, 2011Sanctum of Slime is ultimately a missed opportunity that deserves to be missed.
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Apr 6, 2011Ghostbusters: Sanctum of Slime doesn't deserve the name 'Ghostbusters'. It's simply a terrible product that drops everything that makes Ghostbusters such an iconic franchise: the humour, characters and the ghosts. Even Ecto-1 has been replaced. What remains is an empty shell that doesn't contain a single drop of fun.
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Apr 1, 2011The only really enjoyable thing in this game is the Ghostbusters orginal theme song in the menues. Yup, it's that bad.
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Mar 28, 2011The difficulty ramps up so much by the game's finale that I'm not convinced it's even possible for a solo player to finish this thing. And even if you could, I'm not sure why you'd want to; Sanctum of Slime has little to offer the die-hard Ghostbusters fan, and even less for the twin-stick shooter crowd.
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PSM3 Magazine UKMay 10, 2011Completely lame. [June 2011, p.92]
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Mar 27, 2011You'll find Ghostbusters: SoS to be more of a matter of endurance than enjoyment, even if you and the three biggest fans of Ghostbusters sat down to play while drunk. It's a huge fumble and an exercise in lazy game development in almost every facet of the game, with heavy repetition, very little content, and a not anything else to do after you've played through it once...Listen to the advertising: Ghostbusters: Sanctum of Slime sucks.
User score distribution:
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Positive: 2 out of 15
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Mixed: 3 out of 15
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Negative: 10 out of 15
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Apr 23, 2012
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Apr 14, 2011it not as bad as everyone say but it not the best it ok shot them up and i think it ok game but not for everyone
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Mar 24, 2011