Story – 8.0/10
The game expands both upon its ability to be a “puppet master” from above (as in the so praised PC options of the previous titles), yet rule the battlefield as a true master of the sword/shield/bow/dagger, and push the limits of your 4-man (or less if you feel daring) team to save the world and craft the future as you see fit. You are the “accidental” savior of the newStory – 8.0/10
The game expands both upon its ability to be a “puppet master” from above (as in the so praised PC options of the previous titles), yet rule the battlefield as a true master of the sword/shield/bow/dagger, and push the limits of your 4-man (or less if you feel daring) team to save the world and craft the future as you see fit. You are the “accidental” savior of the new world, sent about to fix the problems of all those you run into. This includes everything from the mundane (collect X of plant A and X of plant B), to the true-to-life and believable (help stabilize the region and give it’s people protection and peace to gain XXX new ability/unlock), to the absolutely amazing and unique!
Graphics – 6.0/10
I honestly feel bad giving a game of this type of quality such a sub-par graphics rating. All the signs of greatness are there. The game has (had) great lighting (kindof), the game has (had) advanced physics effects (sortof), and the models for all the weapons and armor are top notch (kinda sortof mostly), but when it comes down to brass tax, is there ANY excuse for the war-paint on my main character’s Quinari face to look like a blurry smudge from a PS2 game with jagged edges from a Tetris game? I certainly think not.
The game itself from an environment perspective is respectable. Despite the long load times, and they can be a bit too long at times. the game does a great job of rarely ever having to load after being in what is to be considered a “world area”. The game pre-loads everything from the start based upon where you are going, but does struggle to keep up in a number of situations. Large battle scenes really make the PS3 stretch itself to its limits, along with sudden changes of environments and large numbers of spells and graphical effects going off all at the same time.
All in all, the Graphics are decent for PS3 game that was clearly designed for the PS4. There numerous issues with pop-in textures, low-res models, frame-rate lag, and other visual glitches, but overall, the core of the game is generally unaffected, and once you move past these, the game itself is still quite impressive.
Audio – 8.0/10
Voice acting on this game is top notch. Every character has a voice their own, and even the NPCs, even the ones that you just pass up as “oh that’s blahblahblah who sells me potions” has a back story all their own, and is interesting to talk to. Nearly every character that you run into, even the random NPCs with conversation selections options are voiced.
Overall, this game provides an excellent score of music, with varied and diverse soundtracks for every area in the game, swinging from the pulse pounding drums when a boss crashes onto the screen, to the slow cry of the clarinet as innocent lives are lost by uncontrollable events. Just be aware that as mesmerizing and as inspirational as these moments can be, no situation is safe from the mess of potential glitches that lie in wait.
Controls – 6.0/10 to 9.0/10 (depending on your skill and battle planning)
The game is streamlined with the “casual” everyday player in mind. For those of you looking for more of a challenge fear not! Dragon Age: Inquisition offers you what I like to call the “overlord” mode (sorry I don’t remember the proper name for this). With the push of a single button, the “overlord” mode zooms you out to an overhead view of the battlefield, offering you the ability to control every facet of the battle. With this you can queue up attacks between some or all of your party members, choosing exactly where and when they will be using what specific skills. To accomplish this to the best of your ability, Bioware has introduced a new real-time “fast-forward” button while in this mode, allowing you to see how events play out after you have issued your orders, but also going to back to a pause-state the second you release the button.
Gameplay – 9.0/10
Simply put, this game puts it all it offers into a (bitter) sweet package for its control scheme, but for all its faults, it turns up on top at the end of the day. As far as controls go, the menus can be a bit of a monster to deal with (on console). The over-world maps are what you will be using the most while traversing areas, and related quest menus are thoughtfully bound to the D-Pad menus and easy to access maps are available without frustration or lag.
Summary: 7.0/10 (PS3)
Overall, Dragon Age: Inquisition provides an immersive world with multiple branching storylines, with extensive play time per playthru at 50+ hours, and that’s if you’re rushing. Most players will spend 80-100+ hours per ONE playthru, and if you gauge games like I do on a $$$ per hours played, this is a definite buy. From my perspective, this was a PS4 gem scaled down and made available to the PS3 masses, but as such, suffered massive setbacks. The game still has massive play value, and even offers story-line carry-over from previous Dragon Age titles.… Expand