Metascore
82

Generally favorable reviews - based on 52 Critic Reviews

Critic score distribution:
  1. Positive: 44 out of 52
  2. Negative: 0 out of 52
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  1. Mar 9, 2011
    70
    Despite its game mechanics being streamlined to cater the console-audience with a high tempo and a smaller set of statistics, Dragon Age II is still a massive role-playing adventure. With its immersive storyline and good class system, it its yet another Bioware game in the collection of great role-playing experiences.
  2. Mar 8, 2011
    70
    While Dragon Age II doesn't quite measure up to it's predecessor, the streamlined approach was a solid effort - if Bioware can somehow marry the best parts of Origins and Dragon Age II, it will produce one of the best RPGs the world has ever seen.
  3. Mar 8, 2011
    70
    Despite the way narrative has been re-structured and the combat made meatier, this sequel follows the old conventions of the genre too literally to develop an individuality beyond them. Two entries down the pipe, and Dragon Age is still experiencing the growing pains of a series that's more dedicated to studying fantasy games than developing its own personality in the genre.
  4. Mar 11, 2011
    65
    There are occasional strong moments, but unless you're desperate for more of the Dragon Age setting, it would be best to replay Dragon Age: Origins or Mass Effect 2 instead.
  5. Mar 28, 2011
    60
    It's quick, painless and will leaving you wanting more. Perhaps it doesn't bear the weight other RPGs do, but it carries its own and smoothly enters players into its world. Overall, it may not challenge, but it does please.
  6. Mar 21, 2011
    60
    Dragon Age II isn't a bad game, but it is a huge disappointment from such a respected and otherwise consistent developer. While the combat has been improved significantly, its failings in other areas – areas in which BioWare usually excel – are numerous and baffling. In the 32 hours it took me to finish the game, I spent the last 10 wishing it would hurry up and get to the good bit at the end. And then it turned out the ending was a bit non-committal and rubbish, too. A shame.
  7. Mar 8, 2011
    60
    Dragon Age II is blessed with a deep universe and a ton of content, but it's sadly undermined by its technical side. Even though, visually, the game goes beyond the original, it still forgoes some elements of its predecessor in order to become more action-oriented, which is a choice that will most probably keep dividing opinions. We'd have hoped to see this sequel install the franchise as a must-have by correcting the shortcomings of the original. Instead, we'll have to make-do with finding it most entertaining indeed, but without any added praise. Too bad.
  8. Mar 11, 2011
    50
    Quotation forthcoming.
User Score
4.4

Generally unfavorable reviews- based on 1245 Ratings

User score distribution:
  1. Mar 8, 2011
    4
    What sucks is all the hype around this for a lackluster game. "Oh DA2 is da best game ever!" Then once you play it, you trade it in and say "IWhat sucks is all the hype around this for a lackluster game. "Oh DA2 is da best game ever!" Then once you play it, you trade it in and say "I can't believe I gave into hype." I can't believe the words "hype", "improvement", and better yet, "critics." Improvment. What? I thought this was the first game. Hype. Yeah, hype over nothing. Critics. They're just jumping on the "big name" bandwagon that critics jump in. They give alot of positive reviews to crappy games. Just because it's a big name. Do yourself a favor, and avoid. Rental at best.â Full Review »
  2. Mar 8, 2011
    5
    Dragon Age II...where can I begin. Where along the lines of game development did Bioware think to themselves, we need to remove immersion, andDragon Age II...where can I begin. Where along the lines of game development did Bioware think to themselves, we need to remove immersion, and role playing, from a role playing game? When did we think choices, false or real, taken from the character would make them enjoy a character driven storyline MORE?

    At what point did they think we wouldn't notice the re-use of the same map over 8 times in the beginning of the game, when being sent to different places? This isn't the postate cave, this isn't the qunari mine, this isn't even the cave the wayward son was in. THIS IS THE CAVE THAT I WENT THROUGH AT THE BEGINNING OF THE GAME WITH THE AMULET.

    Combat has been sped up at the cost of strategy, there is no more thinking in fights, there is no more friendly fire, you simply hack away, and drink a potion, which they've handily hotbar'd to their own UI, knowing this was all that was required to win. Fought my first dragon 3 hours into the game, it was a 2 minute fight, consisted of me watching auto attacks and popping the occasional potion, and that was it. No special achievement, apparently dragons are super common now, also it dropped 20s, and a hatchet. Not a unique hatchet, a regular hatchet.

    resources reused from DA:O, and resources reused again and again in this one make for non unique dungeons, landscapes, and immersion

    combat has been oversimplified to a fault, it's no longer hard or involving to do anything, which is a pity, due to half the content being waves of hapless enemies.

    Dialogue and conversation are a joke, no control, and even in the small glimpses where they game tries to give them to you, the wheel will screw it up by captioning what Hawke will actually say incorrectly. What you say either doesn't matter, or isn't what you wanted to say.

    I cant say much about the story as of yet, but its shaping up to be your standard Bioware fare, which isnt nessicarily a bad thing, but the graphics have somehow taken a step backwards on top of all this, and it runs even worse on my computer then DA:O did, which is a big slap in the face.

    The game feels rushed, incomplete, even with the DLC you pay an extra 15$ for, and everything in it minus some of the characters are just lowest tier in quality. Sadly characters do not make up for the rest of the games flaws.
    Full Review »
  3. Mar 8, 2011
    1
    Designed by focus group. By trying to appeal to as wide an audience as possible, Bioware has created game that never really develops it's ownDesigned by focus group. By trying to appeal to as wide an audience as possible, Bioware has created game that never really develops it's own personality. Utterly forgettable, DA2 tries in vain to be darker, edgier and sexier, but only succeeds in trying too hard. The violence is bloody, the "sexiness" is a bit blatant and ham-handed, all the while giving the impression that behind the scenes is a 40-something game director saying "this is what the kids want, right?" Rather than focus on making a solid, entertaining game, Bioware tried to include all things for all gamers. They have created a game with something for everyone, but not enough for any one group to enjoy the experience. Full Review »