AC2 is one of my all time favorite games, and it is tragic that this is whats happened to it. As I'm sure a lot of you know Desilites the man who created Assassin's creed left Ubisoft near the time Brotherhood launched, and that departure has proved devistating. His departure was presumably due to Ubisoft demanding yearly releases from Assassin's creed which is an unbelievably bad ideaAC2 is one of my all time favorite games, and it is tragic that this is whats happened to it. As I'm sure a lot of you know Desilites the man who created Assassin's creed left Ubisoft near the time Brotherhood launched, and that departure has proved devistating. His departure was presumably due to Ubisoft demanding yearly releases from Assassin's creed which is an unbelievably bad idea for this series. This game, which spent 1 year in development being worked on by around 12 different Ubisoft firms, is not only the worst Assassin's creed game of the series, but a game so terrible it frustrates me to my core. The largest complaints I have are that the entire map of the game is the size of at most 1/2 of one of the major cities from the first two games. Meaning its roughly 1/6 of the size of either of the first two games. And the same lack of size could also be said about the game's duration which is pathetically short. And instead of a well devoloped story line they filled the small game with as much side content as they could, which honestly feels more like doing chores than enjoying a game. And incase Ubisoft or you the reader arn't aware, having 12 different studios work on your project, isn't a good thing. Having one studio do the entierty of the project (Assassin's creed 1 and 2 being done soley by Ubisoft Montreal) creates one cohesive project. Meanwhile we have sections of revelations that feel like they're not even part of the same game. There are rather lengthy sections of the game spent finding circular "keys" left behind by Altier, that would have you believe that beneath Constantinople (Now istanbul) lies massive caves that are unfathomable. Remember the bat cave in Batman Begins, basically imagine that encompassing all of Gothams underground, and you have the size of the caves that you have to "explore" (liberally used) to find the keys. But these sequences arn't even worthy of being called Assassin's creed material, as they're mostly comprised of you running one track that can't be construed as challenging by even the most gaming illiterate parent who just happened to pick up the controller. And they're filled with cinematic cut scenes which I guess are suppose to kick up adrenaline from the player but instead just make the player suffer extra time spent in these atrocious creations. And while these segments are awful, they pail in comparison to the awfulness of the desmond sequences as he explores his past. These consist of gameplay that at times seems like a horrible portal rip off, and at other times just seems like you're walking for no reason. These sequences are all in 1st person as far as I've encountered so far and feature no parkour what so ever. The only game play mechanics in these sections are walk slowly forward, jump, and summon blocks from no where for you to walk across to the next platform. At what point was this suppose to be considered a positive addition to the series? They're not challenging, they're not enjoyable, and they're not even good at the one thing they try to do, which is giving depth to the character of Desmond. Hes more winey than ever and it makes you hate these segments even more. Also I'm now about 3/4 of the way through the story line and it seems that Ubisoft montreal's new creative director (former art director on Far Cry though I forget his name) has forgotten one important thing about Assassin's creed. And that is the assassinations. Remember in assassin's creed 1, 2, and even brotherhood, sneaking into secure locations through elaborate sneakyness to isolate your target, or in some cases to just let him out into the open, so you could leap down or walk up and stab him? Well as I've said I'm 3/4 of the way through the game and have seen none of this. Maybe thats the being saved for the end of the game? But it leaves me feeling like this game would be worthy of 1 block of assassin's creed 2. Also theres no compelling story to this game, or even plot for that matter. Your in this city to find these keys but at times that feels like its a side mission to political happenings, that quite honestly arn't well explained or established. I can't tell what the actual story here is suppose to be, and thats not a good thing for a series thats almost entierly built on having a good story. Now when Brotherhood came out after a year (the previous games having 4 years and 2 years of dev time respectivley) I was a little upset at its length, but let it go hoping that 3 would be a full fledged game. But now that 3 has been slated for next year I can only expect more of the same. 1 year is not enough time to make desmond the main protagonist, as AC2 was building to, nor make a game of any length. So unless someone gets through to Ubisoft to push it back, expect another short game featuring an assassin from similar time period and one small city to finish off desmond's story.… Expand