- Publisher: LucasArts
- Release Date: Feb 10, 2004
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- Critic score
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- By date
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The fighting controls seem very sluggish, and even the faster style creatures seem to move as slow as the bigger ones which kind of makes them lose the competitive edge.
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Not ideal on every level, but it's good enough on all of them so that it should provide an entertaining experience and a decent amount of replay value for those who enjoy equal parts methodical strategy and button-mashing mayhem.
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PSM MagazineA shallow mix of strategy and slapping, cursed by long loading times, WU falters a bit but staggers back by keeping the core tenets of its lineage intact. [Mar 2004, p.39]
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The game's main "problem" is that it badly needs four players. I say "problem" because that's only a problem if you don't have three friends to play with.
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The graphics are dull, the combat is clunky, and the pacing is incredibly slow. [Mar 2004, p.107]
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Its aspects of action, while moderately engaging, are wholly unbalanced; in addition, the elements of strategy are watered-down for ease of play.
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It fuses a boring turn-based strategy game with a lackluster one-on-one fighter...In short, two half-assed components combine to make...well, you do the math. [March 2004, p.114]
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PlayboyCurvy goddesses and armies of flaming unicorns make this strategy game feel like something between "Risk" and a "Spinal Tap" concert. [Mar 2004, p.39]
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BoomtownWhile it may be a fun little jaunt with the appearance of a clever strategy/action game, if you attempt to play it that way you soon find out that it is fundamentally broken. A lesson from history, one hopes.
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Some very interesting ideas are buried under a tide of sloppy coding and bad game design.
User score distribution:
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Positive: 4 out of 8
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Mixed: 1 out of 8
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Negative: 3 out of 8
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MeTwoFeb 20, 2004This game rox-sox! It's Advanced Wars meets Soul Calibur!
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Mar 29, 2022
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[Anonymous]Jul 20, 2005