- Publisher: Capcom
- Release Date: Nov 1, 2005
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There's no denying what unabashed, volatile fun Without Warning is. But blowing people and stuff up over and over again soon gets tiresome and it's precisely then that the early promise evaporates. [PSW]
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Similarly to a game like "The Getaway," Without Warning is one of those games people will either take in and enjoy for what it is or hate with abandon due to its frustrating camera problems and derivative plot that never fully delivers on its unique premise.
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Game InformerWith no engaging story or personalities, this title doesn't even come close to hooking you with its shifting, convergent story lines - unlike Without Warning's supposed inspiration, the show "24." [Nov 2005, p.148]
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Following 6 different storylines works well but I think the developers were aiming for more when they set out and the game just stops short of the goals.
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Sadly, anything good about the game gets bogged down in the mindless, repetitive blasting.
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Official U.S. Playstation MagazineWith a better targeting system and more free-form gameplay, this could have been a winner. [Dec 2005, p.130]
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It doesn't help matters that the game plays like a mindless shooter-by-numbers.
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It focuses too much on the Timeline gimmick but doesn't quite make it feel like a natural part of the gameplay.
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A game that should have been on the PSP. It's perfect for the portable market and there is no reason why Circle shouldn't now port this. However on the PS2 it doesn't work at all because console games need to have deep, long levels with an interesting storyline, neither of which this game has.
User score distribution:
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Positive: 6 out of 12
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Mixed: 2 out of 12
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Negative: 4 out of 12
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Aug 2, 2022
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HaroldG.Aug 13, 2007This game looks great on the PS2 and the action is OTT and fun.....too bad it was badly received.
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FrankieA.Dec 19, 2005