- Publisher: Capcom
- Release Date: Nov 1, 2005
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Pelit (Finland)A smooth shooter with no surprises. Best in small doses. Not bad, but not brilliant either. [Oct 2005]
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There's no denying what unabashed, volatile fun Without Warning is. But blowing people and stuff up over and over again soon gets tiresome and it's precisely then that the early promise evaporates. [PSW]
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Similarly to a game like "The Getaway," Without Warning is one of those games people will either take in and enjoy for what it is or hate with abandon due to its frustrating camera problems and derivative plot that never fully delivers on its unique premise.
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Game InformerWith no engaging story or personalities, this title doesn't even come close to hooking you with its shifting, convergent story lines - unlike Without Warning's supposed inspiration, the show "24." [Nov 2005, p.148]
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Following 6 different storylines works well but I think the developers were aiming for more when they set out and the game just stops short of the goals.
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Sadly, anything good about the game gets bogged down in the mindless, repetitive blasting.
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Official U.S. Playstation MagazineWith a better targeting system and more free-form gameplay, this could have been a winner. [Dec 2005, p.130]
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It doesn't help matters that the game plays like a mindless shooter-by-numbers.
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It focuses too much on the Timeline gimmick but doesn't quite make it feel like a natural part of the gameplay.
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A game that should have been on the PSP. It's perfect for the portable market and there is no reason why Circle shouldn't now port this. However on the PS2 it doesn't work at all because console games need to have deep, long levels with an interesting storyline, neither of which this game has.
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Without Warning has a lot of technical problems, and they can make play repetitive and aggravating. But taking out wave upon wave of terrorists can be fun. It is not high art, but it tries too hard to escape the fun, lighthearted game it really is.
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This hackneyed terrorist shooter is without story, without characters, without originality, and most importantly, without fun.
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TotalGames.netWithout Warning fails miserably at whatever it set out to achieve. A lousy camera and ropey AI take a lot away from the cinematic style, and the sheer weight of repetition involved in the missions does little to expand on an idea that could have become a great title.
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Play MagazineTestosterone carries Warning. It does not carry it very far, nor very fast. [Nov p.88]
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There's nothing devastatingly awful about this, it's just thoroughly outclassed by most of everything else on the market.
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Its shooting is tame, forward progress is tedious, most enemies are foolish, the environment is dreary, and the unprofessionally delivered storyline is predictable and quite unentertaining.
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AceGamezA pretty-looking but utterly mediocre gaming experience that's little more than space invaders with terrorists. The concept is sound, the storyline is okay, but the implementation just doesn't work.
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A game that had a lot of potential in its concept, but a few solid ideas can't make up for poor gameplay.
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Official Playstation 2 Magazine UKYou can actually feel your IQ drop as you play. A pretty-looking but otherwise feeble attempt at a political thriller. [Nov 2006, p.148]
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The story and voice acting offered me several unintentional laughs, but inexcusably stupid elements, such as unskippable cut-scenes and the inability to pick up fallen enemies' weapons, pair with rotten gameplay to make this one of the worst games I've played all year.
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PSM MagazineBad design, with mediocre action, voice acting, and bland missions. [Dec 2005, p.108]
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A simple, one dimensional story, horrible voice acting and frustratingly boring and inconsistent gameplay make Without Warning an easy game to skip this holiday. Fair graphics keep it from being a complete waste of time.
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games(TM)This could have been so much more, but the shoddy engine and woeful AI let down some fairly solid and slightly confusing concepts. [Nov 2005, p.125]
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Edge MagazineBy any standards that have existed during the last ten, Without Warning is a work of stultifying incompetence that seems to hate its own players. [Dec 2005, p.108]
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Plays more like a kind of arcade light-gun shooter with legs, and feels like it needed a better script and about six more months of development time.
User score distribution:
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Positive: 6 out of 12
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Mixed: 2 out of 12
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Negative: 4 out of 12
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Aug 2, 2022
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HaroldG.Aug 13, 2007This game looks great on the PS2 and the action is OTT and fun.....too bad it was badly received.
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FrankieA.Dec 19, 2005