Metascore
69

Mixed or average reviews - based on 38 Critic Reviews

Critic score distribution:
  1. Positive: 19 out of 38
  2. Negative: 2 out of 38
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  1. This new installment will totally baffle fans of the series. With its gloomy postindustrial setting, moderately complex platforming bits, and surprisingly different battle system, WA4 bears little resemblance to its charming, Wild West-themed predecessors. Once you get beyond that initial shock, though, you'll actually have a decent time.
  2. 70
    If you don't mind the half-baked jumping puzzles and tired character development, you'll find plenty to sink your teeth into.
  3. PSM Magazine
    70
    All it needs is a little refinement. [Feb 2006, p.74]
  4. The game features a sweet new battle system that has great potential for future installments, as well as platforming sequences that break up the monotony and some unconventional design and story ideas.
  5. Computer Games Magazine
    70
    While Wild Arms 4 isn't as wonderfully radical....it still makes returning to the weary world of Filgaia for the fith time far more enervating than it has any right to be. [Apr 2006, p.93]
  6. The fourth in the series continues with what works, featuring standard turn-based RPG conventions, with a bit more twist and strategy in combat.
  7. Official Playstation 2 Magazine UK
    70
    Respect is due for trying something different. [Dec 2006, p.94]
  8. The biggest folly, however, is that instead of building upon the establish lineage that fans have come to expect and enjoy, Wild Arms 4 breaks away and tries to be something wholly different, and in so doing succeed only in alienating existing fans.
  9. The character’s irrational beliefs make the story impenetrable, and the rest of the game doesn’t hold up well in the face of the PS2’s RPG library.
  10. Wild Arms 4 evolves a little compared to other titles in this genre, but infantile graphics and immature, uninspired sections hinder it's full growth into JRPG-post-puberty. After all, coming of age ain't as easy as it seems to be.
  11. Number four in the series is one for the hardcore Wild Arms fans; the rest of us will wait for the next Final Fantasy as usual.
  12. 60
    WA4 is uneven, wavering uncertainly between "totally offbeat" and "utterly trite."
  13. The battles are unchallenging, but complex. The story is trite, but entertains. The exploration is fun, but easy.
  14. games(TM)
    60
    A passable distraction amid higher-profile titles rather than a direct competitor to the smoking guns of the genre. [Dec 2006, p.120]
  15. Even though I have great respect for the combat system Wild ARMS 4 employs, the game just has too many flaws to bring it above average.
  16. It provides a somewhat engrossing, predictable plot, and a steady flow of battles, puzzles, drama and rewards. Unfortunately, the lack of more interesting ammo leaves this gun firing blanks.
  17. Essentially Wild ARMs 4 is an average RPG that half-heartedly tries to add a couple of new ideas, but these additions aren't done well enough and don't change the RPG formula enough to warrant much attention.

Awards & Rankings

75
85
#85 Most Discussed PS2 Game of 2006
User Score
7.6

Generally favorable reviews- based on 34 Ratings

User score distribution:
  1. Positive: 23 out of 34
  2. Negative: 5 out of 34
  1. Jan 9, 2022
    10
    I still cannot find another RPG game like wild arms 4, the battle system HEX is so unique for me.
    The BGM is pretty good, the battle BGM is
    I still cannot find another RPG game like wild arms 4, the battle system HEX is so unique for me.
    The BGM is pretty good, the battle BGM is so epic i love it.
    STORY= 09/10
    BGM= 10/10
    GAMEPLAY= 10/10
    GRAPHIC= 10/10
    Full Review »
  2. Apr 14, 2020
    8
    Played on PlayStation 2.
    Gameplay: GREAT.
    Story: GOOD.
    Graphic: GOOD.
    Music/Sound: GREAT.
    Dialogue: GOOD.
  3. Apr 11, 2017
    3
    Des combats au tour par tour pas trop mal faits sauf qu'au 30ème ennemi, on en a déjà un peu marre, car c'est le syndrôme Final Fantasy quiDes combats au tour par tour pas trop mal faits sauf qu'au 30ème ennemi, on en a déjà un peu marre, car c'est le syndrôme Final Fantasy qui touche l'ensemble du jeu : le caractère répétitif (des combats justement, bien trop nombreux) et l'histoire superficielle et générique sans parler de ce genre de monde mi-fantasy mi-technologique vu et revu.

    Quant aux "héros", il s'agit de chiards débiles toujours à chialer pour un pet de travers, bêtes à bouffer du foin, la touche "manga" accentuant encore le phénomène. Graphiquement, ma foi, on a vu pire et au moins (c'est appréciable) les temps de chargement sont réduits au minimum. L'interface, selon les habitudes japonaises, est assez vilaine et pas toujours pratique ; la caméra est fixe et la carte brille par son absence.

    Par ailleurs, le jeu est tout en anglais (rien de rédhibitoire cela dit) avec des voix aussi niaises que leurs personnages en carton mais assez rares puisque les dialogues se font par des vignettes comme dans une BD -ou plutôt un manga- bas de gamme. Enfin, si vous êtes encore réveillé après toute cette dégoulinade japoniaise, la musique atrocement mièvre ne manquera pas de vous achever.
    Full Review »