• Publisher: VU Games
  • Release Date: Aug 20, 2002
  • Also On: PC
User Score
7.5

Generally favorable reviews- based on 52 Ratings

User score distribution:
  1. Positive: 35 out of 52
  2. Negative: 8 out of 52
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  1. GarrettT.
    Apr 1, 2003
    6
    It was ok.
  2. AndrewJ.
    May 14, 2003
    7
    Quite enjoyable but don't expect it to be as good as Resident Evil!
  3. KevinD.
    Dec 2, 2002
    7
    It can be pretty difficult and frustrating at some points, especially when it comes to the specifically strong enemies, but overall its a great game. If your a fan of survival horror games or if you liked the moive then I highly recommend the game. If your a newcommer to the genre or dont know anything about "The Thing" in general, rent it first.
  4. May 26, 2023
    5
    it had a lot of potential but to be fun but it's not since your friends die easily and if they die the game is over! they are smart but sometimes they are idiots which makes the game frustrating. The atmosphere and gore of the game is perfect!
  5. Jul 12, 2023
    7
    Atmospheric hybrid of a third person shooter and survival horror game, The Thing does a decent job of translating the classic film into a video game. Unfortunately it is marred by slightly unintuitive controls and aiming is a little erratic which can cause frustration to creep in thanks to some unfair deaths/accidental suicides, but otherwise a good effort.

Awards & Rankings

60
21
#21 Most Discussed PS2 Game of 2002
24
#24 Most Shared PS2 Game of 2002
Metascore
78

Generally favorable reviews - based on 27 Critic Reviews

Critic score distribution:
  1. Positive: 16 out of 27
  2. Negative: 0 out of 27
  1. Another barrier to immersion was that the level of realism is inconsistent, and conveniently tossed aside when necessary.
  2. There’s almost a complete absence of soundtrack and it really works in creating a sense of dread (coupled with the sporadic nature of the thing attacks, at least in the early going).
  3. Entertainment Weekly
    75
    This contrived implementation of a great concept is disappointing, but at least the surrounding game delivers some taught cinematic moments that would make Carpenter proud. [6 Sept 2002]