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The central narrative holds up for the most part, the squad-based elements are terrific, and the suspense won’t let you down.
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Play MagazineComputer Artworks has done right by Mr. Carpenter's vision. [Nov 2002, p.84]
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A great addition to the survival horror genre. It's got good (if complex) controls, decent visuals and the backing of a terrific license.
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For the real effect of the game, watch the movie before you play it. It really sets the mood. Even if you have seen this classic film before, watch it again. It makes the whole thing that much more scary.
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It's simply essential that you see the movie before playing The Thing to get full enjoyment out of it...Even considering all its faults, this is still an extremely fun and spooky title.
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If it weren’t for a poor combo or random and scripted transformations by your squad mates into Things all the time, the whole team dynamic would have felt a little more personal.
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Another barrier to immersion was that the level of realism is inconsistent, and conveniently tossed aside when necessary.
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Electronic Gaming MonthlyDespite these gripes, the moody visuals and frantic gameplay prevail, so horror fans should still seek out The Thing. [Nov 2002, p.290]
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Think of it as a "Half-Life" and "Resident Evil" sandwich with some new innovations as condiments. But be forewarned: not everyone will enjoy the taste.
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Official U.S. Playstation MagazineI can't help feeling like the game would have benefited from another six months or so of development. [Nov 2002, p.192]
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The proliferation of save points also strips any element of tension away from the experience.
Awards & Rankings
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60
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21
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#21 Most Discussed PS2 Game of 2002
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24
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#24 Most Shared PS2 Game of 2002
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User score distribution:
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Positive: 35 out of 52
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Mixed: 9 out of 52
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Negative: 8 out of 52
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Jun 27, 2015
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Aug 22, 2023
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Jul 12, 2023