- Publisher: TDK Mediactive
- Release Date: Jan 13, 2004
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Looks good and is easy to play, but may not have enough substance to please the more advanced gamer.
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It's fun then, but next to the visual magnificence of Cube's Rogue Squadron series, this looks like a clumsy kid's drawing. Flat textures, static backdrops and bog standard explosions spoil a lot of the game's atmospheric potential too.
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While the actually gameplay is without much issue, it borrows heavily from other games, particularly the "Rogue Squadron" series, making its mission-based gameplay highly unoriginal and trite.
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This game is aggressive and unstoppable in its mediocrity.
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Sadly, this game is no "Ikaruga," or even a "Crimson Skies"; the truth of the matter is that I could be playing my old copy of AstroBlast on my old Atari 2600 (well, if it still worked) and get the same amount of "rush" shooting random rocks as I could at shooting down ships and their shields in this game.
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It isnt bad at all times, in fact, a few of the first missions are reasonably amusing, thats before you figure out that they are all basically the same.
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PSM MagazineGreat looks and sound, with dead-on style points, but disappointingly dumbed-down in terms of mechanics. [Mar 2004, p.38]
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Cheat Code CentralCombat has been simplified to having less depth than most new arcade games. Strategy and tactics have been reduced to using a more effective weapon against an enemy taking into account its shield, size or weaponry.
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It's one of the few Trek games to nail the scale and speed, it has gorgeously straightforward graphics and a good sense of scope and pace. This, however, is combined with an insulting flight scheme, and the game rewards in-the-know Trek fans with one hand while it sissy-slaps them with the other.
User score distribution:
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Positive: 13 out of 18
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Mixed: 4 out of 18
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Negative: 1 out of 18
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DannyApr 2, 2004F...en crap. What are you people thinking10-9 ratings are you guys insane?
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Jun 14, 2015
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DustinAMar 15, 2004