- Publisher: Capcom
- Release Date: Oct 14, 2003
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GMR MagazineMega Man's bread and butter has always been the run-n-gun, and X7 continues that tradition admirably. [Nov 2003, p.84]
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PSM MagazineThe multiple angles, 3D engine, and stellar visuals in Mega Man X7 do move the series forward, even if gameplay remains the same, which is okay in our book. [Nov 2003, p.41]
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Everything X7 delivers is quality, although with an unshakable sense of 'been there many times before'.
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We can only recommend the game to those with an undying patience or a passion for the series. Otherwise, there are plenty of other actioners out there that will provide far more fun than this.
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When X7 ventures into new territory and starts tinkering with the tried-and-true Mega Man formula, things start to go wrong.
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TotalGames.netIt does two things badly, when we'd rather it did one thing well.
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Not as fun as previous Megaman titles. It feels like a rushed product that was not ready to be in the hands of gamers.
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Official U.S. Playstation MagazineOther than the stylish cel-shaded visuals, there's hardly anything new here... Seriously, I haven't seen camera problems this bad since the early days of PS1. [Nov 2003, p.138]
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The added elements like Axel’s powers and the Reploids that need rescuing add something new and entertaining to the mix, but with such a lackluster presentation, most of that effort gets pushed aside by and otherwise bland experience.
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Old school fun has never looked better, controlled more awkwardly (the shifting perspectives mess with the character control), sounded more outdated or sold for a fairer price than X7’s.
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The shoddy camera system and somewhat unintuitive controls cause far too many headaches.
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With uninspired level design and a lacking audio presentation, the game has little to offer hardcore fans of the series.
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A huge amount of slowdown, even when there’s little going on, detracts from the overall simple shooting-n-slashing frenzy. A sloppy targeting system and the inability to strafe make the controls more of a pain than painless.
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Mega Man X7 is a decent follow-up to the travesty of a game that was Mega Man X6, but it will still come off as a lacking action title for the gamers that have never been interested in the series. Nice try, Capcom.
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GameNowRight away, you'll notice that the camera just doesn't work very well.. Promising but poorly designed 3D levels drag down the fun. [Nov. 2003, p.51]
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Play MagazineThough the basic Mega Man tenets remain intact - play through level, kill boss, gain new ability - compared to modern games, many of the 3D levels and the accompanying gameplay feel like a freshman effort. [Oct 2003, p.68]
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Electronic Gaming MonthlyIt's just a mess whenever it thrusts you into confusing fully 3D levels. Here, the ugly, high-contrast backdrops look like a Lite-Brite melting underwater. [Nov 2003, p.186]
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If the controls were tighter and the targeting system sharpened up, Mega Man X7 could have been a killer update. As-is, the game is a lethargic has-been.
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If the stylish 3D graphics had been paired with a resolutely 2D game, with further time spent on level design, the end result could have been much greater than the uninspiring package present here. [Japan Import]
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Cheat Code CentralMega Man X7 isn't even properly dubbed in English. I just can't handle that. What's up with such poor translations and acting? The story is so swollen in heady detail that it virtually detaches itself from the actual gameplay.
Awards & Rankings
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67
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#67 Most Discussed PS2 Game of 2003
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91
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#91 Most Shared PS2 Game of 2003
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User score distribution:
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Positive: 20 out of 71
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Mixed: 14 out of 71
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Negative: 37 out of 71
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Jul 14, 2016
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Jul 19, 2016
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Mar 10, 2014