- Publisher: EA Games
- Release Date: Nov 11, 2003
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The graphics looked washed out and lacked textures and seemed dated.
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The soundtrack perfectly compliments the World War II motif, transitioning flawlessly from one epic instrumental to another.
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It's not a bad game, but then again, it's not the be-all and end-all Pacific-theater FPS we expected. The primary emphasis on gloss and glamour over gameplay and challenge suggests that Rising Sun is geared more toward the tyro rather than the savant.
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Feels a bit like Michael Bay's Pearl Harbor in that an attempt to make an epic WWII Pacific Theater experience results in a product with brilliant touches mixed with mediocrity.
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While bitching about the problems with the enemy, if you manage to hit your enemy with a bullet, Id make sure to hit him repeatedly head shots arent necessarily fatal, and shots to legs can usually be walked off after bouncing around for a few seconds.
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It's fraught with lots of minor gameplay problems that eventually add up to one major headache. Rising Sun isn't completely without merit, since it comes packaged with some nice extra materials and mostly solid production values, but the weakness of the gameplay itself undermines what could have been a much more enjoyable experience.
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True-blue Medal of Honor fans will still enjoy Rising Suns cinematic style, respectful and historically accurate atmosphere, and heavily arcade feel. But for many, the game will feel too familiar in a fast-food way, lacking that old Medal of Honor magic.
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A cookie-cutter, linear romp through the sweatier, jungle-infested portions of the Pacific conflict that's sure to almost satisfy fans of the series (especially those craving a split-screen co-op mode -- it's in there!), but leave pretty much everyone else shortchanged; especially in the graphics and gameplay department.
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The few moments of true excellence are sadly overshadowed by some dull level design and lackluster enemy AI. Still, the game provides enough juice to keep the avid "Medal of Honor" fan happy.
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Besides basic online deathmatch options and a new set of PTO locales and situations for new recruit Joseph Griffin to step in and save the day, Rising Suns average visuals and linear-to-a-fault level design leave us just as cold as Frontline did a year ago.
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A real disappointment... falls a long way short of reaching the benchmark of its console predecessor.
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Rising Sun begins in Pearl Harbor with a bang, but drags on to finish with a whimper.
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Quite simply, the game offers nothing that you cant get in the other games, and cant have a better time getting in the other games.
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Electronic Gaming MonthlyAs for enemy behavior, it's so embarrassingly bad at times, it's hard not to laugh. [Jan 2004, p.122]
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I also have to wonder what part of the world Uncle Sam dug up my own squad mates. They could often be seen running in circles and constantly blocking my line of fire. At least they were resilient; one of the guys was turned into Swiss cheese by an enemy bayonet and shrugged it off like nothing happened. Tough guys tough guys.
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Edge MagazineOn retreading the levels enemy attacks become predictable puppet shows, with mad-eyed soldiers lining up to get killed exactly where they did many times before. It's the kind of repetition more commonly associated with lightgun games these days. [Christmas 2003, p.109]
Awards & Rankings
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17
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#17 Most Discussed PS2 Game of 2003
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20
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#20 Most Shared PS2 Game of 2003
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User score distribution:
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Positive: 80 out of 135
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Mixed: 39 out of 135
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Negative: 16 out of 135
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TimM.Feb 23, 2004Sweets Game 've played RS is way better then frontline.
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Sep 3, 2023Gaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaamessss!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! mof rs
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Aug 22, 2023I loved playing this game with my brother. So many hours of fun. Good old days, man.