- Publisher: SCEA
- Release Date: Oct 18, 2005
- Also On: PlayStation 4
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PSM MagazineIt's been too long since we had a great vehicular combat game, and Jak X delivers some rollicking good multiplayer fun. It just lacks the flair needed to make it a must-buy. [Dec 2005, p.101]
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The controls also suffer a bit thanks to the floaty physics and awkward use of the shoulder buttons for boosting and attacking simultaneously.
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Jak X: Combat Racing isn't really going to change your driving nature, as it lacks some of the zest of the more concentrated racing games out there. But it still delivers a mostly good time.
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It's a racing game where the racing isn't even right thanks to cars that are just too squirrely and AI that blatantly cheats on top of rubber banding up behind you. Any fun the game had in the start is sucked right out by the end.
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Opponents cheat to keep every race competitive but it can be irritating, especially when rivals destroy your car within reach of the finish line.
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Sure, it's repetitive; sure it's not doing anything massively new, but what it does provide is an exceptionally polished genre offering that fans of the series and kart games in general can get a lot out of.
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There's enough car customisation capabilities for sense of progression together with a range of munitions that can obliterate opponents, and the narrative is exactly what you'd expect it to be in a Jak & Daxter game.
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Official Playstation 2 Magazine UKThis is not "Jak 4." It's just a kart racer, albeit a quality one with bags of online potential. [Dec 2005, p.106]
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Jak X delivers smooth, intense online action and a solid variety of game types, including a take-out-the-drones death race and an entertaining sport hunt in addition to typical races. Nothing spectacular, but satisfying nonetheless.
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The extremely dedicated, and perhaps a bit masochistic, will absolutely adore Jak X's lengthy and varied single-player, however frustrating it may be.
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After three games packed with at least twenty hours of consistently engaging platforming, action and driving, it's difficult to see Jak X as anything but an odd diversion. Even taken within the context of combat racers (as the title requests) there's little to make it stand out.
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Ultimately, the problem with Jak X is that the underlying game is utterly generic. Strip away all of the characters and you're left with a racing game that borrows from the genre, but doesn't give anything back.
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Edge MagazineIf this is the series' swansong, it goes out in the luxuirous manner in which the series was born – in a well-produced, moderately thoughful and firmly enjoyable instalment of an established genre – a manner that won't go unappreciated but will just as likely go unremembered. [Dec 2005, p.110]
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Computer Games MagazineThe result is a fast, flashy exercise in steering, shooting, and squinting. [Dec p.93]
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To enter the racing genre successfully, you need to have some boiling hot IP, promotion that would make EA jealous, or some gameplay twist so innovative that the next bored developer will rip you off instead of vice versa. Jak X has none of those.
Awards & Rankings
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70
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50
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#50 Most Discussed PS2 Game of 2005
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User score distribution:
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Positive: 89 out of 125
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Mixed: 24 out of 125
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Negative: 12 out of 125
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Nov 19, 2011
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May 22, 2014
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Jan 9, 2013