- Publisher: Namco
- Release Date: Nov 18, 2003
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Play MagazineIf rich visuals, stunning environments, and the most diversity-packed gameplay of this year or any other sound good to you, I have a ninja for you to meet. [Dec 2003, p.81]
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I-Ninja just oozes with a perfect blend of charm, humor, and visual quality that has been long overdue in a platform game. A definite must-own title.
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I-Ninja is a sword swinging fool too; with some solid animations for a little dumpy character. And watching him slice in half a Ranx robot is really nice, with green ooze coming out of them as they fall perfectly in two.
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With anime inspired tones and the quick play, this game is just plain fun.
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Combining some entertaining moments, some good cheeky humour, and of course a great Ninja theme, i-Ninja will keep you playing... and may just have you calling out Hei ya! just a little too loud.
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I-Ninja takes the stereotypes typically used around ninja characters, and exploits them into quite a humorous and enjoyable game.
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A delightful mix of different gameplay elements.
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A surprisingly entertaining game, as long as you dont take your gaming too seriously.
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A hugely entertaining mish-mash of gaming elements, wrapped up in a glossy package. Nothing like any ninja game you've ever played before, we promise. [PSM2]
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GameNowUnfortunately, his powers don't keep these areas from being severely linear. But there's enough to do that it stays fresh. [Dec 2003, p.58]
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Despite a general lack of interactivity in the games central areas and levels, the game contains plenty of gameplay across its five stylized locations.
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TotalGames.netIt really is something worth picking up if you want something that is bristling with its own attitude whilst managing to combine a lot of familiar elements together.
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Packs so much personality and attitude into its formulaic design that its charm and personality lift it above the fray of me-too titles. And if the main staples of action-platforming bore you, the mini-games, bosses and the like will keep you playing.
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Super-serious types who regularly dust their Ninja Scroll collections might have problems with its goofy, irreverent tone, but pure gamers will find a lot of pure fun.
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I-Ninja is about quality over quantity. Most gamers can probably finish this game in about 9-10 hours but each minute will entertaining.
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Everything that the overhyped Malice (from the same developer) and repulsive "Catwoman" aren't.
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It may not be the longest or more difficult game of its type, but it makes up for it by being a whole load of fun while it lasts.
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It's not easy, it's pretty funny, and you'll only rarely do the same thing twice. It's there to test a wide variety of skills, or to simply entertain those with short attention spans, and it succeeds at both.
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Overall, Gameplay is excellent, yet at many times, it can get tough.
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A terrific treat for the eyes. The gameplay is simplistic and veteran gamers should pass on this, as it wont be a diversion for long. But younger players may find this a wonderful little arcade adventure in a lush world.
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The longevity factor makes it a rental for even vaguely experienced payers. On the other hand, as a young player's introduction to gaming, I-Ninja is nearly the perfect tool.
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A stand-out platformer that succeeds in its variety and fun. A few sub-par missions detract from its main platform aspects, but the tight gameplay and high-strung Ninja mascot slices a welcome niche in the platform genre.
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Goes above and beyond the norm of platform games, and comes out shining like the edge of a sharpened blade. [Jan 2004, p.134]
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The visual style may seem kid-friendly, but the level of challenge I-Ninja has to offer keeps the game interesting for a wider audience.
Awards & Rankings
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92
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25
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#25 Most Shared PS2 Game of 2003
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User score distribution:
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Positive: 29 out of 37
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Mixed: 6 out of 37
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Negative: 2 out of 37
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Oct 13, 2014
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Apr 30, 2011
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Jul 21, 2022