- Publisher: Namco
- Release Date: Nov 18, 2003
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Play MagazineIf rich visuals, stunning environments, and the most diversity-packed gameplay of this year or any other sound good to you, I have a ninja for you to meet. [Dec 2003, p.81]
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I-Ninja just oozes with a perfect blend of charm, humor, and visual quality that has been long overdue in a platform game. A definite must-own title.
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I-Ninja is a sword swinging fool too; with some solid animations for a little dumpy character. And watching him slice in half a Ranx robot is really nice, with green ooze coming out of them as they fall perfectly in two.
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With anime inspired tones and the quick play, this game is just plain fun.
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Combining some entertaining moments, some good cheeky humour, and of course a great Ninja theme, i-Ninja will keep you playing... and may just have you calling out Hei ya! just a little too loud.
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I-Ninja takes the stereotypes typically used around ninja characters, and exploits them into quite a humorous and enjoyable game.
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A delightful mix of different gameplay elements.
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A surprisingly entertaining game, as long as you dont take your gaming too seriously.
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A hugely entertaining mish-mash of gaming elements, wrapped up in a glossy package. Nothing like any ninja game you've ever played before, we promise. [PSM2]
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GameNowUnfortunately, his powers don't keep these areas from being severely linear. But there's enough to do that it stays fresh. [Dec 2003, p.58]
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Despite a general lack of interactivity in the games central areas and levels, the game contains plenty of gameplay across its five stylized locations.
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TotalGames.netIt really is something worth picking up if you want something that is bristling with its own attitude whilst managing to combine a lot of familiar elements together.
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Packs so much personality and attitude into its formulaic design that its charm and personality lift it above the fray of me-too titles. And if the main staples of action-platforming bore you, the mini-games, bosses and the like will keep you playing.
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Super-serious types who regularly dust their Ninja Scroll collections might have problems with its goofy, irreverent tone, but pure gamers will find a lot of pure fun.
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I-Ninja is about quality over quantity. Most gamers can probably finish this game in about 9-10 hours but each minute will entertaining.
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Everything that the overhyped Malice (from the same developer) and repulsive "Catwoman" aren't.
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It may not be the longest or more difficult game of its type, but it makes up for it by being a whole load of fun while it lasts.
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It's not easy, it's pretty funny, and you'll only rarely do the same thing twice. It's there to test a wide variety of skills, or to simply entertain those with short attention spans, and it succeeds at both.
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Overall, Gameplay is excellent, yet at many times, it can get tough.
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A terrific treat for the eyes. The gameplay is simplistic and veteran gamers should pass on this, as it wont be a diversion for long. But younger players may find this a wonderful little arcade adventure in a lush world.
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The longevity factor makes it a rental for even vaguely experienced payers. On the other hand, as a young player's introduction to gaming, I-Ninja is nearly the perfect tool.
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A stand-out platformer that succeeds in its variety and fun. A few sub-par missions detract from its main platform aspects, but the tight gameplay and high-strung Ninja mascot slices a welcome niche in the platform genre.
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Goes above and beyond the norm of platform games, and comes out shining like the edge of a sharpened blade. [Jan 2004, p.134]
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The visual style may seem kid-friendly, but the level of challenge I-Ninja has to offer keeps the game interesting for a wider audience.
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Does what it does very well, offering a decent challenge, a few hearty chuckles, and plenty of personality. Unfortunately, I-Ninja doesn't do a heckuva lot of, well...anything. You can easily beat this game in a few short sessions, and you'll quickly forget about it afterward. [Dec 2003, p.162]
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games(TM)While I-Ninja has borrowed ideas from practically every classic platformer, it's been done with such wide-eyed innocence that you can't help smiling. [Mar 2004, p.119]
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At the top of the reserves list above Muto, Vexx, and some of the other borderline games, but there are more ambitious titles out there.
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PSM MagazineA fun title... However, there's not a lot of longevity here, and playing the same level repeatedly with only a minor twist in gameplay - like beating the clock - isn't quite the same as having entirely new levels to play. [Holiday 2003, p.36]
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Experienced platform fans will recognise its tricks before they even hit, and they may feel mildly short-changed for it, even if I have a strong suspicion they'll be as happy playing it as I have been.
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Electronic Gaming MonthlyI love what this game offers - classic 3D platforming with a supercool mini-ninja dude. The problem is, I-Ninja doesn't offer a whole heckuva lot of it. You can blast through the entire game in a few sessions. [Dec 2003, p.192]
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GMR MagazineThe schizophrenia works, but just barely, because the game does nothing particularly brilliantly. [Jan 2004, p.72]
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Has its moments, but unless you're thrilled by the prospect of undergoing some tedious repetition to the beat of generic techno music in the name of your ninja training, you'll want to think twice about tasting this rusty, unpolished, ninja steel.
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There are some bright points, such as an abundance of moves, and some interesting levels, but this is overshadowed by bland presentation and disjoined gameplay.
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By the end of the game, I didn't give a crap about finding any more red coins or killing another 90 enemies, I just wanted out. To have a game transform from something fresh and enticing into another drab, boring, overworked action game is something I've not had the displeasure of watching too many times.
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Despite the basic gameplay, there is a reasonable level of satisfaction to be had racking up the combos and unleashing the head-chopping moves on the armies of ninja goons you face off against.
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Edge MagazineArgonaut's latest platformer is certainly a curious brew. You get the impression that loads of ideas have been thrown into the pot but, unfortunately, none of the weaker ones have been rejected. [Feb 2004, p.101]
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Humour has been shoe-horned in there, ranging from the grin inducing, all the way to the stone cold stare.
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BoomtownIt isn't a bad game at all, and is fairly entertaining - but it is also very simplistic and has a tendency to annoy you and get repetitive fairly quickly.
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A lackluster, by-the-numbers platformer.
Awards & Rankings
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92
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25
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#25 Most Shared PS2 Game of 2003
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User score distribution:
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Positive: 29 out of 37
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Mixed: 6 out of 37
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Negative: 2 out of 37
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Oct 13, 2014
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Apr 30, 2011
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Jul 21, 2022