- Publisher: Namco
- Release Date: Nov 18, 2003
Summary:
He might be small, but he's one angry Ninja! Despite his size, I-Ninja is the consummate warrior who has spent years mastering his weapons and honing his skills. Challenged by the world's most wicked villain, Master O-Dor and his menacing army of Ranx, I-Ninja is graceful in honor and deadly in combat. With extreme agility he traverses unknown environments and conquers all that is evil. There is no challenge too big or risk too great for I-Ninja! Gravity defying game play -- utilize new specialized manga-style ninja moves to navigate through each dynamic environment. Multiple Weapons -- use shurikens, swords, blowguns, rocket launchers, guided missiles and more! Challenging enemies and ruthless bosses -- fight the invading Ranx Army on the ground, in the air, in the sea -- even face off with a menacing 150-foot Giant Robot! Imaginative missions and environments -- a wide variety of thrilling missions, mini-quests, and unique powerups span across 5 immense environments uniquely designed to incite I-Ninja's special Rage abilities. [Namco]
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| Rating: | T |
|---|---|
| Developer: | Argonaut Games |
| Genre(s): | Action, Platformer, 3D |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Animated Blood Violence |
| Sound: | Dolby Pro Logic II |
| Cast | Credit |
|---|---|
| Mick Hanrahan | Art Team |
| Justin Scharvona | Audio Manager |
| John Gay | Engine Code Team |
| Lewis Gordon | Lead Engine Coder |
| Lloyd | Game Code Team |
| Matt Bell | Art Team |
| Neil Crosbourne | Art Team |
| Rob Lord | Music Composition |
| Ingmar Clarysse | Art Team |
| Iain Wright | Design Team |
| Seb Canniff | Producer |
| Jamie Walker | Producer |
| Scott Burfitt | Assistant Producer |
| Ben Wyatt | Lead Game Coder |
| Richard Bush | Game Code Team |
| Tim Hanagan | Game Code Team |
| Tom Kermode | Game Code Team |
| John Owens | Game Code Team |
| Carl Graham | Engine Code Team |
| Peter Heywood | Engine Code Team |
| Warren Merrifield | Engine Code Team |
| Dax Ginn | Lead Designer |
| Ian Ball | Design Team |
| Jake Fearnside | Design Team |
| Anna Larke | Design Team |
| John Wagland | Design Team |
| Wayne Billingham | Lead Artist |
| Tanguy Dewavrin | Lead Artist |
| Frances Castle | Art Team |
| Tristan Clarysse | Art Team |
| Peter Dobbin | Art Team |
| Charlie Farrelly | Art Team |
| Neil Gregory | Art Team |
| Adam Hill | Art Team |
| Remi Lefort | Art Team |
| David Moss | Art Team |
| Lesley Roberts | Art Team |
| Glen Saberton | Art Team |
| Rich Self | Art Team |
| Eros Tang | Art Team |
| James Norman | Lead Animator |
| Gary Bendelow | Animation Team |
| Will Brayden | Animation Team |
| Andy Grisdale | Animation Team |
| Shelley Johnson | Animation Team |
| Andy Joule | Animation Team |
| Leon Walters | Executive Producer |
| Adam Fothergill | Sound Designer |
| Jason Field | Audio Programmer |
| Nick Arundel | Music Composition |
| Mark Bandola | Music Composition |
| Anthony Lloyd | Game Code Team |
| Richard Griffiths | Senior Audio Programmer |
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