- Publisher: Eidos Interactive
- Release Date: May 30, 2006
- Also On: PC, Xbox 360
User Score
Generally favorable reviews- based on 165 Ratings
User score distribution:
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Positive: 137 out of 165
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Mixed: 19 out of 165
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Negative: 9 out of 165
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- Most helpful
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J.OrtannaJun 6, 2006Very disappointed as all the same ridiculous type of bugs are still here! Great idea. Good levels. But the fact when you want to peer out a window and you accidentally climb through it - to be spotted, or hitting x at the wrong moment and you plant a bomb for all to see - this is just dumb! Oh and on house of cards level the blonde guy has x-ray vision. He can see through walls!!
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FrederickC.Jul 9, 2006sad. very sad about the game, because i can not understand why such a great game as hitman 2 was ,, now has not more to offer but the same, , the graphics are poor, and in general a returned the game and got me again hitman 2 , I preffer to keep a little old game.. . but great hours of fun.,,eidos need to work hard in the next one.
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KevinB.Jun 13, 2006
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98424Jul 13, 2006
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Sep 12, 2010
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Nov 19, 2012Ok, I came here before and gave a score of 10 for this game. I admit, this game is much more than just walk and shoot, requiring the player to use his reasoning. But when I went to play again this game on PC, I saw so many bugs that I could not play until the end. That let me a little sad because I really enjoyed this game in the PS2 era.
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May 25, 2023I'm going to say two ferdad here
1- We are all going to die one day 2- This game is so hard that it's not for everyone.
very frustrating Thanks !
Awards & Rankings
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17
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11
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#11 Most Discussed PS2 Game of 2006
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30
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#30 Most Shared PS2 Game of 2006
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Official U.S. Playstation MagazineWe don't have to worry about the Hitman franchise feeling like a sports-game series with incremental updates, as Hitman: Blood Money adds three features that make it feel like a real sequel: money, notoriety, and publicity. [June 2006, p.90]
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Play MagazineWith Eidos' latest foray into professional assassination, players will have to dig deep, wading through mission after mission of trial-and-error gameplay to hunt down a series of targets. [June 2006, p.49]
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Electronic Gaming MonthlyWhile the A.I. could use some improvement (one guard spots you, and they all suddenly know where you are), it's the save system that totally knocks a point off for me. [June 2006, p.112]