- Publisher: Enix Corporation
- Release Date: Sep 30, 2002
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A Grandia worth playing, it just fails to reach that level of Square.
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Electronic Gaming MonthlyApproach it clinically, and you'll dig Xtreme's versatile, well-designed skill and magic systems. [Nov 2002, p.283]
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Beyond the fantastic gameplay on the battlefield, Grandia Xtreme doesnt offer a complete RPG package.
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Official U.S. Playstation MagazineEven the most basic encounter requires loads of strategy. [Nov 2002, p.184]
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It is a dungeon crawl, plain and simple, though thinly masked behind a veil of role-playing icing. If you enjoy character building, combat, and dungeon exploring, then this game is a "can't miss" for your collection.
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Unfortunately, while they are GrXs greatest trait, the battles are also GrXs biggest weakness. The problem is there are simply too many of them.
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The combat system is definitely one of the best I've played with, but that's all there is. If you want character development, or even characters who aren't one-dimensional, go elsewhere.
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GameNowGrandia Lite. Nothing more, nothing less. [Nov 2002, p.75]
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There's not much plot development, and more importantly, the gameplay has numerous shortcomings.
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PSM MagazineThe game does teeter on the monotonous for much of the adventure, with little or no payoff in terms of stoyline or character development. [Nov 2002, p.38]
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Play MagazineThe game's battles are simply the best in the turn-based bunch...Oh, how I wish this game was more polished outside of the battles. [Nov 2002, p.85]
Awards & Rankings
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82
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#82 Most Discussed PS2 Game of 2002
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39
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#39 Most Shared PS2 Game of 2002
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User score distribution:
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Positive: 10 out of 19
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Mixed: 6 out of 19
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Negative: 3 out of 19
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Sep 25, 2018
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Jul 28, 2020
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Sep 3, 2018