- Publisher: SquareSoft
- Release Date: Jan 29, 2001
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It still feels more like work than entertainment, but persistent simulation fanatics will welcome the challenge.
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Although the cars and scenery looks very realistic, the steering might be a little too real making for a frustrating and miserable time playing this game in the beginning. It does nothing to thrive over the competition or advance the driving genre except for the realism in the cars.
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While the game isn't incredibly deep, it does have a deep learning curve for driving. Otherwise, there are about 50+ cars to be had, most of them unlockable.
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Type-S' handling is not bad, exactly, but it is very much an acquired taste, one which I don't doubt a lot of players will find rather unpalatable.
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While the graphics are some of the best that I have seen in a racing title for a nex-gen system, this does not compensate for the fact that Driving Emotion Type-S has unrealistic physics that debilitate the overall enjoyment of the game.
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Suffers from a very bland, mediocre play structure.
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TotalGames.netThe only way someone would see like this is if they hung around with Timothy Leary a bit too often in the Sixties, or fought exclusively in Agent Orange blackspots during the Vietnam war. From beginning to end, a bad idea.
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In all my gaming years, I have never felt the frustration that I felt when playing this game. On more than one occasion, I had to physically get up and leave the room or risk throwing the controller through my television screen.
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The PS2's version of "Vanishing Point." Floaty, slow control, graphics that shine in some ways but fall a bit flat in others, gameplay that doesn't last very long and feels more like work than fun most of the time.
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Even if your suspension, brake, and gear ratios are fixed for maximum handling, the controls are just way too sensitive -- the slightest touch on the analog stick makes your car careen into walls and run off course.
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Driving Emotion Type-S is to racing what fingernails are to a chalkboard.
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It's so tough to accept the little bit of good (decent graphics, OK number of cool vehicles and tracks) that is mixed with so much that's wrong (physics from hell, semi-broken control, insulting soundtrack) in a driving engine that, with proper care, could have been a contender instead of a bump on the road.
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Driving Emotion Type-S poor physics engine, overly touchy simulation mode, and mediocre graphics regulate the title to the horde of Gran Turismo also-rans that populate the discount bins.
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Daily RadarThe graphics are fine, the options plentiful and the details lovingly polished, but the core gameplay -- the part where you're in a car racing against other cars -- doesn't do much to advance the genre at all.
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It is difficult to recommend Driving Emotion Type-S to anyone who is not a hardcore fan of the driving sim genre, or those with a short fuse. Those that fall within that narrow vertical and don't mind tweaking, tuning, and testing to the extreme, may find some enjoyment with the game.
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The visual effects in the game look amateurish, which compliment the wretched gameplay rather nicely.
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An unforgiving game that demands precision and perfection from its racers. The pure joy of racing has been lost in the equation. The racetracks provide nothing that hasn't been seen before, the graphics and music are a step backwards, and like I said, I just didn't have fun.
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Games RadarBlurred, standard visuals, limited circuit choice, atrocious handling, weak engine note, unforgivable loading times, undemanding structure, highly irritating. What else would you like to know?
Awards & Rankings
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90
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#90 Most Discussed PS2 Game of 2001
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User score distribution:
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Positive: 1 out of 7
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Mixed: 2 out of 7
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Negative: 4 out of 7
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Jan 29, 2017
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Sep 11, 2023This review contains spoilers, click full review link to view.
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Jan 23, 2021Really bad graphics, would just about pass as a ps1 game. Handling is poor and just feels shoddy