- Publisher: SCEA
- Release Date: Jan 28, 2002
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The original PC version's RPG trappings have been watered down, effectively diminishing strategy and story-telling in favor of lengthy fetch quests and mucho butt-kicking action.
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It all works pretty well, but there are a few hitches here and there that prevent it from being truly great.
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PSM MagazineIts lack of any really well-designed puzzles makes playing the game a bit more repetitive [than "Soul Reaver 2"] and too combat-based. [Feb 2002, p.42]
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I found the character design and model of the lead character to be severly clichéd and the least interesting in the game.
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You could easily spend 40 hours or more if you wanted to explore every inch of the levels and do all the secondary quests in the game...a solid, if not spectacular, gaming experience.
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While Drakan II handles the tomb-raiding controls better than "Tomb Raider," what you’ll find in the game’s horrendously monotonous dungeons rivals watching paint dry in terms of excitement.
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Little more than an average action-adventure title, with nothing to differentiate itself from the throngs of similar titles in the PlayStation 2 library.
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35% of it is quite good. It’s just that other 65% that is disappointingly lackluster. The moments where you’re soaring through the countryside burninating trolls and stuff are great but the bland dungeons are far too prevalent.
Awards & Rankings
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63
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39
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#39 Most Discussed PS2 Game of 2002
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User score distribution:
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Positive: 42 out of 49
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Mixed: 4 out of 49
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Negative: 3 out of 49
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AmandaA.May 27, 2006
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J.T.Mar 5, 2002The best game to hit the PS2 so far!!! And Rynn blows Lara Croft out of the water!!!
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Sep 2, 2022