- Publisher: Capcom
- Release Date: Mar 18, 2003
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Clock Tower 3's movie portions are stronger than the gameplay that underpins them, and the result is a game that you'll probably want to finish more for its storyline than for the fun you'll have actually playing it.
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TotalGames.netBut the puzzles are rarely that puzzling, the enemies arent frightening in either their appearance or their behaviour and only the games novel use of the ancient lock/key conundrum makes it stand out.
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PSM MagazineA good attempt to innovate the survival horror genre that doesn't deliver nearly enough depth to wholly satisfy. [May 2003, p.33]
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Too short, its puzzles are laughably easy, it's too expensive for the limited replay value it offers and it doesn't break any new ground for the survival horror genre.
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Electronic Gaming MonthlyWith its hokey, R.L. Stein thrills, much of the game feels like survival-horror lite for the campfire storytelling set. [May 2003, p.114]
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While the game starts off on the right foot with a dark tale of schoolgirls, slaughter, and restless spirits, it immediately trips over the other foot with a range of directorial issues an overall lack of focus.
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Another problem with the gameplay is the surprising simplicity of it. Sure, there are puzzles to solve, but they rarely require any sort of deep thinking.
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Play MagazineAs an experience of mood and horror - the villain delivers scenes of shocking violence - CT III works. [May 2003, p.62]
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GMR MagazineThese brief spurts of action are entertaining, but between them lie only painfully simple puzzles and, as previously mentioned, lots of running around, avoiding your idiotic pursuers with the same tricks over and over again. [June 2003, p.71]
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The wonderfully directed cut scenes from Kinji Fukasaku combined with the decent plot without doubt give players plenty of incentive to keep plugging away, but despite the obvious quality on display the real meat of the game seems to lack that something extra to demand a glowing recommendation.
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Official U.S. Playstation MagazineThough Clock Tower 3 includes a little more action than the previous games, and remains a decent core adventure game as other horror titles, it fails where it really counts: the scare factor. [May 2003, p.90]
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The length of the game is a bit short as it only takes around six hours to complete, but the strong story and cinematic sequences make sure that it's an unforgettable six hours.
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The biggest complaint I have with the controls is that the button responses seem to lag at times, especially during the boss fights, where hitting the button to charge an arrow may not work right away, costing you precious seconds.
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Ultimately one of those games whose cinemas are more interesting than the actual gameplay and from a gamer's standpoint, that's never a good thing. If I want to watch a movie, I'll watch a movie - but I came to play.
Awards & Rankings
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50
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#50 Most Discussed PS2 Game of 2003
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76
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#76 Most Shared PS2 Game of 2003
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User score distribution:
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Positive: 40 out of 63
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Mixed: 13 out of 63
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Negative: 10 out of 63
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Aug 22, 2023
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Mar 19, 2023
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Jun 21, 2022This review contains spoilers, click full review link to view.