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So what did the developer do? It dumbed down the simulation aspects, made the driving portions even less fun and more repetitive, and threw in a gaggle of even stupider ethnic and sexual gags.
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The actual gameplay follows a predictable pattern as you drive your big rig from point A to B while meeting specific requirements. There is very little if any originality or complexity present, so don’t expect anything revolutionary.
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The fact that the graphics are so impressive, and the road maps so brilliantly extensive, only adds to the disappointment of the overall experience.
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Edge MagazineFor all its wit and swagger, Truckers is inescapably safety-conscious, rewarding the maintenance of a planned route and steady trajectory while more arresting notions - spontaneous risk, for example - fall from the back like poorly fastened cases of moonshine. [Sept 2005, p.99]
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Joining the list of sequels that should not be, this racer prooves to be too simplistic and shallow to be any fun to anyone.
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Problem is, it ain't nuthin' we ain't seen before. When not running from the cops a la "Driver," you're making deliveries like in "Crazy Taxi"—both of which would be a lot more fun if your rig wasn't slow and sluggish like Eminem with his medicine.
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Play MagazineFoist this game on a hated enemy; it's surprising a bomb this big doesn't come ticking. [Oct 2005, p.70]
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No bells, no whistles, just boring repetitive driving. So boring in fact that I actually nodded off twice while playing it one Sunday afternoon.