User Score
7.7

Generally favorable reviews- based on 87 Ratings

User score distribution:
  1. Positive: 54 out of 87
  2. Negative: 9 out of 87

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  1. May 23, 2020
    4
    Actually, this game disappointed me. I read lots of reviews saying this is some kind of masterpiece. But, sadly, i didnt find out why. Management in the game is kinda poor and boring. Plot didnt make me interested at all, at some point i was that bored that i just turned off the game and deleted it...
    Maybe, this is just not my genre, but im not sure if the problem was actually in
    Actually, this game disappointed me. I read lots of reviews saying this is some kind of masterpiece. But, sadly, i didnt find out why. Management in the game is kinda poor and boring. Plot didnt make me interested at all, at some point i was that bored that i just turned off the game and deleted it...
    Maybe, this is just not my genre, but im not sure if the problem was actually in point&click setting.
    First of all, i was really annoyed by localization on other languages. Its either you play on english, or you get mixed up dialogues, wrong numbers in choices etc.
    Secondly, its usually the case when you see lots of people came up, they are telling you their story, and you must choose either you help them or not. But, there is no option "wait, until i speak with other guests"! How do i understand can i help this person with my general, if i dont know will anyone else need him?
    Finally, i totally didnt understand how economy in this game works. Somehow i was thrown to bankruptcy without actually doing anything. I was helping people with their problems, assisted merchants in their "start-ups" and anyways couldnt get positive number of gold without not paying to my general. Last thing caused situation, when i couldnt help peasants with their requests, and that came up with extremely low income which i even hadnt opportunity to fix.
    And that is not a problem, actually. If the game would be really that fascinating, i would start it again. But i didnt, just because two hours before it were kinda wasted. Sorry.
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  2. Oct 14, 2021
    4
    s h i t story. its expected to give variability but its all scripted and boring
  3. Jun 3, 2021
    0
    choices don't matter, so the game is misleading. save your money for a game thats worth it
  4. Feb 11, 2022
    3
    A visual novel, so, as is usual in this genre, the claims about how you can make these choices with huge consequences are mostly not true, as the story is more or less linear with crucial points that will be reached / happen regardless of what choices you make.

    The art style is okay, it's pixel art and it's decent, but there are pixel art games with way better quality. Considering this
    A visual novel, so, as is usual in this genre, the claims about how you can make these choices with huge consequences are mostly not true, as the story is more or less linear with crucial points that will be reached / happen regardless of what choices you make.

    The art style is okay, it's pixel art and it's decent, but there are pixel art games with way better quality. Considering this is a visual novel with a very restricted set of locations, I'd expect more effort to be put into them.

    Sound is okay, music is great, but the score is a bit limited, which is a shame.

    Controls are clunky, and there is a double-clicking bug that happens sometimes.

    The "kingdom manager" side of the game is as simplistic as it is unbalanced (for example, building a huge tavern costs less than what one single peasant requested as help with his one single field, and rejecting him has huge impact on the happiness of the whole kingdom - etc.). Honestly, is feels like playing your average maths textbook, where your average person on average trip to a shop buys 175 watermelons and 571 balloons - basically devoid of any logic and completely torn from reality. It feels like the devs made an actually working management system, but it was not quite reaching the point where it would force you to make some tough decisions, so they turned up the prices and punishments by about 5-10 times and then didn't playtest it. I'm all for making a management system where you just can't tick all the boxes, but there has to be some logic behind it, and the choices you make have to be informed and with realistic consequences. The system in this game is just arbitrary values stacked up to f-ck you over with no logical reason what so ever. Furthermore, there are bugs in it - or at least I hope these are bugs and not intentional, because that would make it even worse - you receive a complaint from peasants about a man doing some stupid stuff, you call him to court, you tell him to stop, he stops, and the peasants hate you for it. Because you did what they asked for. What the f-ck?

    The story is okay, it's not quite up there with the best in the genre, but it's also not outright bad. It has some interesting parts, some less so, some twists which you can see from a mile away, and it suffers from the common issue of visual novels - the badly hidden linearity, where you generally have 2-3 choices of how to proceed which lead to pretty much the same outcome. Sometimes, the characters seem supremely stupid because of this, because you see a completely different way to go about it, but you cannot, because despite the lofty claims of non-linear story and choices that matter, the path is - sometimes clearly, sometimes not - laid out. For example, out of your control, your character makes some promises. When time comes to go ahead with what was promised, the only way is to be a backstabbing a-hole, the only limited choices you have is what resources you will focus on in your quest to not have to be true to your word. There's no choice to just go through with it. There's no choice to try and negotiate and perhaps get into a better position that way. Nah, the writer decided you do X, so you do X.

    There's nothing wrong with a linear or semi-linear story. There is everything wrong with claiming it's non-linear with a plethora of impactful choices with far reaching consequences. It's simply not true in case of this game.

    Anyways, it's a damn shame, especially the borked kingdom management part, which makes the game damn near unplayable, unless you long for elementary school mathematics with some shady casino RNG thrown into the mix. The visual novel sphere is dominated by weeb stuff, this game could be distinct just by not being one of those, instead it's just a frustrating mess.
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Metascore
75

Generally favorable reviews - based on 26 Critic Reviews

Critic score distribution:
  1. Positive: 13 out of 26
  2. Negative: 0 out of 26
  1. LEVEL (Czech Republic)
    Jul 22, 2020
    80
    A simple pixelart game with a story that could be envied by many big RPGs. [Issue#302]
  2. May 26, 2020
    80
    As a fan of character-driven stories and making choices in games, Yes, Your Grace stood out as one of the best I’d played in a long time — even after the credits rolled, I still felt regret over some decisions and joy for others. The creators did a fantastic job weaving their interconnected stories together and deliver more emotion and intrigue than most triple-A studios manage. I’ll be thinking about this one for a long time to come.
  3. Apr 28, 2020
    90
    Yes, Your Grace is a deeply moving and thought-provoking kingdom-management simulator with a brilliant storyline.