Hi I am Xcom veteran player. I finished Xcom 2 long ago just have chanced to play WOTC. I would say I really liked it at first but then, many things started to annoy me.
First of all, Lost (zombies) are boring. It requires very few same strategies to handle, like stay away, keep your gun full and unload them all in one turn. Those zombies are only fun for first few missions, then itHi I am Xcom veteran player. I finished Xcom 2 long ago just have chanced to play WOTC. I would say I really liked it at first but then, many things started to annoy me.
First of all, Lost (zombies) are boring. It requires very few same strategies to handle, like stay away, keep your gun full and unload them all in one turn. Those zombies are only fun for first few missions, then it become tiresome to deal with.
Second, Bondmate (why ?), this system , again, seems interesting at first. Then later, you will notice that you have spent too much time for this matchmaking. Because of its good benefits, everytime bringing solider, you will likely to check who his bondmate is, or has good compatibility with him, if his bondmate is still tired, then should we wait or ..... bla bla bla thinking. In the end, does this system make the game more fun ? NO, it is quite opposite. Moreover, compatibility is RNG, something you cannot control. When you start the game and have team that has bad compatibilty with each others, you gonna feel like WTF, should I restart my campaign or what ?.
Third, the new three classes, though everyone feel creative and fun to play. You are limited to have only one of each. (and later, another one) so total is only 4. Seriously, why ?? . why can't we just recruit them like normal soliders. In WOTC, there is tiring system so you need like 3 teams (6x3 = 18 guys) to play this game efficiently. 4 (and only 1 per class) is not enough at all.
Fourth, AP system. Why did they add this ? if you want to reward player for good flanking skill, just give XP bonus is enough. AP system is powerful tool, but again this based on RNG ! every solider can have different skill and YET also different in talent (RNG again). Why did you make too much RNG happen ? moreover this AP system can crossover skill of other classes, with mod in, you can make your soliders substitute some class entirely, like Ranger that can use shreder + chain shots skill of Grenadier, which become quite OP. I think the good part of class system is that everyone has his role, but now you destroyed it with this AP system, also destroyed the balance.
Lastly, Resistance ring are powerful new facility, but it is about based management and it does not really add fun to gameplay. I am ok, but I feel like we don't need it. Vanila Xcom2 's base management is already complicated as it is. There is no need to add further.
*** By the way, what I like about this DLC is the New chosens. Those three guys are very fun to fight against and they were geniusly intergrated into gameplay. New enemies and new maps are also welcome. ***
In sum, War of the chosen added a lot of stuff in the game, which worth calling expansion and those things were intregated well in gameplay too. However, most of them does not make the game better, rather it makes the game more RNG and more base management. I am sad to see XCOM2 in this state. They should just add chosens and three new class availiable for normal recruit and new enemies new maps that should be enough.… Expand